Reference/Release Notes/2.70/Game Engine
Record Animation for Static Objects
This addresses a limitation in the "Record Animation" feature of the Blender Game Engine, where the motion of static objects animated by logic bricks is not recorded.
The option allows for recording of the motion of static objects via a checkbox on the Physics panel. All static objects are given a new checkbox called "Record Animation" that appears under the "Actor" and "Ghost" checkboxes on the Physics panel. This checkbox only appears for static objects. When checked, the motion of the static object will be recorded, whenever game-engine recording is enabled via Game>Record Animation.