Reference/Release Notes/2.83/Sculpt

= Blender 2.83: Sculpting =

Brushes

 * Clay Thumb Brush: new brush to simulate deforming clay with your fingers, accumulating material during the stroke.
 * Cloth Brush: new brush with a simple physics solver that helps when sculpting cloth.
 * The mass and the damping properties of the simulation are properties of the brush.
 * It has two additional radius control to limit the influence and falloff of the simulation.
 * Masked vertices are pinned in the simulation, and it applies the sculpt gravity directly in the solver.
 * The Cloth Brush has 7 deformation modes with 2 falloff types (radial and plane).




 * Pose Brush: option to disable the IK anchor point.
 * Clay Strips Brush: option to change the brush tip shape between a square and a circle.
 * All brushes have a hardness property which controls where the falloff starts affecting the brush in relation to the radius.




 * Layer Brush: the Layer Brush was completely redesigned:
 * No artifacts when alternating between adding and subtracting or when modifying the same area multiple times
 * Layer height preview in the cursor
 * Multires support for Persistent Base
 * Better masking support




 * Brushes now have separate normal and area radius, enabled by default for Scrape brush. It achieves better behavior when working on curved surfaces and controls how much volume you want to trim.
 * Surface Smooth mode in the Smooth brush. This mode smooths the high frequency detail while preserving the volume.




 * Mesh boundary Automasking Option to protect the boundaries of the mesh when sculpting cloth. This option has an Propagation Steps property to control the smoothness of the falloff near the edges of the Sculpt.

Face Sets
New system to control the visibility state of the mesh in sculpt and paint modes. They are designed to work in modes where brushes are the primary way of interaction and they provide much more control when working with meshes with complex shapes and overlapping surfaces.
 * Remesher reprojection support. The visibility state of the mesh is also preserved when remeshing.
 * Draw face sets tool to create and edit the face sets. Start a new stroke to create a new Face Set. Press Ctrl to modify the Face Set under the cursor and Shift to relax the boundary of a Face Set
 * W key pie menu with the most common Face Set visibility operations
 * Mask expand operator support. User Shift + W to expand a new Face Set by topology.
 * H to toggle Face sets visibility, Alt + H to show all Face Sets, Shift + H to hide the Face Set under the cursor.
 * Pressing Ctrl when expanding Face Sets or Masks in the mask expand operator flood fills a topology connected area.

Face set compatibility was also added to some of the existing tools:
 * The Mesh Filter can apply a filter to an individual face set with the option "use Face Sets*
 * There is a Relax Face Sets filter in the Mesh Filter, which smooths the boundary of all Face Sets




 * The Pose Brush can snap the rotation origin points to the boundaries of the Face Sets




 * Face Set automasking option to affect only the Face Set were the stroke started
 * Face Set boundary automasking option to avoid affecting the boundaries of the Face Sets

Voxel Remesh

 * Voxel Size edit operator to change the voxel size of the voxel remesher with a real time preview in the viewport by pressing Shift + R
 * Voxel mode in the remesh modifier which produces the same result as the Voxel Remesher

Other

 * Automasking options can now be enabled globally instead of per brush.
 * Delay Viewport Updates option to improve the performance when navigating in high poly meshes. When this option is enabled only the data will be updated in the viewport when the view navigation stops, avoiding the lag.
 * Surface Smooth mode in the Mesh filter to remove high frequency detail while preserving the volume
 * Sharpen mode in the Mesh Filter which pinches the edges and smooths flat surfaces automatically