User:Qmatillat/GSoC2019

GSoC 2019 - Intel Embree BVH for GPU
Nobody likes waiting for hours whilst blender is busy rendering. Cycle, one of the render engine of blender, is a heavy user of ray-tracing. The usage of ray-tracing require to build a BVH (Bounding Volume Hierarchy). The construction of such a tree is complicated. Currently blender use it's own BVH Builder.

Currently, Embree can be used only if rendering on CPU, and it requires that an optional flag is set at compilation time (which is not enabled for pre-built binary).

The goal of this proposal is to make Embree also usable on GPU.