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Blender 3.5.1

Released on April 25th 2023, Blender 3.5.1 features the following bug fixes:

  • Active/default UV map legacy conversion with name conflict #106584
  • Add support for OpenPGL 0.5.0 85c7cc898d
  • Add-ons: X3D & BVH import error with Python 3.11 8038d3c3b0
  • bpy.types.Text (region_as_string/region_from_string) crash #107261
  • Color picker broken with Wayland & AMD GPU #106264
  • Crash when canceling Sky Resize with mesh symmetry #107020
  • Crash when loading files with custom node groups #106467
  • Crash when OpenEXR IO fails #106977
  • Crash with muted nodeblender/blender#106982
  • Cycles importance sampling with multiple suns works poorly #106293
  • Cycles multi GPU crash with vertex color baking #106405
  • Cycles shadow caustics not working with area lights #107004
  • EEVEE Render: World lighting does not affect volumetrics #106440
  • Entering Grease Pencil Vertex Paint mode crashes #107125
  • Fireflies with Nishita sky sun sampling at certain angles #106706
  • Fix source_archive ignoring addons dd3aaa3dd0
  • Fix buffer overflow in BLI_path_frame_strip with long extensions 56b9df86f8
  • Fix Crash calling asset_generate_preview() in backgound mode #105325
  • Fix CUdeviceptr and hipDeviceptr_t build error on ppc64le architecture 98a999a811
  • Fix missing assets in the source archive 8f3faae18b
  • Fix Snap package error on startup in older Linux version 4f2ed42a18
  • Fix unnecessary edge pan updates ce2de91510
  • Fix: Iteration for BMLayerCollection was broken 9a5a3da2b0
  • Fix: Metal null buffer initialization #106807
  • Fix: Remove unsupported data types in extrude and split edges nodes #106926
  • Fix: Show 'Exit group' menu entry also for non group nodes. #106643
  • Fix: Transform geometry node doesn't translate volumes correctly 9e5f1d06cb
  • Fix: VSE channel buttons invisible in Light theme #107113
  • GPencil Paste stroke duplicates to the next selected #106590
  • Handle exceptions in add fur operator #106366
  • ImageEngine: Improve Performance and Quality. #106092
  • Inconsistent display of active filters for import/export file dialogs #90159
  • Incorrect modifier deform evaluation result #106802
  • Index the right UVmap in BMesh #106430
  • Intel iGPU Crashes When Switching to Eevee #106278
  • MacOS/OpenGL doesn't draw anything Eevee related. #106672
  • Metal: Resolve high memory pressure on EEVEE render #107221
  • Missing xray check in snapping #106478
  • Motion tracking data lost on recovering autosave #106722
  • Motion triangles could have unnormalized normals #106394
  • Moving frame node jittering while cursor is still #106043
  • Overlay: Resolve motion path rendering in Metal #106568
  • Pose library does not autokey mirrored poses #106856
  • Pose library: fix context menu d4d32b3731
  • Properly clear CD_FLAG_ACTIVE/DEFAULT_COLOR flags #107067
  • Resolve box selection issue in Metal #105450
  • Resolve flashing Metal viewport #106704
  • Resolve Metal grease pencil fill #106773
  • Resolve Metal workload dependency #106431
  • Resolve texture paint selection in Metal #106103
  • Selection of bones in grease pencil weightpaint mode failsblender/blender#106998
  • Selection offset in timeline when NLA track is offset #106771
  • Sharp edge attribute removed when all edges are sharp #105926
  • "Shift to extend" doesn't work in 3D View Collections panel #106251
  • Snap curves to surface operator does not update geometry #106094
  • Subdivision surface crash with more than 8 UV maps #106745
  • Texture paint removes evaluated mesh attributes #105912
  • Use correct function to get active uv layer #106628
  • UV stitch crash with hidden faces #106396