User:Jbakker/reports/2022

Week 202227

Week 202226

  • Recruitment
    • Speed dating with students
  • 3d texture painting
  • Add viewport playback performance to benchmark [T99136]
  • Object mode curve outline [D15308]

Week 202225

  • Recruitment
  • Eevee/Viewport meeting
  • 3d texture painting
  • Fix regression tests draw module to work on NVIDIA 10, 20, 30-series card.
  • Fix workbench regression tests on Mac Intel
  • Add platform specific reference images for regression tests

Week 202224

  • Recruitment
  • Write blog post about the final days of Blender 2.83 LTS release.
  • Looking into performance issues in master/viewport related
  • Eevee/Viewport meeting
  • 3d texture painting


Code review

  • Fix T98699: Face dot colors in UV editor was using wrong color from theme

Week 202223

  • Fix Video sequencer screen corruption occurs when resizing [T98620]
  • Recruitment
  • Write blog post about the final days of Blender 2.83 LTS release.
  • Meeting about CI/CD testing with industry partners
  • Sculpt, paint & texture module meeting
  • Looking into performance issues in master/viewport related
  • Get my head back at uv seam fixing.

Week 202222

  • Recruitment
  • Bug Fixing GPU
  • Meeting about viewport compositing
  • Sculpt, paint & texture module meeting

Week 202221

GPU Module

  • Image.update doesn't update the image editor [T98321]
  • GPU Module meeting
  • Share GPUTextures between image data-blocks.

3d Texture painting

  • UV Seams fixing

Week 202220

New design UV seam fixing.

Week 202219

Bug fixing

  • Crash deferred shader compilation
  • Windows NVidia regression light widgets
  • MacOS/AMD: Drawing artifacts in VSE.
  • GPU Subdiv compiler error [T97330]
  • Eevee support for Geometry Nodes Color Attributes. [T97895]
  • Color Attributes shading turns black after switching mode [T97173]
  • DrawManager: Hide lock acquire behind experimental feature. [T97988, T97600]
  • Lag when resizing viewports. [T97272]
  • Eevee: Fix GLSL compilation error.[rB35594f4b]
  • GPU: Unable to compile material shaders.
  • GPU: Fix crash deferred shader compilation.

Heist

  • Compositor meta data to support different workflows [T97905]

Texture painting

  • UV Seams; Concluded that the current approach is to limited. Discussed a possible

new approach, but that would need more research.

Meetings

  • GPU Module meeting
  • Meeting how to solve new hair requirements in draw manager
  • Sculpt, texture & paint module

Week 202218

Texture painting

  • Improve quality UV seam fixing
  • Undo

Code review

  • Add general Combine/Separate Color nodes [D14034]

Bug fixing

  • Custom Normals tools dont update immediately [T95165]
  • Image/UV Editor poor performance [T95428]

Heist

  • Compositor meta data to support different workflows [T97905]

Week 202217

Not in office

Week 202216

Texture painting

  • Stability of the 3d texturing brush
    • Fix use correct colors when painting on byte textures.
  • UV Seams

Week 202215

Texture painting

  • PBVH Pixels
  • UV Seams

Week 202214

Texture painting

  • PBVH Pixels
  • UV Seams

Week 202213

Texture painting

  • Paint slot selection. [D14455]

Bug fixing

  • Several Image editing refresh issues for 3.1.1 release.

Code review

  • Fix T96575: Can't set vertex theme color
  • Python: Add more useful information when attempting to pass incorrect attributes to GPUVertBuf.attr_fill [D14103]

Week 202212

Texture painting

  • Design

Color management

  • GLSL compilation error in OCIO generated code. [D14425]

Code review

  • Color Management: support different settings for render and compositing output [D14402]

Week 202211

Texture painting

  • Prototype 4.
    • Reduced memory usage by pixel encoding.
  • Comparing features between sculpt vertex paint, sculpt texture paint and old texture paint.

Week 202210

Bug Fixing

  • Undo images.

Code Review

  • Remap performance
  • Canvas compositing
  • widget 2d shaders.

Texture painting

  • Prototype 2+3.

Week 202209

Bug Fixing

  • Crash: painting 2D textures with anchored strokes in 3.1 Beta [T95992]
  • Setting Masking->Stencil Mask->Stencil Image crashes Blender [T95981]
  • Multi-view images fail to display properly in the Image Editor [T95298]
  • Render slot issues.

Texture painting

  • Research for technical implementation
  • Rasterizer quality

Week 202208

Bug fixing

  • Float options are shown next to non float textures.

Texture Painting

  • Rasterizer for ImBuf.

Week 202207

Big fixing

  • Compositor backdrop not updating

Texture painting

  • Project setup
  • Worked on a rasterizer for ImBuf

Week 202206

ID Management

  • ID Remapping performance.

Projects

  • Role description meetings
  • Project planning meetings

Week 202205

Workshops

  • Texture painting
  • Material layering

Bug fixing

  • Image editor transparency [T95200]
  • Crash old scenes image editor [T95332]
  • BGL builtin shaders color mismatch. [T95341]
  • Crash shader dependency [T95376]
  • Compositor viewer backdrop not visible.
  • GPUTexture memory leak
  • Textures disappear when going to Edit Mesh on Solid Texture mode [T95467]

Week 202204

  • Remap multiple items in UI performance [D13615]
  • GPUShaderCreateInfo for hair refinement compute shader
  • Sequence backgrouns shows green [T94900]
  • Image engine [D13424]

Week 202203

Eevee/Viewport

  • Investigating
    • OCIO 1D lut support
    • Eevee AOV renderpasses AA sampling
    • Sequence background shows green [T94900]
  • GPU shader descriptors [D13360]
  • Regression compiling eevee materials [T95003]
  • Binding keyword not supported on all platforms [T95039]
  • Dragged node links are invisible [T94987]
  • 3D Viewport is missing overlay [T95052]

Asset Browser

  • Add ID Properties to Asset Indexer [D12990]

Week 202202

  • GPU shader descriptors [D13360]
  • Add testcases for library remapping

Week 202201

  • Add ID Properties to Asset Indexer [D12990]
  • Remap multiple items in UI, core, [D13615]
  • Convert color space node, [D12481]
  • GPU shader descriptors, [D13360]