Reference/Release Notes/3.0/Corrective Releases/

= Blender 3.0.1 =

Released on Jan 26th 2022, Blender 3.0.1 features many bug fixes:


 * Selection in the 3d view is broken in build from Xcode 13. []
 * Fix Cycles AVX test failure with x86_64 build running on Arm. []
 * Fix/workaround macOS Rosetta crash running Cycles AVX tests. []
 * Fix Asset Browser properties region toggle not showing open/closed state. []
 * Asset Browser: Fix incorrect user message. []
 * Fix some shortcut keys not working on macOS with Japanese input. []
 * Mesh Sequence Cache (ABC) an hair interpolated children distribution issue (triangulate modifier seem to fix it). []
 * Shift+F1 to switch to asset browser randomly crashes. []
 * Subdividing with overlapping tri and quad crashes Blender. []
 * Blender 3.0 cannot import FBX (containing more than 8 UV layers). []
 * Triangulating a mesh with overlapping tri and quad faces can cause an assertion failure. []
 * Asset browser: dropping object on grid in orthogonal view misses the floor plane. []
 * Snap Cursor not working after changing Add Object tool settings. []
 * Crash on edit mesh with a curve modifier with both a vertex group assigned and the edit mode display option enabled. []
 * Dragging the NLA strip cause a crash, if the related action is in tweakmode. []
 * VSE: Fix strip with mask modifier not blending. []
 * Video editor thumbnails don't show at the default zoom level. []
 * Single point NURBS crash in resample node. []
 * 3.0 Documentation broken link?. []
 * Use World background color when rendering pose library previews. []
 * When seperating a grease pencil stroke to its own object it will lose all vertex groups. []
 * Measure active tool fails in front view with snap incremental enable. []
 * Zstd-compressed .blend files from external tools aren't recognized. []
 * Change bone name cause vertex group not working until select another vertex group. []
 * Crash when trying to load custom preview in asset browser with user library selected. []
 * Instances of only vertices/edges not properly shown in viewport. []
 * img.has_data Always returns True since version 3.0. []
 * Fast GI Approximation Render Crash. []
 * Shadow Catcher - Cuda Error in Viewport Rendering with Optix Denoiser. []
 * When render with Cycles' Fast GI Approximation, Method "Add" is affected by bounces in Method "Replace". []
 * Geometry Nodes: Random Integer min and max values half as frequent. []
 * Custom node sockets don't get relinked when dropping a node on an existing link. []
 * redundant 'falloff' dropdown in weight paint header. []
 * Spare falloff panel. []
 * gltf2 not exporting animations in 3.0. []
 * Blender freezes when saving with active VR session. []
 * Fix meta-ball bound-box calculation reading past buffer bounds. []
 * 3D Cursor is not in the right place after Shift + C (Center Cursor and Frame All). []
 * Crash on changing curve type from Bezier to NURBS in Geometry Nodes. []
 * Crash when exceeding memory_cache_limit in the viewport. []
 * Cleanup: Correct order of guard and lock in moviecache_valfree. []
 * Selecting current action in Undo History Undoes all the History. []
 * 3d cursor crash when using shortcut. []
 * Outliner: Collection dragging tooltip is not updating. []
 * Crash when the Home button is pressed in the VSE. []
 * Crash when cutting meta-meta. []
 * DeltaX does not show how many frames you are moving your keyframes. []
 * Fix: Build issue on 32 bit archs. []
 * Snap performance regression at high poll rate. []
 * Close Area crashes Blender (3.0.0 and 3.0.1). []
 * Python error when trying to add Grease Pencil brush preset. []
 * Cycles X broke OptiX memory pooling via NVLink. []
 * Extruding first vertex of a spline with GN modifier enabled causes a crash. []
 * Crash in nvoglv64.dll entering edit mode on curve. []
 * Scaling Grease Pencil Strokes in Edit Mode Scales Thickness. []
 * Set Origin causes unexpected offset on Grease Pencil strokes when Curve Editing is enabled. []
 * Grease pencil hue and tint modifiers don't work with selected material. []
 * LineArt: Correct collection intersection mask logic. []
 * LineArt: Correct clamping of out of bound isect index. []
 * 3D Cursor surface projection onto hidden faces. []
 * Grease Pencil AutoMerge does not work when Draw Strokes On Back is enabled. []
 * Regression: Grease Pencil does not show up in render past 2049x2049 render resolution. []
 * Regression: Grease Pencil does not show up in render past 2049x2049 render resolution. []
 * Regression: Grease Pencil does not show up in render past 2049x2049 render resolution. []
 * Fix T94563: Cycles standalone build error on with strict float/double casting. []
 * Crash in Compositing. []
 * Discontinuous cutting with the knife tool. []
 * Knife project fails in orthographic mode. []
 * Shadow Terminator Geometry Offset causes artifacts for translucent shader (Cycles). []
 * New-file causes Python assert with negative reference count. []
 * save_as_mainfile will crash if context has no screen. []
 * Constraint Shrinkwrap does not applies, it reset all changes. []
 * VR Add-on: Unintended navigation when using Valve Index. []
 * Blender Crashing While Appending Animation Action. []
 * Export to X3D Fails. []
 * Viewport X-Ray is influencing snapping even in material mode. []
 * Auto Depth problem with Cliping Region. []
 * Auto Depth problem with Cliping Region. []
 * Grease Pencil Strokes drawn at 0.0 Strength still visible. []
 * Tool Settings: Drag on Tweak not working. []
 * Object As Font not working. []
 * Fix crash caused by exception in Python gizmo target get handler. []
 * GPencil: Copying keys doesn't preserve Keyframe Type. []
 * Grease Pencil Drawing don't Update after paste. []
 * Line Art: Per object Override Crease setting does not work. []
 * Regression: Group Input/Output cannot connect to some custom sockets. []
 * Video Sequencer Preview with Prefetch Frames crashes inside Meta Strip. []
 * Multiple volumes using same data can cause crash/freeze. []
 * Boolean Apply Clearing custom data layers (bevel weight Weight / Vgroup Data). []
 * Cleanup: Avoid possible NULL pointer error. []
 * crash or error when using GPUFrameBuffer.read_color(... data=data). []
 * Mesh: Add versioning in 3.0 for vertex normal refactor. []
 * Unity x Blender 3.0 Integration. []