User:Mont29

Who
My real name’s Bastien Montagne, I was born in 1984, and I live in France.

I discovered Blender (v2.23…) a few years ago in a magazine, and I’m using it mainly for little animations, and sometimes playing with fancy features like fluidsim, softbodies, …

Propagate Render Settings py addon
I have created a small python addon to automatically propagate some of the render settings between different scenes.

See this page.

Select Sequence Strips by Type py addon
I have created a small python addon to allow one to select the sequencer’s strips from their type (audio, scene, video, effect, etc.).

Now in trunk, as C code, in a slightly different form!

WeightVGroup modifier
I have created new modifiers, which affects the weights of a vertex group.

Now in trunk!

See this page.

UI Template List Enhancement Proposal
This is a small modification of the Template List C code, to enable generic inclusion of controls in the list’s items (as it is done, hard-coded, for e.g. materials, vertex color layers, etc.).

Now in trunk!

See this page.

Enhanced pose bones rot/scale parenting
This proposition replaces current Hinge/No Scale options by the ability to choose any upper bone in the chain as rotation and/or scale parent.

See this page.

Wiki
I have translated and/or I’m trying to maintain the following chapters in french:
 * Interaction in 3D.
 * Data system.
 * Modeling.
 * Modifiers.
 * Lighting.
 * Materials.
 * Textures.
 * Worlds & Backgrounds.
 * Animation Basics.
 * Character Animation & Armatures.
 * Constraints.
 * Shape Keys Advanced Animation.
 * Effects & Physical Simulation.
 * Rendering.
 * Nodes Compositing.
 * VSE.
 * Extending Blender.
 * Blender Game Engine.

I also occasionally correct/write precisions on English pages I translate, and have done a full rewrite of Lighting, Modeling, Animation, Rigging and Constraints chapters (some still in review process…).

I’ve done the refactoring of the Lighting section.

The refactoring of the Modeling/ sections (the project page).

The refactoring of the Animation/Rigging/Constraints sections (the project page).

Wiki Internals
I’ve contributed to the new Naiad skin, coding some PHP extensions.
 * A (conditional) cache storing “half-parsed” wiki text and data in the cache, with optional conditions to know when to recompute cached data.
 * A customized, cachable version of the Tree And Menu extension.

I’ve also worked on the Glossary project.

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If you want to contact me, please use my discussion page.


 * --Mont29 15:41, 18 September 2011 (CEST)

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