Modules/Physics Nodes/Projects/EverythingNodes/Collection Nodes
Collection nodes (or modifiers) allow for object operations.
This complements the geometry nodes functionality by letting users control data in the object level. For instance, to populate a collection dynamically and set different actions for different objects inside of it.
1. Crowd cheering inside a soccer stadium.
2. A tornado taking a house apart, piece by piece (reference).
While geometry nodes operate with geometry collections operate with objects.
- Separate/Join objects
- Add/remove objects
- Set action
- Set material
- Objects constraints
- Set colliders (?)
Node tree for the tornado use case. In this case the tornado is a node group with its complexity abstracted away.
Node tree for the stadium cheering crowd. The points object is using geometry nodes. But no geometry can be passed in this nodetree.