User:Metin Seven/Reports/2021

Reports 2021

To-do candidates

  • Create a scene to demonstrate Eevee's new Depth of Field algorithm, and add renderings to the release notes comparing the old DOF to the new DOF.

Devtalk thread


  • Continue creating assets for the Built-in Assets project (T55239).

─ More lighting setups with softbox mesh lights.
─ Lighting setups with fine control over light falloff (Cycles).


  • Approach potential contributors to the Built-in Assets project (T55239).
  • Approach potential artists for 2.93 feature demo scenes.

─ Publish articles with guidelines on the Blender community platforms.


  • Propose writing articles with Blender tips and tricks for the Blender Cloud.
  • Check submitted Blender bug reports, try to reproduce them, and report findings.
  • Check Blender Wiki for possible improvements, such as textual improvements, broken link fixes, updating or removing outdated items, etcetera.
  • Assist Aaron Carlisle in building and improving Blender documentation.
  • Establish a Dutch language translation of the Blender manual.

March 01 - March 07

  • Daily checking, moderation and participation at Blender Developer Talk.
  • Checked a report of the APIC vs FLIP solver fluid simulation demo scene inexplicably not rendering in F12 production rendering mode (it only worked in the Eevee viewport). Fixed the issue by appending everything into a fresh Blender scene, and updated the Demo Files page download of the scene.
  • Prepared and added an APIC solver fluid simulation lava demo scene to the Blender Demo Files page, after approval by Dalai Felinto and fluid sim developer Sebastián Barschkis.
  • Posted a reminder at developer.blender.org that my T83623 bug report hasn't been picked up yet. The issue is still there at the time of writing.
  • Updated Glen Melenhorst's Mr. Elephant demo scene, which had become very slow due to Eevee having changed. Changed the Volumetric Shadows to a value of 1 for a significant speed-up. Will update the Demo Files download around the 2.93 release, so the current version will remain compatible with current Blender versions.
  • Updated the Blender Demo Files contributions note to reflect the above.
  • Submitted Sculpt Mode UI / UX feedback to Blender.chat and Devtalk.
  • Continued creation of a demo scene to showcase the improved Random Walk SSS algorithm in Blender 2.93.

February 22 - February 28

  • Daily checking, moderation and participation at Blender Developer Talk.
  • Added a 2.92 splash screen download entry to the Demo Files page, including credits, links and the right Creative Commons license type.
  • Created a marked-up HackMD note containing Blender demo file submissions, authors and related information, which I will keep up to date.
  • Prepared and added a fluid simulation solver demo scene by Sebastián Barschkis to the 2.92 Demo Files page.
  • Inspected the Geometry Nodes demo scenes from the Demo Files page, which turned out to look correct in the viewport, but incorrect in the production rendering. Approached the creator, who fixed the rendering issues. Added credits for newly embedded HDRI files to the 'README' text editor data blocks, and reuploaded the scenes to the Demo Files page.
  • Unlocked cameras in the Geometry Nodes files, to avoid user confusion, and updated the Demo Files page downloads.
  • Approached a concept artist to ask for permission to translate a drawing of his to a 3D demo scene to showcase the improved Random Walk SSS algorithm in Blender 2.93.
  • Started creating a demo scene to showcase the improved Random Walk SSS algorithm in Blender 2.93.

February 15 - February 21

  • Daily checking, moderation and participation at Blender Developer Talk.
  • Created variations of the Blender 2.92 splash screen in several sizes and two image file formats with the appropriate filenames for the Steam release, according to the Steam image submission guidelines.
  • Established a GIMP XCF template with all splash variations as layers, including fitting logos as separate layers for each size, to ease future creation of the Steam splash screen variations.
  • Final management of Blender 2.92 demo content submissions, including discussing with the participating artists, asking for adjustments, presenting a list of final demo scene submission download links, author names and website links to the Blender staff on Blender.chat.
  • Prepared the selected demo scene submissions, combining some Blend files into one Blend file with multiple scenes, adding credits and instructions in a 'README' text datablock, and making sure they're saved from Blender 2.92.
  • Uploaded the demo scenes to blender.org, created thumbnails, added new sections and demo scene download entries with credits to the Demo Files page.

February 08 - February 14

  • Daily checking, moderation and participation at Blender Developer Talk.
  • Continued management of Blender 2.92 demo content submissions, including discussing the content with the participating artists, asking for adjustments, planning delivery and posting updates on Blender.chat. Reported the first final demo scene submissions to the Blender staff.
  • Continued creating the first assets for the Built-In Assets project (T55239): studio lighting setups, including creation of limbos and pedestals, adding every item to the Asset Library and tagging everything.

February 01 - February 07

  • Daily checking, moderation and participation at Blender Developer Talk.
  • Continued management of Blender 2.92 demo content submissions, including discussing the content with the participating artists, planning delivery and posting updates on Blender.chat.
  • Started creating the first assets for the Built-In Assets project (T55239): studio lighting setups.
  • Discovered and submitted issue T85454. This turned out to be a known limitation though.

January 25 - January 31

  • Daily checking, moderation and participation at Blender Developer Talk. Among the activities is closing these topics: An open letter to the Blender Foundation and When will real caustics be implemented.
  • Blender Wiki maintenance: checked links in Addons section, fixed broken Blender Add-ons link, added a list entry with advice to subscribe to the Add-ons (Community) project, and some more minor updates of that page.
  • Posted to #Blender-coders on Blender.chat that the Submit Add-on and Add-ons (Community) pages on developer.blender.org both reference the, no longer used, Addon Catalog and should be updated.
  • Submitted a proposal for an Apply Scale option with automatically corrected modifier values to Devtalk and Blender.chat.
  • Posted a request for Blender 2.92 demo content on Blender community platforms and social media: BlenderNation, Blender Artists and Twitter.
  • Corresponded with the Blender users who responded to the request for 2.92 demo content.
  • Submitted issue T85224, regarding Sculpt Mode Auto-Masking. This turned out to be an unclear difference between local and global settings.

January 18 - January 24

  • Daily checking, moderation and participation at Blender Developer Talk.
  • Created and rendered a Blender demo animation scene to showcase the fluid system's Viscosity feature.
  • Added a compilation of rendered frames from the Viscosity demo scene to the Blender 2.92 Release Notes.
  • Initiated a discussion with Julian Eisel about the Built-in Assets project (T55239), as a preamble to working on content for the Built-in Assets.
  • Tested if bug T84049 I reported still causes a crash in the latest Blender 2.92 Beta. The crash still occurred, indicated that.
  • Submitted a proposal for Subdivision Surface modifier improvement to Devtalk and Blender.chat. The proposal has been initiated in patch D10187.

January 11 - January 17

  • Daily checking, moderation and participation at Blender Developer Talk.
  • Researched potential artists for the Blender 2.92 splash image, and communicated 11 portfolios and related contact info to Blender staff members.
  • Wrote two iterations of a Copyright Rules concept text for the Blender Wiki.
  • Finalized the Copyright Rules text and implemented it in the Blender Wiki, including an introduction text in the Communication section.

January 04 - January 10

  • Researched a number of things, such as tasks to perform on a regular basis, who is responsible for which Blender tasks, where and how to submit my reports, and more.
  • Added issue report T84513
  • Asked Ray Molenkamp (Lazy Dodo) to inform me of his Devtalk moderation activities, so I can start relieving him from those tasks.
  • Performed various moderation tasks at Devtalk, including moving threads to appropriate sections, answering questions and participating in discussions.
  • Asked Bastien Montagne to create a Blender Wiki account for me.
  • Created my personal Blender Wiki profile and pages.
  • Approached two potential Blender developers.