User:Pablodp606/Reports/2021
August 23 - August 27
- New color picker is done, including current/sampled color preview and the ability to sample from vertex color datalayers from any object in the scene.
- Quantize mesh filter with interactive preview
- I started to merge array and insert tools, should be ready by next week.
Next Week
- Finish the array/insert tool
August 16 - August 20
This week I continued with the projects from last week and I did some bug fixing. My main computer broke during an update so I lost some stashes and I had to reinstall everything, but everything should be ready for testing this week.
Here is a comparison with a test of the updated blending code:
Sculpting on animated objects:
Next Week
- Finish or split the main sculpt vertex colors brush
- Rework the sculpt vertex colors picker
August 9 - August 13
This week I revisited the state of the sculpt vertex colors main brush and features:
- The default brush now has a blending/accumulate mode that matches most illustration software. It still does not work when using wet paint mixing and I would like to have both modes into the same function.
- Experimented with ink simulation and blending. May have a prototype of this paint tool next week.
- Filters now have a value preview in the UI when running
- Multires level switching is still not finished, does not work as well as I wanted.
Next Week
- Finish or split the main sculpt vertex colors brush
- Split the ink simulation to a separate tool
August 2 - August 6
This week I did some experiments with the default cursor. The current one is not really useful when reshaping procedurally generated meshes, which is a core feature we have to support without compromises. There are some experiments left in the code, but this version previsualizas the Face Set color and connected wires, which should already help in those situations.
Detail size controls are now unified in a new operator for voxel remesh and dyntopo (Multires will be done next week). This replaces the previous "edit voxel size" operator.
Support for dragging materials into Face Sets with slot deduplication. By initialising Face Sets by materials it is easy to replace the content of the existing material slots.
Next Week
- Unify detail size with Multires level switching
- Standard library design
July 26 - July 30
This week I did some bug fixing, some experiments with the array brush deformation and smoothing and started planning the design of the standard library for character modeling.
Next Week
- Try to design an undo for custom tools for sculpt mode.
- Continue with the standard library design.
July 19 - July 23
The Array Brush now has non destructive editing in all its deformation modes, including support for editing the array after remeshing.
Next Week
- Implement undo for the array brush and polish the existing funcionality (smoother deformations).
July 12 - July 16
The Array Brush basic set of features is working and it starts to be useful for real use cases, including multiple array modes, modifiers/EEVEE updates and orientation locking.
Next Week
- Implement the brush edit mode of the Array Brush.
July 5 - July 9
This week I continued with the Array Brush. Multiple Array Modes, scaling, Face Set modes and orientation are already working.
Next Week
- Continue with the Array Brush, including orientation options, jittering and radial arrays modes.
June 28 - July 2
This week I did some experiments with a fairing node (it will probably require modifications on the fairing functions in order to be useful) and I started the initial version of the Array Brush, which there is already a working version of it.
Next Week
- Continue with the Array Brush.
June 21 - June 25
This week I fixed some bugs, continued with the twist brush (it will definitely need dyntopo in order to work) and investigated how to implement SDF collisions for the cloth brush.
Next Week
- Continue organizing asset fundamentals technical design.
June 14 - June 18
This week I did some bug fixing, more tech design organization and started working on a prototype of the twist brush. I already have a working version, but not sure if it is going to be possible to merge it any time soon as it requires dyntopo and a highly complex brush setup in order to be useful.
Next Week
- Continue with the asset fundamentals technical design.
- Try to simplify the twist brush so it can exposed in the current UI if possible.
June 7 - June 11
This week I made the initial blog post for the asset project and continued with task listing and dependencies. I reviewed the mask filter again, but I think it is better to wait after having the asset project more advanced as the implementation can also be useful for general attribute editing.
