Reference/Release Notes/2.75

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Blender 2.75a Release Notes

The Blender Foundation and online developer community are proud to present Blender 2.75a!

Download the 2.75a Release

  • Blender now supports a fully integrated Multi-View and Stereo 3D pipeline
  • Cycles has much awaited initial support for AMD GPUs, and a new Light Portals feature.
  • UI now allows font previews in the file browser.
  • High quality options for viewport depth of field were added
  • Modeling has a new Corrective Smooth modifier.
  • The Decimate modifier was improved significantly.
  • 3D viewport painting now supports symmetry and the distribution of Dynamic Topology was improved
  • Video Sequence Editor: Placeholders can now replace missing frames of image sequences
  • Game Engine now allows smoother LOD transitions, and supports mist attributes animation
  • And: 100s of bug fixes and smaller feature improvements.

Update 2.75a release: check this link for list of fixes.

Multi-View and Stereo 3D

  • Real-time visualization of stereoscopic effect
  • Viewport feedback of stereoscopy cameras, convergence and volumes
  • Camera stereo settings (pivot, convergence, ...)
  • Render of multiple views
  • Compositor and Sequencer
  • Cycles support
  • And more!

Cycles Rendering

  • Initial support for rendering with AMD GPUs was added
  • New Light Portals for improving environment light sampling were added
  • Several performance and memory optimizations
  • Animated Seed is now a built-in feature
  • And more!

User Interface

  • Viewport Depth of field got an option for high quality display
  • File Browser:
    • Ability to display font previews
    • The size for thumbnails can now be changed
  • Initial support for editing all selected items from the UI was added
  • Material slots are now reorderable
  • Search buttons for choosing an object now display an eyedropper icon
  • Opening/Closing multiple panels is now possible by click-dragging over them
  • And more!


  • A new Corrective Smooth modifier for smoothing deformed areas
  • Decimate modifier was improved
  • Great performance boost for Metaball calculations
  • Tools:
    • New split off options for the Rip Tool
    • Un-clamped Edge Slide sliding
    • More even Subdivide Smooth output
  • Selection:
    • Checker de-select now has the option to skip steps
    • Improved Select Linked options and support
  • And more!


  • Symmetry painting support for texture painting in 3D viewport
  • Dynamic topology distribution was greatly improved
  • New dynamic topology detail mode
  • Improved crease brush
  • And more!


  • The new Dependency Graph has landed! (Disabled by default) - This is the base needed for developing loads of neat features in the future
  • Action Management: New features and updates to flesh out the planned workflow enhancements
  • Action Editor: New features for unlinking Actions and to prevent unwanted/unintentional loss of data
  • NLA: Strip influence and time curves update properly
  • Rigging:
    • New Armature Symmetrize tool
    • “Fill Bones” tool
    • ...
  • Quite a few Grease Pencil improvements
  • And more!

Game Engine

  • New hysteresis parameter for smoother transitions between LODs
  • Material and World mist attributes now support animation
  • Debug drawing of Sun Lamps shadow range
  • Improved collision masks and groups
  • Replication of rigid body joint constraints for group instances
  • Python API improvements with subclassing, new options and methods
  • Over 40 bug fixes (see list).
  • And more!


  • A new "Use Placeholder" option that automatically replaces missing frames of image sequences
  • Proxies:
    • Support for storing multiple proxies in one custom directory
    • Option to store proxies per strip or per project


  • A new "UI Previews" API for requesting and displaying image files in the UI as custom icons
  • "Add Mesh Extra Objects" has been updated
  • The Collada exporter can now export custom normals
  • Node Wrangler:
    • Rewritten ‘Align Nodes’ function
    • Nodes are now spaced evenly and consistently
    • ...
  • The Python executable is now included with official Blender releases to support multi-threaded script access (better)
  • And more!

More Features

  • Image metadata support and display
  • "Simplify" for scenes is now split into viewport/render

Feature Videos

Have a look at some of the above mentioned features in the demo videos made by the Blender community. Here you will also find the Developer Sneak Peak series - a video podcast series that showcases important milestones in the development of every Blender release.

Bug Fixes

As for every Blender release, hundreds of bugs were fixed, thanks to the hardworking Blender developers.