Blender 3.1: Sculpt, Paint, Texture¶
UDIM¶
Tiled images now support file names containing UDIM substitution tokens (#92696, D13057, 180b66ae8a)
The following 2 tokens are supported and can be used while loading and saving images:
: A 4-digit notation calculated as 1001 + u-tile + v-tile * 10
: A notation defined as u(u-tile + 1)_v(v-tile + 1)
Example: monster-basecolor.<UDIM>.png
will load/save files like
monster-basecolor.1021.png
etc.
Example: monster-basecolor.<UVTILE>.png
will load/save files like
monster-basecolor.u1_v3.png
etc. (Tiles from u1_v1
through u10_v100
inclusive are supported.)