Next Week
- Continue with the asset fundamentals technical design
May 31 - June 4
This week I participated on the asset manager workshop, tested some prototypes for the assets fundamental workshop (extended face set/masking tools) and I started working on the final version of the mask filter for 3.0
Next Week
- Continue with the asset fundamentals technical design
- Make the patch for the new mask filter for 3.0
May 24 - June 28
This week I participated on the asset manager workshop and I started planning the technical design and documentation for the asset fundamentals project.
Next Week
- More asset manager workshop
May 17 - May 21
This week I continue with some tool prototypes and I started planning the next phase of documentation, the implementation plan.
Next Week
- Continue working on the implementation plan and technical documentation. Having that finished as soon as possible should be the priority.
May 10 - May 14
This week I fixed some bugs and I continue working on a better design for some new experimental tools.
Next Week
- Continue working in the new tools.
- Depending on the state of the module proposal, continue working on more technical/roadmap documentation.
Patches
- D11249 Add comment regarding Fade Inactive Geometry property in overlays popover
- D11243 Fix T88230: Properly handle Face Set visibility in Expand Face Sets editing
Commits
- Fix sculpt neighbor iterator not taking visibility into account bd76184966a.
- Fix Sculpt tools showing the cursor of the previous active brush d70cfb90e0f.
- Fix wrong loop count in Sculpt Expand code 0e3475a0ec9.
- Fix T82155: Fade inactive geometry overlay not working with instanced geometry ce62d650945.
- Fix T88060: Expand freezing when deleting a Face Set with multiple loose parts 8815e3e3303.
May 3 - May 7
This week I continued working in new tools. A minimal version is already working, but I'll probably have to try something else to keep the code manageable.
Next Week
- Continue working in the new tools.
Patches
- D11195 View3D: Add undo support for Lock Camera To View
- D11169 Fix T88060: Expand freezing when deleting a Face Set with multiple loose parts
Commits
- Fix T83398: Fade inactive geometry overlay option not visible depending on the mode ee0ec0f2af4.
April 26 - April 30
This week I finished the documentation proposal, updated some patches (transfer mode) and started working on new tools for the next release.
Next Week
- Continue working in the new tools, it is probably going to take me another week to have working.
Commits
- Fix T87474: Face Set visibility updates failing with single face loop a4191c2d184.
- Fix T87596: Pose brush not using automasking options cc72dd73760.
- Fix possible crash with dyntopo and clay strips normal filter 2e888bfe6c8.
April 19 - April 23
This week I mostly prepared the documentation for presentation. I also coded the initial version of the transfer mode overlay.
Next Week
- Finish the transfer mode overlay
Patches
- D11055 Overlay: Flash on Mode Transfer overlay
April 12 - April 16
This week I made some experimental tools (mainly experiments to get a symmetrize tool working) and bug fixing.
Next Week
- Try to make the symmetryzie tool usable
- Prepare the documentation for presentation
Patches
- D11008 Fix T87474: Face Set visibility updates failing with single face loop
- D11007 Fix sculpt neighbor iterator not taking visibility into account
- D11006 Fix sculpt connected components tagging hidden geometry wrong
- D11005 Fix T87596: Pose brush not using automasking options
Commits
- Sculpt: Add area normal test to clay strips for better front faces detection 895fef5ccba.
- Fix wrong visibility flush with Face Sets b82a2fd9ab1.
- Fix neighbor connectivy with hidden edges 18a86af4162.
- Fix Scene project brush after merge a0b5fd9cb63.
- Sculpt Symmetrize: Fix missing updates with modifiers 4f8693652b3.
- Sculpt Symmetrize: Free the symmetrize map on changes d29378c2f27.
- Sculpt Symmetrize: Prevent crash with dyntopo and multires 0e6c07c0631.
- Sculpt Symmetrize: Add brush falloff cb3e0ff3442.
- Sculpt Symmetrize: Fix bug in main brush loop 11d1fdeb34d.
- Sculpt Symmetrize: Initial working version 430641d4814.
