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Blender 2.92: Geometry Nodes

A new node based system for creating and manipulating geometry is available in Blender 2.92. The first release focuses on the groundwork, and object scattering and instancing.

Pebble scattering sample file by Simon Thommes.

These are all the nodes available in this initial implementation of this project:

  • Attribute
    • Attribute Color Ramp
    • Attribute Compare
    • Attribute Fill
    • Attribute Math
    • Attribute Mix
    • Attribute Randomize
    • Attribute Vector Math
  • Color
    • ColorRamp
    • Combine RGB
    • Separate RGB
  • Geometry
    • Join Geometry
    • Transform
  • Input
    • Object Info
    • Random Float
    • Value
    • Vector
  • Mesh
    • Boolean
    • Edge Split
    • Subdivision Surface
    • Triangulate
  • Point
    • Align Rotation to Vector
    • Point Distribute
    • Point Instance
    • Point Rotate
    • Point Scale
    • Point Separate
    • Point Translate
  • Utilities
    • Boolean Math
    • Clamp
    • Float Compare
    • Map Range
    • Math
  • Vector
    • Combine XYZ
    • Separate XYZ
    • Vector Math
  • Group
    • Make Group
    • Ungroup
  • Layout
    • Frame
    • Reroute

Example of a scene setup with geometry nodes used to scatter pebble onto a modified plane.