Reference/Release Notes/3.2/EEVEE

= Eevee =


 * Bump node without Height plugged in is now optimized into a complete no-op like in Cycles to support the old workaround for defaulting a node group input to normal.
 * Shader compilation progress was moved to the viewport engine info display. It is now a shader count instead of a progress percentage.
 * Sub-Surface Scattering radius socket input is now treated as a mean radius instead of a scaling factor for the pre-computed SSS kernel (which still uses the socket default value). Manual patching of existing scene may be required.
 * Materials using Shader-To-RGB nodes now never receive Screen Space Reflections or Sub-Surface Scattering effects even if the BSDFs are not connected to the Shader-To-RGB nodes.
 * Displacement bump now also affects Image texture node's box projection mode. ( & )