- Sculpt Symmetrize: Add base symmetrize map code 4745f299716.
- Sculpt Symmetrize: sculpt_symmetrize file and main loop 8512b1b5ddf.
- Sculpt Symmetrize: Initial commit 674bc2e4b44.
- Object: Make flash animation slower b2409734120.
- Object: Use theme select color for animation 39994c32089.
- Object: Enable transfer mode functionality for switching objects in Sculpt Mode 86915d04ee3.
- Sculpt: Update menu entries for new Expand operator 1a81693d38a.
April 5 - April 9
This week I did some switch object prototypes, continue with documentation and started planning the work for the tools refactor.
Next Week
- Get some patches ready from sculpt-dev to Blender 3
- Do the documentation formatting
- Continue testing things for the tools refactor
Patches
- D10953 Object: Enable transfer mode functionality for switching objects in Sculpt Mode
- D10952 D10952 Sculpt: Update menu entries for new Expand operator
Commits
- Fix build error with include d29bdda34c5.
- Object: Flash objects on mode transfer e3ee04dec50.
March 29 - April 2
This week I focused only on documentation. Should be finished this week. I hope I can find some time for creating some final patches from the features I made the latest weeks as they were already tested for a while.
Next Week
- Finish the documentation
- Create some final patches for minor features (loop selection and small tweaks to Expand).
- Create the patches for the switch object updates after meeting.
March 22 - March 26
This week I focused mostly in the documentation. I also finished and tested the sculpt loop selection tools.
Next Week
- Continue with documentation. Should be finished by next week.
Commits
- Sculpt: Initial implementation of uniform smoothing d2c1357fc5f.
- Sculpt Poly Loop: Fix symmetry f5a122309d2.
- Sculpt Expand: Default Face Set boundary modes to topology ce9e0b53b14.
- Sculpt Poly Loop: Symmetry support ce6d9112aa6.
- Cleanup: Clang format ecbf642dddc.
- Cloth Filter: Add pinch origin modes caf5f5767f0.
- Cloth Filter: Add symmetry support to pinch deformation mode e0cc3871245.
March 15 - March 19
This week I worked on tools for loop selection, finished the code for the 2.93 features and continued with the documentation. I also started to try new features for the pose brush.
Next Week
- Continue with documentation
- Implement symmetry and finish the loop selection operators
Commits
- Sculpt Expand: Split snap event into two separate events f429a7dc130.
- Sculpt Expand: Add Poly Loop Falloff mode 257562ad6d5.
- Face Sets Topology: Improve keymap and creation delay dd77b226264.
- UI: Rename Init to Initialize Face Sets in menu e8f6c65b445.
- Sculpt Poly Loop: Improve loop direction detection 3d70805a686.
- Face Sets Topology: Add repeat last and default keymap b6f0176c101.
- Sculpt Poly Loop: Move poly loop code to its own file 6835ea72f26.
- Sculpt Poly Loop: refactor poly loop code for reusability 6408c4ebf66.
- Face Sets Topology: Initial working version e557e4d03c1.
- Face Sets Topology: Initial loop iteration implementation (one side only) 02d482e8f27.
- Face Sets Topology: Initial edge loop detection 525badbd7d5.
- Face Sets Topology: Initial commit 49fa3dd5ff0.
- Cleanup: Clang format 8b0bc7e3e8b.
- Sculpt IPMask: Working exec callback for scripts ef4abf12122.
- Sculpt IPMask: Refactor filter initialization 6ce37c59ec3.
- Sculpt IPMask: Add direction property to the filter 6824d73b754.
- Sculpt IPMask: Start implementing exec callback 06762eefcf1.
- Sculpt IPMask: Fix memory leak in step compute f791fc031eb.
March 8 - March 12
This week I worked in the documentation and coded some new experimental features.
Next Week
- Continue with documentation
- Create the patches for the features planned for 2.93
Commits
- Sculpt: Apply latest clang-format changes to the branch abda36c0760.
