Reference/Release Notes/2.92/Geometry Nodes

= Blender 2.92: Geometry Nodes =

A new node based system for creating and manipulating geometry is available in Blender 2.92. The first release focuses on the groundwork, and object scattering and instancing.


 * User Manual
 * Blog Post

Pebble scattering sample file by Simon Thommes.

These are all the nodes available in this initial implementation of this project: Attribute Color Ramp Attribute Compare Attribute Fill Attribute Math Attribute Mix Attribute Randomize Attribute Vector Math ColorRamp Combine RGB Separate RGB Join Geometry Transform Object Info Random Float Value Vector Boolean Edge Split Subdivision Surface Triangulate Align Rotation to Vector Point Distribute Point Instance Point Rotate Point Scale Point Separate Point Translate Boolean Math Clamp Float Compare Map Range Math Combine XYZ Separate XYZ Vector Math Make Group Ungroup Frame Reroute
 * Attribute
 * Color
 * Geometry
 * Input
 * Mesh
 * Point
 * Utilities
 * Vector
 * Group
 * Layout

''Example of a scene setup with geometry nodes used to scatter pebble objects onto a modified plane. ''