User:Jbakker/reports/2022
Week 202227
- Recruitement
- GPU Module meeting (https://devtalk.blender.org/t/2022-07-04-eevee-viewport-module-meeting/24984)
Week 202226
- Recruitment
- Speed dating with students
- 3d texture painting
- Add viewport playback performance to benchmark [T99136]
- Object mode curve outline [D15308]
Week 202225
- Recruitment
- Eevee/Viewport meeting
- 3d texture painting
- Fix regression tests draw module to work on NVIDIA 10, 20, 30-series card.
- Fix workbench regression tests on Mac Intel
- Add platform specific reference images for regression tests
Week 202224
- Recruitment
- Write blog post about the final days of Blender 2.83 LTS release.
- Looking into performance issues in master/viewport related
- Eevee/Viewport meeting
- 3d texture painting
Code review
- Fix T98699: Face dot colors in UV editor was using wrong color from theme
Week 202223
- Fix Video sequencer screen corruption occurs when resizing [T98620]
- Recruitment
- Write blog post about the final days of Blender 2.83 LTS release.
- Meeting about CI/CD testing with industry partners
- Sculpt, paint & texture module meeting
- Looking into performance issues in master/viewport related
- Get my head back at uv seam fixing.
Week 202222
- Recruitment
- Bug Fixing GPU
- Meeting about viewport compositing
- Sculpt, paint & texture module meeting
Week 202221
GPU Module
- Image.update doesn't update the image editor [T98321]
- GPU Module meeting
- Share GPUTextures between image data-blocks.
3d Texture painting
- UV Seams fixing
Week 202220
New design UV seam fixing.
Week 202219
Bug fixing
- Crash deferred shader compilation
- Windows NVidia regression light widgets
- MacOS/AMD: Drawing artifacts in VSE.
- GPU Subdiv compiler error [T97330]
- Eevee support for Geometry Nodes Color Attributes. [T97895]
- Color Attributes shading turns black after switching mode [T97173]
- DrawManager: Hide lock acquire behind experimental feature. [T97988, T97600]
- Lag when resizing viewports. [T97272]
- Eevee: Fix GLSL compilation error.[rB35594f4b]
- GPU: Unable to compile material shaders.
- GPU: Fix crash deferred shader compilation.
Heist
- Compositor meta data to support different workflows [T97905]
Texture painting
- UV Seams; Concluded that the current approach is to limited. Discussed a possible
new approach, but that would need more research.
Meetings
- GPU Module meeting
- Meeting how to solve new hair requirements in draw manager
- Sculpt, texture & paint module
Week 202218
Texture painting
- Improve quality UV seam fixing
- Undo
Code review
- Add general Combine/Separate Color nodes [D14034]
Bug fixing
Heist
- Compositor meta data to support different workflows [T97905]
Week 202217
Not in office
Week 202216
Texture painting
- Stability of the 3d texturing brush
- Fix use correct colors when painting on byte textures.
- UV Seams
Week 202215
Texture painting
- PBVH Pixels
- UV Seams
Week 202214
Texture painting
- PBVH Pixels
- UV Seams
Week 202213
Texture painting
- Paint slot selection. [D14455]
Bug fixing
- Several Image editing refresh issues for 3.1.1 release.
Code review
- Fix T96575: Can't set vertex theme color
- Python: Add more useful information when attempting to pass incorrect attributes to GPUVertBuf.attr_fill [D14103]
Week 202212
Texture painting
- Design
Color management
- GLSL compilation error in OCIO generated code. [D14425]
Code review
- Color Management: support different settings for render and compositing output [D14402]
Week 202211
Texture painting
- Prototype 4.
- Reduced memory usage by pixel encoding.
- Comparing features between sculpt vertex paint, sculpt texture paint and old texture paint.
Week 202210
Bug Fixing
- Undo images.
Code Review
- Remap performance
- Canvas compositing
- widget 2d shaders.
Texture painting
- Prototype 2+3.
Week 202209
Bug Fixing
- Crash: painting 2D textures with anchored strokes in 3.1 Beta [T95992]
- Setting Masking->Stencil Mask->Stencil Image crashes Blender [T95981]
- Multi-view images fail to display properly in the Image Editor [T95298]
- Render slot issues.
Texture painting
- Research for technical implementation
- Rasterizer quality
Week 202208
Bug fixing
- Float options are shown next to non float textures.
Texture Painting
- Rasterizer for ImBuf.
Week 202207
Big fixing
- Compositor backdrop not updating
Texture painting
- Project setup
- Worked on a rasterizer for ImBuf
Week 202206
ID Management
- ID Remapping performance.
Projects
- Role description meetings
- Project planning meetings
Week 202205
Workshops
- Texture painting
- Material layering
Bug fixing
- Image editor transparency [T95200]
- Crash old scenes image editor [T95332]
- BGL builtin shaders color mismatch. [T95341]
- Crash shader dependency [T95376]
- Compositor viewer backdrop not visible.
- GPUTexture memory leak
- Textures disappear when going to Edit Mesh on Solid Texture mode [T95467]
Week 202204
- Remap multiple items in UI performance [D13615]
- GPUShaderCreateInfo for hair refinement compute shader
- Sequence backgrouns shows green [T94900]
- Image engine [D13424]
Week 202203
Eevee/Viewport
- Investigating
- OCIO 1D lut support
- Eevee AOV renderpasses AA sampling
- Sequence background shows green [T94900]
- GPU shader descriptors [D13360]
- Regression compiling eevee materials [T95003]
- Binding keyword not supported on all platforms [T95039]
- Dragged node links are invisible [T94987]
- 3D Viewport is missing overlay [T95052]
Asset Browser
- Add ID Properties to Asset Indexer [D12990]
Week 202202
- GPU shader descriptors [D13360]
- Add testcases for library remapping