- Cleanup: Clang format 4ad1a7ab313.
- Sculpt: Fair all by tangency mode for face set edit 5f5aa43ab15.
- Cleanup: add BKE_pbvh_vertex_iter_begin to clang-format 258b15da74a.
- Sculpt: Mask Init operator 74052a9f02a.
- Sculpt: Move Mask Init to its own file a9083cc0ee4.
- Sculpt IPMask: Increase sensitivity of contrast mask filter c8a03bc716d.
- Fix T86422: Expand crashing with EEVEE enabled 7d827d0e9e1.
- Fix crash in boundary brush after refactor 3f7b585a083.
- Sculpt: Init Face Sets by Face Sets boundaries e5c1e13ef09.
- Cleanup: Clang format 966af5a0757.
- Voxel Remesher: Option to preserver material slots 5234e23c2cc.
- Fix crash in Boundary brush expand mode after refactor 75709e4d57b.
March 1 - March 5
This week I finished the new mask filter operator, committed Expand and did the live stream on the Blender channel.
Next Week
- Continue with documentation
Commits
- Sculpt: Make global smooth factor control the strengh directly d3742022c26.
- Cleaup: Clang format 75794afdcdb.
- Sculpt IPMask: Tweak default filter sensitivity b1b49f61306.
- Sculp IPMask: Property to enable/disable step interpolation ca60d520d96.
- Cleanup: Clang format 2fd22fd6635.
- Sculpt IPMask: Implement restoring and cancelling the filter 04c85de559f.
- Fix after merge 0acaa40c08d.
- Sculpt: Expand Operator 82e70324772.
- Sculpt IPMask: Fix crash in original data updates e696280b882.
- Sculpt IPMask: Implement filters that use original data 5e9eb1930fb.
- Sculpt IPMask: Some experiments for a better sharpen filter 9a7cbff5351.
- Sculpt IPMask: Tweak default sensitivity of each step 8dec2ca7bae.
- Sculp IPMask: First working version of substep interpolation 098d0d782ad.
- Sculpt IPMask: Initial refactor to support step interpolation 779a268c6ec.
- Sculpt IPMask: First version of contrast filter 930a9edc1ea.
February 22 - February 26
This continued updating the patch of Expand (should be ready next week), I coded the bend deform for Pose and a new Mask Filter and I continued organising the module documentation.
Next Week
- Prepare the demos for expand
- Investigate how to implement proper mask filters
- More documentation
Commits
- Fix crash with dyntopo on tools that use cached vertex info c0d8a14ae34.
- Sculpt IPMask: update pie menu 1edad56ffc0.
- Sculpt IPMask: Use the new mask filter in the pie menu ef3d68f17b1.
- Sculpt IPMask: Implement some other filterts (hard/soft) 094ffcf669d.
- Sculpt IPMask: Move main data update to its own function 56d33186a48.
- Cleanup: Clang format d570feeffca.
- Sculpt IPMask: Ignore inbetween mouse events 158397a007e.
- Sculpt IPMask: Free ghash when finishing 4e8c430c6e1.
- Sculpt IPMask: Multithreaded and fast mesh updates d8a4ebb068b.
- Sculpt IPMask: Enable iteration count 6d46a3ca4ef.
- Sculpt IPMask: Refactor, prepare for iteration counts 1751b3c7c16.
- Sculpt IPMask: Unify function to apply delta steps 8ae0573c0f6.
- Sculpt IPMask: Remove debug prints be0194ef3ea.
- Sculpt IPMask: Implement automasking for the filter 0a2ca5860fe.
- Sculpt IPMask: Implement filter selection 151cf0b9d92.
- Sculpt IPMask: Multithreaded compute step 12cb22d5f6b.
- Sculpt IPMask: Implement undo 5c2bb6f93a5.
- Sculpt IPMask: Generalize compute function 2e99348da74.
