Reference/Release Notes/2.81/UI

= Blender 2.81: User Interface =

Outliner




The outliner got many usability improvements.


 * Selection is now synced between the 3D viewport and outliner by default, in both directions.
 * Walk navigation with up and down keys.
 * Expand and collapse with left and right keys, hold shift to apply recursively.
 * Box select with click and drag.
 * Range selection with shift click, extend selection with ctrl click, and range select without deselecting with ctrl shift click.
 * Expand arrow click and drag to expand or collapse multiple.
 * Sub elements shown as icon row can now be selected.
 * Object selection with eyedropper now works in the outliner.
 * Filter option to show hidden objects.
 * F2 to rename active outliner element.
 * Parent drag and drop for multiple objects.
 * Icons for constraints, vertex groups and sequencer.

File Browser


The file browser was redesigned.
 * Opens as floating window with more standard layout.
 * Popovers for view and filter options.
 * File operation options display in the sidebar. Depending on the operation the File Browser will execute, the sidebar is opened or closed by default.
 * Vertical list view with interactive column header.
 * Reworked display of date and file size text.
 * New and updated icons.
 * Deleting files will now move them to the system trash.


 * Some settings of the dialog are saved in the preferences, so reopening it will have them remembered.
 * Preferences option allows using the File Browser in full-screen layout.

Mouse and keyboard interaction is also more consistent and powerful. For details, see |keymap section.

Batch Rename


Where you could previously rename the active item with F2, you can now also batch rename all selected items with Ctrl F2.


 * Find & replace, with regular expressions
 * Set, prefix or suffix
 * Strip characters
 * Change capitalization

Preferences

 * Option to use OS-Key for emulate middle mouse button.
 * Option to show temporary File Browser in full-screen layout.
 * Option for the render result location was moved from the scene, to the Preferences.
 * Option for view rotation sensitivity.
 * Option for Auto Handle Smoothing mode.
 * Annotation Simplify option got removed.
 * "Enabled Add-ons Only" option
 * Auto-saving:
 * Option is disabled when factory settings have been loaded.
 * "*" suffix is added to Save Preferences button when changes were made.
 * Themes:
 * File Browser Custom Folder Color

Default Keymap
3D View:
 * : Toggle origin editing
 * Poly Build Tool:
 * : On boundary edge, extrude quad and move with cursor; on vertices tweak position
 * : Add geometry
 * : Delete elements
 * Shear Tool:
 * : Y axis shear (else X axis shear)
 * Sculpt Mode:
 * : Mask edit pie menu
 * : Mask expand from active index
 * : Mask expand from active index, curvature mode
 * : Voxel remesh
 * : Quadriflow remesh

File Browser:
 * : Toggle operator options sidebar
 * : Select item, or deselect on empty space
 * : Open
 * : Add to selection
 * : Add to selection and fill in-between items
 * : Context Menu
 * : Box-select
 * : Rename

Grease Pencil:
 * : Add blank frame
 * , : Delete all active frames
 * : Interpolate
 * : Interpolate Sequence
 * : Unhide
 * : Hide selected
 * : Hide unselected
 * : Create stroke material
 * : Create fill material
 * : Create stroke and fill material

Text Editor:
 * : Toggle comments
 * : Find selected text

Video Sequencer:
 * ,, : Zoom 1:2, 1:4, 1:8 respectively
 * ,, : Zoom 2:1, 4:1, 8:1 respectively
 * , : Select left/right of Playhead.

Industry Compatible Keymap
For this keymap, an issue was fixed that made element mode keys break when customising the keymap with additional shortcuts.

Miscellaneous

 * Context Menus for Info and Console Editors.
 * Only hide locked transform manipulator axes for matching spaces.
 * Changed the default drawing method of Vector sockets. They are now drawn expanded using a column layout.
 * All selected elements are now properly moved when dragging keys and markers in the Dopesheet & Timeline, as well as strips in the Video Sequence Editor & NLA Editor. Previously this only worked in the node editors. The Graph Editor is still missing this functionality, but will be added in the next release.