Reference/Release Notes/2.92/Geometry Nodes
Blender 2.92: Geometry Nodes
A new node based system for creating and manipulating geometry is available in Blender 2.92. The first release focuses on the groundwork, and object scattering and instancing.
Pebble scattering sample file by Simon Thommes.
These are all the nodes available in this initial implementation of this project:
Attribute Color Ramp Attribute Compare Attribute Fill Attribute Math Attribute Mix Attribute Randomize Attribute Vector Math
ColorRamp Combine RGB Separate RGB
Join Geometry Transform
Object Info Random Float Value Vector
Boolean Edge Split Subdivision Surface Triangulate
Align Rotation to Vector Point Distribute Point Instance Point Rotate Point Scale Point Separate Point Translate
Boolean Math Clamp Float Compare Map Range Math
Combine XYZ Separate XYZ Vector Math
Make Group Ungroup
Example of a scene setup with geometry nodes used to scatter pebble objects onto a modified plane.