Reference/Release Notes/2.81/Viewport

= Blender 2.81: Viewport =

Look Development

 * Rendered shading mode option to use HDRI studio lights instead of scene lights and world, for both Cycles and Eevee. This mode can now be used for look development.
 * LookDev mode was renamed to Material Preview. This mode will be aimed at interactive texturing and fast preview with Eevee.
 * HDRI studio light strength can now be controlled in the shading popover.
 * Cycles viewport option to display a render pass instead of the combined pass.

Viewport

 * Each viewport can have its own set of visible collections.
 * Workbench matcaps can now be OpenEXR images with separate `diffuse` and `specular` layers. The layer named `diffuse` will be affected by material, texture or random color, while `specular` will not.
 * Mesh analysis overlay now supports meshes with modifiers, instead of only the original mesh.
 * Image objects can now be set to display only in side views.