User:NBurn/Glossary

Related:
 * https://wiki.blender.org/wiki/Reference/Glossary
 * https://wiki.blender.org/wiki/Source/File_Structure
 * https://docs.blender.org/manual/en/dev/glossary/index.html
 * https://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Glossary
 * https://en.wikipedia.org/wiki/Glossary_of_computer_graphics

Glossary of acronyms and development related terminology


 * AO
 * Ambient Occlusion


 * astar
 * A* search algorithm ?


 * BAT
 * Blender Asset Tracker


 * bb
 * BLI_assert(ELEM(tmp.bb, NULL, me->bb));
 * bounding box ?


 * bdsm
 * Blender Data Storage Manager (EditDerivedBMesh ?)


 * BKE
 * Blender Kernel


 * BLI
 * (#include "BLI_utildefines.h")
 * Blender Library


 * BLO
 * Blender Outliner?


 * bmesh
 * Blender Mesh / (non-manifold) boundary representation mesh


 * BMO
 * bmesh operators ?


 * bpy
 * Blender Python (Module ?)


 * BSDF
 * Bidirectional Scattering Distribution Function


 * BVH
 * Bounding Volume Hierarchy


 * CCG
 * Catmull-Clark Grid


 * CD
 * CustomData


 * CDDerivedMesh
 * CDDM


 * CDDM
 * a little mesh library ?


 * ceres
 * ceres solver


 * CLG
 * C Logging Library


 * clog
 * C Logging Library


 * COM
 * Compositor ?


 * COW
 * Copy On Write


 * CSG
 * Constructive Solid Geometry


 * DAG
 * Directed Acyclic Graph


 * DEG
 * depsgraph


 * depsgraph
 * Dependency Graph


 * DM
 * Derived Mesh


 * DNA


 * DOF
 * Depth Of Field


 * EBO
 * Element Buffer Object


 * ED
 * editors module


 * EEVEE
 * Extra Easy Virtual Environment Engine


 * elbeem
 * El'Beem, Free Surface Fluid Simulation with the Lattice Boltzmann Method


 * ghost
 * Generic Handy Operating System Toolkit


 * ghash
 * general hash ?


 * g11n
 * globalization


 * GI
 * global illumination


 * GLSL
 * openGL Shading Language


 * gpencil
 * Grease Pencil


 * gpd
 * Grease Pencil Data ? (bGPdata)


 * GSOC
 * Google Summer of Code


 * HBAO
 * Horizon Based Ambient Occlusion


 * HDAO
 * High Definition Ambient Occlusion


 * IBO
 * Index Buffer Object


 * i18n
 * internationalization


 * ik
 * Inverse Kinematics


 * IES
 * Illuminating Engineering Society


 * imbuf
 * Image Buffer ?


 * itasc
 * instantaneous Task Specification using Constraints


 * KDL
 * Kernal Data Layer ?


 * kdop
 * k discrete oriented polytope ?


 * kdtree
 * k-dimensional tree


 * KX
 * Ketsji (Blender game engine)


 * l10n
 * localization


 * l12y
 * localizability


 * mat
 * material ?


 * mball
 * metaball


 * metal
 * graphics API for Mac OS


 * MOD
 * modifier


 * NLA
 * Non Linear Animation ?


 * NPR
 * Non Photorealistic Rendering


 * OCIO
 * OpenColorIO


 * OIIO
 * OpenImageIO


 * orco
 * ORthographically projected onto bbox COordinates ?


 * OSD
 * OpenSubDiv


 * OSL
 * Open Shading Language


 * par
 * parameter ?


 * PBR
 * Physically Based Rendering


 * PBVH
 * Paint BVH (bounding volume hierarchy)


 * PCF
 * Percentage Closer Filtering


 * PRT
 * Precomputed Radiance Transfer


 * RNA


 * rtl
 * Real Time Library ?


 * SDNA
 * Struct DNA


 * SSAO
 * Screen Space Ambient Occlusion


 * SSS
 * Sub Surface Scattering


 * umb
 * ? metaball?


 * VAO
 * Vertex Array Object


 * VBO
 * vertex buffer object


 * VDB
 * Volumetric Database ?


 * VNT
 * Vertex, Normals, and Texcoords


 * VSE
 * Video Sequence Editor


 * VSM
 * Variance Shadow Mapping


 * VXAO
 * Voxel Ambient Occlusion


 * VXGI
 * Voxel Global Illumination


 * WM
 * Window Manager

other
 * AHOY (non-acronym) = incoming, soon, on the horizon. e.g.: "release AHOY"
 * LGTM = Looks Good To Me
 * NUQ = Non Urgent Question
 * UQ = Urgent Question

3rd party related terms
 * BEER
 * Blender Extended Expressive Rendering


 * BLAM
 * camera and video projector calibration toolkit