Reference/Release Notes/3.0/Virtual Reality

Blender 3.0: Virtual Reality

  • Session uses stage reference space (user-defined tracking bounds) instead of local reference space (position at application launch), when available. (36c0649d32).
  • New "Absolute Tracking" session option which skips eye offsets that are normally added for placing users exactly at landmarks. This allows the tracking origin to be defined independently of the headset position. (36c0649d32).
Vr absolute tracking.png
  • Fix render artifacts (geometry occluded for one eye) when using VR with EEVEE and viewport denoising. (c41b93bda5).