Reference/Release Notes/2.68/Bug Fixes

From Blender Developer Wiki
Jump to: navigation, search

Blender 2.68: Bug Fixes

Changes from revision 57124 up to 58364

3D View

  • Fix for using scaled cameras with fly mode and camera-to-view locking Template:Commit
  • Fix GLSL not showing shading properly on the backside of faces. (Template:Commit)
  • Fix unnecessary 3D viewport redraws in various cases, in particular when editing node materials. (Template:Commit)
  • Fix incorrect GLSL bump mapping in editmode when the UV coordinates are flipped, was not passing sign on to GLSL shader. (Template:Commit)


  • Fix NLA: Clicking on a channel name in the channel list while still in tweakmode (Template:Commit)
  • Fix Action Editor: 'View Selected' not working correctly (Template:Commit)




  • Fix Collada Import - Report 'unknown animation class' only when relevant. (Template:Commit)
  • Fix Collada Export - crash during collada export when armature has animation data. (Template:Commit)
  • Fix Collada Export - crash with morph controllers when shape key export is disabled. (Template:Commit)


  • Fix 3d text 'insert lorem' crash (Template:Commit)
  • Fix joining behavior for curves and armatures (when active object not selected). (Template:Commit)

File I/O

Game Engine

Image / UV Editing

Mesh Editing

  • Fix for crash in edgering subd when 3+ disconnected edge rings were found. (Template:Commit)
  • Fix for sculpt distortion happens when flipping mesh normals. (Template:Commit)
  • Fix for editmesh transform connected, the distance checks could get into a feedback loop so that the result depended on the order of verts/edges. (Template:Commit)
  • Fix for vert/face mask modes using last used select option when using the select-all key shortcut. (Template:Commit)


Movie Clip Editor

Nodes / Compositor

  • Fix crash when passing non-existing socket type to function. (Template:Commit)
  • Fix crash when getting active ID from a node tree with missing groups. (Template:Commit)
  • Fix deadlock in coordinate wrapping operation with zero dimension. (Template:Commit)


  • Fix T35935: make links > groups, which copies group membership between objects, would also copy object dupligroups (next item in the menu). (Template:Commit)


Physics / Hair / Simulations

  • Fix particle lasso-select inverting the selection. (Template:Commit)
  • Fix particle hair display percentage not properly getting restored after rendering. (Template:Commit)



  • Fix T35497: Rendering preview range gives wrong duration. (Template:Commit)
  • Fix T35624: Rendering to a new window, then switching scene in the main window, would still continue to render the previous scene in the render window on F12. (Template:Commit)
  • Fix T35405: Properties editor preview render restarted unnecessarily after F12 render. (Template:Commit)
  • Fix T35664: Blender internal material index pass + ztransp + multiple materials assigned to a mesh did not work correct. (Template:Commit)
  • Fix T35768: Crash in with "free image textures" option and 3D viewport with textured draw mode open. (Template:Commit)
  • Fix T35848: Render crash in background mode due to missing G.main. (Template:Commit)
  • Fix T35807: Blender internal motion blur render without antialiasing would give black speckles (self intersection errors) in raytraced shadows. (Template:Commit)
  • Fix T35846: Crash rendering with dupligroups visible in 3D viewport during render in some cases. (Template:Commit)
  • Fix T35882: Render to image editor, ctrl+up fullscreen, click back to previous did not work. (Template:Commit)
  • Fix T35412: Blender internal "from dupli" texture coordinates not working with particles in linked groups. (Template:Commit)
  • Fix T35964: Viewport render not updating with linking materials with ctrl+L. (Template:Commit)
  • Fix T35986: "Full sample AA not supported without 3d rendering" message was displayed even with antialiasing disabled. (Template:Commit)
  • Fix T35957: Blender internal viewport render did not do correct color management for image textures. (Template:Commit)
  • Fix T36005: Viewport rendering crashes blender. (Template:Commit)
  • Fix T36044 T36044: Blender Internal viewport rendering crash while editing data. (Template:Commit)
  • Fix T35739, T35937, T35739: Undo crashes and missing updates with blender internal viewport rendering. (Template:Commit)
  • Fix T35969: Blender Internal and Cycles not updating mesh while in edit mode. (Template:Commit)
  • Fix T36075: Editing shading nodes could still crash blender internal rendered draw mode. (Template:Commit)
  • Fix T36091: External render engines like Luxrender don't work well with the save buffers option. (Template:Commit)
  • Fix T35470: Crash rendering from the terminal in some cases due to render info text threading issue. (Template:Commit)
  • Fix [1] T36173]]: Current frame doesn't update while OpenGL Rendering Animation. (Template:Commit)
  • Fix [2] T36150]]: Missing Preview Render Updates with Add/Remove material slot. (Template:Commit)
  • Fix for crash deleting the world when viewport preview is used. (Template:Commit)
  • Fix blender environment map texture looking different on the first render with an image file. (Template:Commit)

