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Communicating is super important!

Blender is a community project. It relies on its users to support each other, spread news, and continuously improve Blender.

With millions of downloads, Blender has just a few contributors. It is essential that information flows in both directions between users and developers in a useful manner.

Contact Developers

Mailing Lists

The main development discussion mailing list is:

If none of the lists below seem to fit your question, this is the one you want to mail. You can find information on how to subscribe and browse the archives through the list info page.

Special interest mailing lists are:

For reading only:

Documentation, Translation and Education:


Blender developers Discourse: similar to mailing lists, for discussion about Blender development.


The developers are active on the #blendercoders channel on the IRC network.

Blender has several other IRC communications channels which are all listed on here.

Decisions and Planning

Blender's code is organized in modules; libraries or directories with files sharing a certain functionality. For each module, the module owners are responsible for maintenance and bug fixes. They also define - together with their team - roadmaps or todos for the module, aligned with the overall release cycles and roadmaps.

Weekly Developer Meetings

The Blender developer community has meetings every Monday in the IRC channel #blendercoders, with an alternating schedule to allow developers from both America and Australia/Asia to attend.

The schedule switches every other week between:

  • 10:00 Central European time / 01:00 Los Angeles time / 09:00 UTC
  • 18:00 Central European time / 09:00 Los Angeles time / 17:00 UTC

Meeting reports are sent to bf-committers. Most of the time, the agenda is decided at the start of the meeting, so if you have something that needs to be discussed, be there in time.

Bug Tracker

Our bug tracker and development infrastructure are hosted at

User Feedback and Requests

Blender has magnitudes of more users than people who are involved with making it. That makes handling user feedback and feature requests - or even tracking them sanely - nearly impossible.

Instead we try to organize ourselves in ways that development and users can cooperate closely. For each module in Blender, there's a small and competent team working on it - including users helping out. You can find this information listed above. Feel welcome to use our channels and get involved with making Blender better.

As alternatives we like to mention:

  • Add ideas on the community-run Right-Click Select website
  • User feedback forum for feedback on ongoing development
  • Make sure your proposal is documented and published in public. Post this on the appropriate public lists, or on public forums (such as It doesn't really matter where, a lot of users out there probably can tell you whether it's already there, already planned, a great new idea, or simply not possible.
  • There are also companies and freelancers you can hire via Blender Network.