Reference/Release Notes/3.5/Nodes Physics

= Nodes & Physics =

General

 * A new Image Info node allows retrieving various information about an image.
 * There is a new Image input node.
 * The Named Attribute input node now has an "Exists" output to tell whether the attribute exists.
 * A new Blur Attribute nodes allows mixing attribute values of neighboring elements.
 * The Store Named Attribute node can now store 2D vector attributes.
 * The Image Texture node has a new mirror extension type.
 * Field utility nodes have been renamed.
 * Interpolate Domain -> Evaluate on Domain
 * Field at Index -> Evaluate at Index
 * The modifier user interface has been improved in various ways
 * Exposed properties from node groups no longer have hard min and max values.
 * Checkboxes are used for exposed boolean sockets.
 * The "Use Attribute" toggles have moved to the right edge of the panel.




 * Drag and drop is supported for geometry node group assets in the viewport.

Curves

 * New Interpolate Curves node allows generating child curves between a set of guides.
 * The Trim Curves node now has a selection input.
 * Making simple procedural changes can be much faster in some cases, and non-topology changing sculpt brushes are slightly faster.

Mesh

 * The new Edges to Face Groups node finds groups of faces surrounded by selected edges (50dfd5f501d3e07)
 * The mesh primitive nodes now output a UV map (previously that was stored as named attribute with a hard-coded name.
 * The Split Edges node is over two times faster.
 * For mesh objects, applying modifier will now give an error message if the geometry it creates doesn't contain a mesh.

Instances

 * Caching of geometry bounds can make viewport display of many geometry instances 2-3x faster.

User Interface

 * The context menu has been significantly improved, giving quick access to more features.
 * Automatically attaching nodes after adding or moving them can be disabled by holding `Alt`.
 * For Copy & Paste, nodes are placed at the mouse position rather than their original locations.
 * The Geometry Nodes add menu is reorganized to make it easier to explore.




 * Node links can be swapped between sockets by holding `Alt` while connecting them . This replaces the auto-swapping behavior.



Cloth Simulation

 * Self-collision was optimized with a 25% overall fps gain on some collision-heavy tests.