- Sculpt IPMask: Implement smooth and sharpen callbacks 817ccc3a995.
- Sculpt IPMask: Fix bugs in stack index, start refactor a429f73d2b0.
- Sculpt IPMask: First working version 5898cc25c96.
- Sculpt IPMask: Functions to step back/forward in the stack f55c39a9744.
- Sculpt IPMask: Dummy function to compute a step ebf94179b5f.
- Sculpt IPMask: delta steps struct and packing 9e5a219f3fd.
- Sculpt: Add mask filter tool and target step count 76de0eeb958.
- Sculpt: Initial commit for Mask Filter tool with interactive preview 773c5c74640.
- Fix crash in versioning code ad743c056f1.
- Sculpt: Add global smooth strength factor for alt-smooth 05bb102a300.
- Sculpt: Add extra options to Face Set pie menu b37fd7a14bc.
- Sculpt: Initial support for bend deformations in Pose 5d7f7b7065c.
- Fix proportional connected not working with loose edges due to hidden geometry 1a5027449aa.
February 15 - February 19
This week I created the patch for expand and continued updating it.
Next Week
- Finish the review of expand
- Continue working in the module documentation
Patches
Commits
- Sculpt Expand: Silence warning 09e394583e4.
- Sculpt Expand: Fix artifacts in sculpt geodesic distances 7baa3c7df3e.
- Sculpt Expand: More comment on ExpandCache 214e802f5f3.
- Sculpt Expand: Improve and fix Face Set snapping whit Face Sets 697e6e53b86.
- Sculpt Expand: ExpandCache comments 64c0f1fc3f9.
- Sculpt Expand: Expose normals expand in the keymap ca5ccb52e53.
- Sculpt Expand: Fix normals falloff 51e90a0adad.
- Sculpt Expand: More comments 53874b413e7.
- Sculpt Expand: Refactor, more comments 1b029b790b2.
- Sculpt Expand: Cleanup, comments acd99f12e72.
- Sculpt Expand: rename texture options to distortion 1a11ac5e341.
- Sculpt: Move geodesic distances code to its own file 416afcb1c37.
- Sculpt Expand: Fix face set snapping with Multires 3539cbc497d.
- Sculpt Expand: Fix crash when editing an existing face set with Multires 4288b2a1d1f.
February 8 - February 12
This week I got expand ready for master (just code comments missing). I also coded some other minor functionality and tweaks.
Next Week
- Make the final patch for expand
Commits
- Sculpt Expand: Improve support for Multires and dyntopo fc7c57f4a14.
- Sculpt Expand: Fix propagation from grids to faces in Multires e3fdfcc981e.
- Sculpt Expand: Improve support for Multires and dyntopo fc7c57f4a14.
- Sculpt Expand: Fix propagation from grids to faces in Multires e3fdfcc981e.
- Sculpt Expand: Limited support for Multires e9b6848fe73.
- Sculpt Expand: Fix texture strength when switching falloffs 38e61c04eaa.
- Sculpt Expand: Make texture strength consistent across falloff modes 5e56eb8ca28.
- Sculpt: Add option to show the sculpt pivot as part of the cursor ccfc8aacf8f.
- Sculpt Expand: Update Keymap descriptions edece9e7419.
- Sculpt Expand: Fix wrong expandcache ref when finishing expand 6ee1db0d677.
- Sculpt Expand: Render the origin of expand as part of the cursor 30434e39045.
- Cleanup: clang format eb6e96006ea.
- Sculpt Expand: Fix max falloff with texture distorsion 9047bf89fac.
- Sculpt Expand: Support for texture distorsion for mask and colors 63ef98d056c.
- Sculpt Expand: Fix and improve behaviour of pivot reposition f419d4625a0.
- Sculpt Expand: Fix Face Set ID constantly updated when moving ae19d5303a3.
