Reference/Release Notes/3.0/Virtual Reality
Blender 3.0: Virtual Reality
Blender 3.0 offers a brand new set of VR controller-based functionality, including the ability to visualize controllers (VR, regular 3D viewport) and the ability to navigate (teleport/fly/grab) one's way through a scene in VR using controller inputs. This functionality is available via the updated VR Scene Inspection add-on.
Other Changes & Additions
- Session uses stage reference space (user-defined tracking bounds) instead of local reference space (position at application launch), when available (36c0649d32).
- New "Absolute Tracking" session option which skips eye offsets that are normally added for placing users exactly at landmarks. This allows the tracking origin to be defined independently of the headset position (36c0649d32).
Custom Objecttype for VR landmarks (replaces old
Custom Camera), which enables any object to be used as a base pose reference for the VR viewer. In addition, a viewer reference scale can now be set for landmarks of type
- Higher color depth for VR-displayed images when supported by runtime (eb278f5e12).
- Support for Varjo quad-view and foveated headsets (Varjo VR-3, XR-3) (07c6af4136).