Reference/Release Notes/2.66/Mesh Modeling
Blender 2.66: Mesh Modeling
You can now bevel selected vertices.
This is enabled by the Template:Format/Literal option of the Bevel tool. Use the Template:Shortcut/HotkeyTemplate:Shortcut/HotkeyTemplate:Shortcut/Hotkey shortcut or Template:Menu menu item to start the Bevel tool in Template:Format/Literal mode. After starting the bevel tool, you can move the mouse to adjust the vertex bevel amount, and Template:Shortcut/Mouse to adjust the number of segments used to make the bevel rounder.
Vertex slide has been rewritten as a transform mode and supports sliding multiple vertices at once in a single step (without having to first select the edge as before). (Template:Commit)
- Pressing G twice now enters either edge slide mode or vertex slide mode depending on the selection. (Template:Commit)
- Edge slide now works much better with ngons and irregular mesh topology (Template:Commit Template:Commit Template:Commit Template:Commit)
Meshes no longer store crease and bevel weights in editmode when they are not used, this saves some memory for edit-mode and modifiers that use bmesh such as decimate and edge split.
see the "Geometry Data" panel in the object data buttons view.