Reference/Release Notes/2.67/Bug Fixes/2.67a

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Blender 2.67a Release Notes

Download page

Get the latest release here

Bug fix update

Over 80 bugs fixed since 2.67 release: (Changes from revision 56533 up to 56912)


  • Fix T35286: 'Reset to Default Theme' makes some node titlebars go black (Template:Commit)
  • Fix T35261: double clicking the up arrow in the file browser to go up multiple directories fast would start drag and drop (Template:Commit)
  • Fix T56662: files with numbers higher than 2147483648 or with different numbers of leading zeros would show in random order in the file browser. (Template:Commit)
  • Fix T35284: outline name edit textbox did not show properly in some cases. (Template:Commit)
  • Fix T56672: search menu buttons (with an X on the right side to clear) had text overlapping the X icon (Template:Commit)
  • Fix T35273: click in empty space to deselect as used by the Maya keymap gave a python error when used in pose mode. (Template:Commit)
  • Fix T35262: assigning shortcuts from e.g. delete or selection mode menus (Template:Commit)
  • Fix T35307: popup menus in nodes, with nodes outside window boundary, were clipped (Template:Commit)
  • Fix T35342: multi-sample antialiasing makes tooltips look blurry (Template:Commit)
  • Fix T35415: multi-sample don't work in 2.66 and newer (regression) (Template:Commit)
  • Fix for toggle drag not working in popups (Template:Commit Template:Commit)
  • Change to drag-lock behavior, only use with outliner (this way layers can be changed all at once) (Template:Commit)



  • Fix T35253: Fix failure to animate X, Y, Z values in nodes with vector sub-menu (Template:Commit)
  • Fix T35384: animation to enable/disable render layers was applied one frame too late when rendering animations. (Template:Commit)
  • Fix T35398: changing render layer name causes animation to be lost. (Template:Commit)
  • Fix material/lamp drivers not working sometimes when they were used by multiple objects (Template:Commit)
  • Fix for shape-key drivers executing for every call to derivedmesh (Template:Commit)




  • Fix T35219: Fix blender internal auto ray bias to avoid the terminator shadow problem was giving light flickering on a mesh with animated hair strands. (Template:Commit)
  • Fix T35280: crash when setting Environment Map imagefile (Template:Commit)
  • Fix T35335: Crash when rendering a text object with a remesh modifier and a material texture (Template:Commit)

Render (Cycles)

Render (Freestyle)


  • Fix T35317: crash with boolean modifier using an object whose library linked mesh datablock went missing (Template:Commit)



  • Fix part of T35372: distorted strokes when painting zoomed out with a small brush size (Template:Commit)
  • Fix T35057, T35372: slow texture painting performance. (Template:Commit)
  • Fix T35355: 2D image paint View mapping mode was dependent on zoom, this was wrong, it should just fit the texture in the brush circle. (Template:Commit)
  • Fix T35372: sculpting/painting long brush strokes with small brush size would take up a lot of memory. (Template:Commit)
  • Fix T56901: calling any paint operator from operator search menu with mouse crashes blender. (Template:Commit)
  • Fix crash on 2d painting when no active object is present (regression), (Template:Commit)
  • Fix Painting / Sculpting: improve pressure sensitivity (regression) (Template:Commit)
  • Fix crash due to shared paint cursor function (regression). (Template:Commit)


Game Engine


Rigid Body

  • fix T35403: Highlight not updating instantly when removing from Rigid body



The original release log: [1]