- Cleanup: clang format 35f883b886e.
- Sculpt Expand: Use symmetry and component filtering for pivot reposition 7d52658d84d.
- Sculpt Expand: Remove unused Face Sets update code 974b50d16b1.
- Fix depth PBVH raycast with grids 51c931ebb59.
- Sculpt Expand: Force all enabled when cursor not over the mesh 0b9aaaf97f1.
- Fix cloth filter not working after merge faccaee6c3b.
- Cleanup: Clang format a56fb568ed2.
- Cleanup: Unindent if statements in sculpt tools code 4818ed1c76c.
- Fix Sculpt Gestures using normal orientation with translated objects f617782fc10.
- Fix T83047: Texture paint symmetry options not in topbar 2a670a34be0.
- Fix T85079: Thumb brush unstable when producing larger displacements 8fcf3e96fed.
- Sculpt expand: Fix crash when missing connected components 88c4684466d.
- Sculpt: fix pose brush flood fill with symmetry 77a30a28869.
- Sculpt Expand: Force expand to work only on active connected components 370e2b5d82c.
- Fix crash in versioning code 44dc741e895.
- Sculpt Expand: Fix keymap entry for snapping 7a8cf94170f.
- Scupt: Fix failed scene projection with ortographic views fd28c19d09d.
- Sculpt: Fix wrong vertex normals in Scene Project 2f5eabf859a.
February 1 - February 5
This week I finished all remaining functionality of expand and did some other minor features (flip images, circle deform type for boundary...)
Next Week
- Start porting features from sculpt branch to master
Patches
- D10333 Cleanup: Unindent if statements in sculpt tools code
Commits
- PBVH depth: Improve detection with normal orientation in trim eea78bd1125.
- Sculpt: Location option for lasso trim and depth info ec8d1b4eaeb.
- Sculpt Expand: Use visibility state for enabled values 4e4c1f40e0f.
- Sculpt Expand: Fix gradient when using invert 35ac8cf4dca.
- Sculpt Expand: Enable gradient when enabling brush gradient 2f2f14ffedf.
- Sculpt: fix pose and expand floodfill initial vertex f7e062ef3e7.
- Sculpt: Boundary circle deformation mode 23cf808585b.
- Cleanup: clang format 8e8845786ff.
- Fix elastic deform surface falloff crashing or breaking geometry 3ed1a99dd26.
- Rename random per component to random per loose part 0a9bc6944c0.
- Fix const warning ec4e2f32c8f.
- Remove unused variable 2ea03ff8606.
- Fix crash in versioning code 9a3f32f80ff.
- Image: Flip image operator 7d874b03433.
- Fix T85230: Face Set Boundary automasking not working with dyntopo ebd2aa789e4.
- Fix T85136: Sculpt geometry extract not using updated mesh 0f238c5bcb1.
- Fix T84370: Project tool not working with shape keys 1081eee4c56.
- Fix memory leak in boundary brush preview data 7bde2844ae8.
- Sculpt Expand: Enable repeat events for loop count increase/decrease 1cc0f8cf756.
- Sculpt Expand: fix topology recursion and flood fill b4e90b6e613.
- Cleanup: Clang format 19fa6fd9f45.
- Sculpt: Init Face Sets by Face Sets boundary 88921150ff0.
- Sculpt Expand: Add Expand to the keymap by default e973c94036e.
- Sculpt Expand: Fix multiple crashes when using modifiers b40f1f4c798.
- Sculpt Expand: Fix modal keymap descriptions c191344efb0.
- Sculpt Expand: Refactor and pivot reposition debf4fc7c93.
- Sculpt Expand: Implement topology diagonals falloff a60aca00bb4.
- Sculpt Expand: implement restore, undo and cancel 763f96526eb.
