Blender 2.80 Release Notes
A major new version is currently under development.
Test builds are available for user feedback.
Note: At this stage, available builds are under heavy development and unstable, do not save any important files with them.
EEVEE is a new physically based realtime renderer. It works both as a renderer for final frames, and as the engine driving Blender's realtime viewport for creating assets.
The 3D viewport was completely rewritten, to optimize it for modern graphics cards and add powerful new features.
Support for editing/posing multiple objects at once has been added.
A powerful new 2D animation system was added, with a native 2D grease pencil object type, modifier and shader effects.
New volume and hair shaders, bevel and ambient occlusion shaders, along with many other improvements and optimizations.
Blender has a revamped user interface, to make it easier to discover and use its many features.
The 3D viewport and UV editor have new interactive tools and gizmos, along with a new toolbar.
The limited layer system has been replaced by collections, a more powerful way to organize and link objects.
New driver editing UI, and many small improvements to constraints and animation tools.
.blend file IO changes, library management, ID copy/paste in the outliner, undoable ID deletions...
New glTF import and export. Improvements for Alembic, COLLADA and video output.
Much improved cloth physics and unit systems.
A number of features that were no longer under active development or did not fit in the new design were removed.
The core modifier and animation evaluation system was rewritten, to improve performance and pave the way for new features.
Blender 2.80 is an API breaking release. Addons and scripts will need to be updated, both to handle the new features and adapt to changes to make the API more consistent and reliable.
Not all addons have been upgraded to 2.80 yet, and some will be deprecated.