Reference/Release Notes/2.72/More Features

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More Features

3D View

  • Weights now draw in wireframe mode. bab75f8bf6a7b26e824f4d76d580940a1deb4489
  • Most weight Paint tools are now also available in Edit mode (Toolshelf -> Tools section -> Weight Tools Panel)
  • Blender Internal's rendered viewport now supports resolution division. Meaning, it'll first render 8x lower resolution, then 4x lower and so on. This gives much smoother viewport navigation ca0c0e7

Temp Data Storage

The way Blender stores its temporary data has been improved. Now, most of real session-lifetime only data is stored in a session-specific sub-folder, which will be removed when closing Blender, to avoid stacking of GB of old, unused files (especially on OSs that do not periodically clean up their temp folder…). Some data however remain once Blender is closed, like e.g. 'quit.blend' file, crash reports, etc. (until OS clean up its temp folder, if applicable).

Render Cache

Render result caching was added (78cdc70), as a simple option in render settings to save an EXR cache, just when the render is finished. This feature is hence now completely separated from 'save samples' one (used with full OSA).

Path to save cached render results is an UserPreferences setting.

Also added 'Reload render' feature to the Image Editor (so one can now re-open a blend, and in an Image Editor hit ctrl-R to (try to) reload last render from cache).

Compositor

Some changes to the viewer node border has been done:

Color Ramp

File:Hue ramps.png
HSV and HSL interpolation

Nodes

Video Editor

  • Added Gaussian Blur effect. (3b2f6db)

Camera Presets

  • Blackmagic Pocket Cinema Camera. (dcf9bc8)
  • Blackmagic Production 4K Camera. (dcf9bc8)

Masking

When editing masks, it is now possible to drag the whole spline with a mouse, using the spline pivot point. 09fc5d6

This pivot point is only used for mouse slide by holding Template:Shortcut/Hotkey on the pivot and moving the mouse. This is handy in cases when one need to tweak individual handles of the spline (hence can't have some handles selected) and still being able to do rough tweaks of the whole mask position.