User:Hypersomniac/Foundation/2016

Week 0: 12th - 18th December

 * General development
 * Went to BI to talk about new viewport design.
 * Got used to workflow, git, arcanist ...

Week 1: 19th - 25th December

 * General development
 * Did a proposal for Pynode changes.
 * Did a proposal for the Engine API.
 * Started development on the Clay engine.

Week 2: 26th - 31th December

 * General development
 * Had a hard time to figure out how to draw something without going through all the common drawing routines.
 * Overcome this issue by creating own temporary routine.
 * Implemented for the engine API : Shader creation, BatchList render with State and Uniforms change, Fullscreen pass.