Reference/Release Notes/3.2/Corrective Releases

= Blender 3.2.2 = Released on August 3rd 2022, Blender 3.2.2 features the following bug fixes:


 * Align Active Camera to Selected fails with ortho camera
 * Annotation lines doesn't start where clicked
 * Bones using empties as custom shapes can't be selected
 * Crash applying non-existent modifiers
 * Crash when render finishes
 * Crash when transform applied on multi-user image
 * Eternal loop reading blend file thumbnail
 * Fix crash loading factory settings in image paint mode
 * Fix integer overflow in thumbnail extractor
 * Fix Python SystemExit exceptions silently exiting
 * Fix use-after-free error when handling events that close windows
 * Fix: Incorrect coordinates used in BLI_rct*_isect_segment functions
 * Fix: Move DRW_shgroup_add_material_resources(grp, mat) to after the null-check for grp.
 * Gpencil Flip strokes did not support multiframe edit
 * GPencil multiframe falloff is scaling wrongly in rotation
 * GPencil strokes cannot be edited after set origin
 * Light group passes do not work when shadow catcher is used
 * Make Principled Hair IOR input behave like other IOR sliders
 * OBJ (new importer): does not import vertices that aren't part of any face
 * OBJ (new importer): fails to import faces in some cases
 * OBJ (new importer): fails with trailing space after wrapped lines
 * NULL pointer free with corrupt zSTD reading
 * Python: restrict name-space access for restricted evaluation
 * Sculpt mode missing check for hidden active object
 * sculpt_update_object calls paint updates for nonpaint tools
 * Unable to select bones when custom shape display is disabled

= Blender 3.2.1 = Released on July 6th 2022, Blender 3.2.1 features the following bug fixes:


 * Anchored mode not working for sculpt smear brush.
 * Assets dropped upside down when looking through camera.
 * Avoid console warnings when no Sculpt brush selected.
 * Avoid unnecessary mesh copy.
 * Baking to active color attribute uses wrong layer.
 * Boolean modifier creates invalid material indices.
 * Broken vertex paint mode operators.
 * Color attribute fill API didn't support editmode.
 * Console warning using search (F3) in grease pencil draw mode.
 * Crash after running view_all operator in VSE.
 * Crash deleting file output node with color management override.
 * Crash drag-dropping collection from outliner to ID property.
 * Crash in Volume to Mesh with 0 voxels.
 * Crash on startup - OpenGL4.2 without conservative depth.
 * Crash removing some builtin attributes.
 * Crash when dragging file to VSE from file browser.
 * Crash when moving grease pencil object has any invisible….
 * Crash when recursively nesting NLA meta strips.
 * Crash with GPU subdivision in edit mode and instanced geometry.
 * Crash: Curve to Mesh node crashes blender if there is a single vertice curve.
 * Crash: GPU subdivision crash in edit mode with loose geometry.
 * Crash: Grease Pencil: Fix crash when using time offset modifier.
 * Curve Pen NURBS extrusion creates duplicates.
 * Division by zero in smear code when strength is zero.
 * Dynamic Paint does not update normals.
 * Editor panels are broken.
 * EEVEE Bloom Pass Outputs Final Image Instead of Bloom.
 * EEVEE compilation error cryptomatte shaders.
 * EEVEE unlinked aov output nodes don't render.
 * EEVEE: Buffer overflow in sample name buffer.
 * EEVEE: Crash when using Light Output in Materials.
 * EEVEE: Missing custom property from volumetrics.
 * EEVEE: Pixelated Environment Texture.
 * EEVEE: Specular BSDF apply specular color input twice.
 * EEVEE: Specular BSDF does not apply occlusion.
 * EEVEE: World volume shader incorrect texture coords.
 * Face dot colors in UV editor was using wrong color from theme.
 * Face Is Planar Node Not handling Certain Conditions.
 * Fix armatures not visible in VR.
 * Fix artefacts with GPU subdivision and weight paint face selection.
 * Fix color attribute interpolation with GPU subdivision.
 * Fix edge case crashes in gpu subdiv cache code
 * Fix uninitialized memory use in key-down events on window activation.
 * Freeze when changing strip source with thumbnails enabled.
 * Geometry nodes ignore if subdivision surface modifier is disabled.
 * glTF exporter: export driven SK when mesh parented to bone.
 * glTF exporter: Fix camera & light export when Yup is off
 * glTF exporter: Make sure to not modify virtual tree
 * GPU Subdivision artifacts in weight paint with smooth shading.
 * GPU Subdivision displays normals for all elements.
 * GPU Subdivision: "Show Wire" overlay glitch.
 * Grease Pencil: Gradient colors in a Grease Pencil material change depending on the visibility of other objects.
 * Grease Pencil: sculpt brushes break after you delete a brush.
 * Grease Pencil: Sculpt Grab/Push don't work with one point.
 * Grease Pencil: Set Vertex Color Attribute does not color unpainted.
 * Install_deps: Fix several issues with TBB.
 * Issue with subdivision subsurface modifier and >= 8 levels.
 * Missing null check in versioning code.
 * OBJ (new importer): Fixed scene stats info not updated after import.
 * OBJ (new importer): Fixed wrong sharp edges in some cases.
 * OBJ (new importer): Got an option to import vertex groups.
 * OBJ (new importer): Ignore face normal indices if no normals are present.
 * OBJ (new importer): Use filename as the default object name.
 * Outliner Unlink material in Blender File mode crashes.
 * PBVH_GRIDS ignores face smooth flag on first gpu build.
 * PyAPI: Expose event.type_prev, value_prev.
 * Remesh modifier frees sculpt masking attributes.
 * Remove unused BRUSH_PAINT icon definition.
 * Sculpt: Fix backwards normals in PBVH_GRIDS raycasting.
 * Touch typing in text fields results in dropped key presses.
 * Unable to select mask points in clip editor.
 * Video sequencer screen corruption occurs when resizing.
 * Wrong anchored mode test for smear brush.