Reference/Release Notes/3.3/Modeling

= Modeling =

General

 * New property in the Shade Smooth operator to enable Auto Smooth. Exposed as Shade Auto Smooth in the 3D Viewport's Object menu and Object Context Menu.
 * New snapping method that snaps transformed geometry to Nearest Face. Expanded snapping options to give more control over possible snapping targets.

Modifiers

 * Surface deform modifier can be used when target mesh increases number of vertices.

UV


Four changes help with workflow and improve final UV quality.
 * When using UV Unwrap in the UV editor, only the selected UVs will be unwrapped.
 * Minimize Stretch will now unflip faces.
 * Upgrade Average Island Scale with new options, Scale UV and Shear.
 * Add new operator, "UV Select Similar".

In addition, many smaller bugs have been fixed or resolved including:
 * Snapping to UV vertices is now done if the cursor reaches a minimum distance.
 * Improved constrain-to-image-bounds when scaling UVs.
 * Use per-face aspect correction when applying Cube Projection, Spherical Projection, Cylinder Projection and Project From View.
 * Update size of hitbox for UV axis gizmo so it matches hitbox size in the 3D viewport.
 * During UV unwrap, pinned vertices will not be merged.
 * Improved UDIM support.