Reference/Release Notes/2.65/Mesh Modeling

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Blender 2.65: Mesh Modeling

Bevel

The bevel tool now includes rounding. Also, the new algorithm is much better at keeping the bevel widths even across the whole model, so the old Even option has been removed. The old Distance option has also been removed: the bevel amount is now always in Blender units, and is the amount that an edge moves along each of its two faces. Only edges with exactly two adjacent faces will be beveled.

As with the pre-2.65 bevel, the new one is an interactive tool that you use by selecting the desired edges to bevel and then typing Template:Shortcut/HotkeyTemplate:Shortcut/Hotkey. Then move the mouse to change the bevel amount, and use Template:Shortcut/Mouse and Template:Shortcut/Mouse to increase or decrease the number of segments used for rounding.

Symmetrize

The symmetrize operation makes the input mesh elements symmetrical, copying the topology, vertex positions, UV's, from one side to the other. The edges and faces that cross the plane of symmetry are split and connected together as needed to enforce symmetry.

Usage

The symmetrize operator is only available in edit mode. It is accessible from the Mesh menu in the 3D View's header and from the Specials menu (Template:Shortcut/Hotkey). Select a group of vertices, edges, and/or faces and run the operator. The operator has a "Direction" property that controls the plane of symmetry and whether to flip from positive to negative or negative to positive.

This example shows the effect of changing the direction property. The original input mesh is at left. In the middle, it was symmetrized from negative X to positive X. At right, it was symmetrized from positive X to negative X.

Miscellaneous Improvements