Reference/Release Notes/2.80/Grease Pencil
Blender 2.80: Grease Pencil
Grease Pencil Object
2D drawings now exists in the scene, rather than as a separate system outside of it. This makes 2D animation a native part of Blender, integrating with existing object selection, editing, management, and linking tools.
Grease pencil objects consist of strokes organized into layers. Strokes have materials that define their color, texture and shape.
Besides a draw mode for strokes, these objects can also be edited, sculpted and weight painted similar to meshes.
Modifiers and Effects
Modifiers can be used to deform, generate and color strokes. Often used mesh modifiers like array, subdivide and armature deform have equivalents for strokes.
Rendering effects like blur, shadows or rim lighting are also available. Compared to modifiers, these do not work on the stroke but on the rendered pixels of each object.
The old Grease Pencil has been renamed to Annotations, and streamlined to be used just for adding annotations to scenes rather than creating artwork. The annotation tool in the toolbar is now the main entry point for making annotations.