Render: Freestyle

Render: Cycles

  • Fix T35591: Rendering with OSL seems to cap "weird" numbers in certain places in the nodes. (Template:Commit)
  • Fix T35587: Cycles: image movie to single image crashing. (Template:Commit)
  • Fix T35614: Cycles objects on mask layer in render layers were writing passes such as motion/uv/normal but they should have been excluded from them. (Template:Commit)
  • Fix T35644: Lamp specials menu still showed blender internal energy and falloff distance when cycles was selected as renderer. (Template:Commit)
  • Fix T35672: Missing update when changing light ray visibility during viewport render. (Template:Commit)
  • Fix T35677, T35525: , #35525: cycles viewport not updating properly in some situations. (Template:Commit)
  • Fix T35653: Manual texture space location and size not working in cycles viewport. (Template:Commit)
  • Fix T35681: Cycles excluded layers still got evaluated before and after rendering even if they were not used on any render layers. (Template:Commit)
  • Fix T35251: Cycles crash rendering with a particular user preferences configuration. (Template:Commit)
  • Fix T35733: Lamps on render layers that are both excluded and used for masking should not be used, same as emissive meshes. (Template:Commit)
  • Fix T35729: Cycles normal maps not showing properly in preview render. (Template:Commit)
  • Fix T35730: Cycles not rendering dupliverted metaball, needs another special exception. (Template:Commit)
  • Fix T35771: "Specials" ->"Size Y" doesn't work for Cycles area lamp. (Template:Commit)
  • Fix T35812: Cycles image texture node not doing proper alpha handling of PNG images with open shading language enabled. (Template:Commit)
  • Fix T35847: Cycles group nodes did not work well exposing inputs like normal or texture coordinate. (Template:Commit)
  • Fix T35896: Cycles crash with OSL image textures and viewport + preview render running at the same time. (Template:Commit)
  • Fix T35954: Missing cycles viewport render update when changing the object or material pass index. (Template:Commit)
  • Fix T35944: Adding keyframes or drivers on image sequences offset did not work for cycles image texture node. (Template:Commit)
  • Fix T36037: Cycles from dupli generated texture coordinates were wrong. (Template:Commit)
  • Fix T36063: Cycles 3D viewport was incorrectly influenced by blender internal material halo settings. (Template:Commit)
  • Fix T36064: Cycles direct/indirect light passes with materials that have zero RGB color components gave non-grey results when you might no expect it. (Template:Commit)
  • Fix T36080: Fix cycles crash with certain group node setups, accessing freed memory. (Template:Commit)
  • Fix T36053: Slow GPU render with panorama camera + depth of field. (Template:Commit)
  • Fix T36139: Cycles not taking texture spacing settings into account for generated coordinates on text objects. (Template:Commit)
  • Fix related T35681: Avoid some unnecessary cycles updated when using exclude render layers. (Template:Commit)
  • Fix cycles world ray visibility not working correct with multiple importance sampling. (Template:Commit)


Sculpting / Painting

User Interface

  • Fix text shadow offset was causing text to clip Template:Commit
  • Fix filesel autocomplete, it had the bad behavior entering a non-existing name (Template:Commit)
  • Fix OSX "Life resize" was also being called during opening of windows - when things are not initialized yet. (Template:Commit)
  • Fix a few DPI/retina scaling issues in the graph editor and movie clip editor. (Template:Commit)


  • Fix T35728: "Load Factory Settings" changes temp fonder to "/temp/\" (Template:Commit, Template:Commit)
  • Fix T35825: "Find missing files" seems to search for files which are not missing Made finding paths for files that exist optional (and off by default), since its handy for relocating projects. (Template:Commit)
  • Fix T35824: finding missing files not working correct for filepaths with special characters on Windows. (Template:Commit)
  • Fix T35890: memory leak in OS X ghost locale detection. (Template:Commit)
  • Fix T35904: On Windows force NVidia Optimus, which does automatic graphics switching between an integrated Intel and a dedicated NVidia card, to use the dedicated card for Blender. (Template:Commit)
  • Fix T36157: Memory Leak in GHOST_DropTargetX11 would leak a little bit of memory for every window created. (Template:Commit)


  • Fix missing compositor refresh due to missinfg mask notifiers, (Template:Commit)
  • Fix for crash reading from a freed scene when exiting blender. (Template:Commit)
  • Avoid crashes running screendump and screen editing operators in background mode. (Template:Commit)
  • Fix for Make Local -> All not working correct with multy-user datablocks (leads to crashes). (Template:Commit)

Bugs fixed in Blender 2.68a

14 bugs fixed since 2.68 release: (Changes from revision 58374 up to 58534)