Reference/Release Notes/3.2/Sculpt

= Sculpt, Paint, Texture =

Color Attributes

 * Vertex colors have been refactored into generic color attributes.
 * Color attributes support both 8-bit byte and 32-bit floating point colors and can be stored in Vertex or Face Corner domains. The default is using Vertex -> Color setting, to reduce file sizes, RAM usage and improve color quality.
 * "Vertex color" was renamed to "Color Attribute" in various places.

Painting in Sculpt Mode

 * Color attributes can be painted inside vertex paint mode or in sculpt mode using the new sculpt paint tools.
 * Painting tools in Sculpt mode have advantages like masking options, face sets/masks support and faster performance. They will serve as a base for future painting improvements and modes.
 * Vertex paint mode has been ported to support painting color attributes..
 * Using painting tools in solid view switches viewport shading color to “Attribute”.
 * This ensures that the color attributes are visible when painting, without making the visualisation mandatory in sculpt mode.
 * Paint Brush - default brush for painting color attributes.
 * Holding Shift key switches Paint brush to Blur.
 * Can modulate wet paint effect for color smudging.
 * Includes extra sliders to control the tip roundness and width
 * Flow and Density also control how much color is applied during the stroke
 * Smear Brush - brush for smearing color attributes
 * Has various deformation modes.
 * Color Filter - tool for modifying existing colors. Filter operations include:
 * Fill
 * Hue
 * Saturation
 * Value
 * Brightness
 * Contrast
 * Smooth
 * Red
 * Green
 * Blue
 * Mask By Color - tool for creating masks from the active color attribute

Voxel Remesher

 * Edit Voxel Size operator now displays units properly.
 * Voxel Remesh default settings have been changed.
 * Voxel Remesher supports color attributes.
 * Color attributes, face sets and masks are now being preserved.
 * 'Fix poles' is for now disabled to drastically increase remeshing speed.