January 25 - January 29
This week I mostly did bug fixing
Next Week
- Finish the expand operator
- Organise the meeting to discus the features of expand
Patches
- D10259 Fix T85230: Face Set Boundary automasking not working with dyntopo
- D10255 Fix T84551: Linear subdivisions crashing with geometry loose geometry
- D10231 Fix Sculpt Gestures using normal orientation with translated objects
- D10231 Fix Sculpt Gestures using normal orientation with translated objects
- D10230 Sculpt: Cleanup Keymap
- D10216 Fix T83047: Texture paint symmetry options not in topbar
- D10215 Fix T83398: Fade inactive geometry overlay option not visible depending on the mode
- D10214 Fix T85079: Thumb brush unstable when producing larger displacements
- D10205 Fix unsubdivide entering an infinite loop with two faces vert
Commits
- Sculpt: Implement elastic surface falloff e779eab729f.
- Fix Face Set init not showing in the menus 78dffe2f16c.
- Fix T84896: Boundary brush not affected by automasking b9e07c1e0be.
January 18 - January 22
This week I continued working on expand, wrote some design docuements and organised the issues.
Next Week
- Bug Fixing
Patches
- D10174 Fix T84370: Project tool not working with shape keys
- D10173 Fix memory leak in boundary brush preview data
- D10161 Fix T84896: Boundary brush not affected by automasking
Commits
- Cleanup: Clang format 5631bd4f943.
- Sculpt: Reset all brushes operator 30b6d7826d9.
- Sculpt Expand: Brush Gradients d1b2c553220.
- Sculpt Expand: Expose geodesic and topology recursions 87ae49c78e6.
- Sculpt Expand: Loops and recursion types 2765fb6c761.
January 11 - January 15
This week I ported geodesic distances to sculpt mode and started rewriting the expand operator to take advantage of that feature.
Next Week
- Continue working on expand
Commits
- Sculpt Expand: Expand from active 3d311fdaf1d.
- Sculpt Expand: Expand from face set boundary 7a0d5e0c9e3.
- Cleanup: Clang Format e2fb2315fd4.
- Sculpt Expand: Modify Active Face Set fc1fc95b79c.
- Sculpt Expand: face set selection snapping 05703d630ef.
- Sculpt Expand: Recursivity, move and falloff switching 65c358851dc.
- Sculpt Expand: Initial implementation of face falloff factors b997fc5ea14.
- Sculpt Expand: Initial face sets expand target 869747e5278.
- Sculpt Expand: vertex colors target df7857a364d.
- Expand: Support for invert, preserve and mask gradients cd0cf0a5b7a.
- Sculpt expand modal keymap abf7518cbf5.
- Add automatic falloff type switching to expand 24bbe059132.
- Implement boundary expand 81ac9f61b61.
- Basic mask expand operation working a9f6ab73572.
- Initial commit for new generic sculpt expand operator df9a5825e16.
- Cleanup: Clang format 0c8b9cd7d10.
- Sculpt: Grab brush surface falloff 142aba9485c.
- Add experimental ripple effects option to the cloth solver deeb0b3aac1.
January 4 - January 8
This week I reorganised the module workboard, fixed bugs and started tweaking the features in the branch based on the module meeting.
Next Week
- Continue improving the features in the branch
- See what can be done regarding the XYZ symmetry in weight paint
Commits
- Fix crash in fairing and memory optimization 11cd86a8d2a.
- Fix crash with scene project and dyntopo d37d96437ea.
- Sculpt Scene Project: Add option to use vertex normals and brush normal 940fb3c0446.
- Sculpt: add option for use the center of mass to the sphere mesh filter f91a2a08310.
- Add missing random mask init menu 6d6ab057e4e.
- Fix T79146: Sculpt Mode lags until the entire mesh is visible 2ed60552095.
- Fix crash with custom input curves versioning 601d896fc66.
- Fix warnings and windows build c237a48104c.
- Fix windows build 7754c4f10ff.
- Sculpt: Update clay strips presets with custom input curves 90931d6de92.