User:Jbakker/projects/Painting and Sculpting

Roadmap
Areas of improvements:


 * Look Development
 * Use scene render engine for look development (L): would also expect the Spheres to be rendered by the external engines.
 * Select render passes to output on screen (only when using the scene render engine) (M/L)
 * Add options to control the background and lighting better (S/M)
 * Add more render passes to EEVEE (M/L)
 * UV/Image Editor
 * A Realtime baking unwrapped. With option for available render passes. (L)
 * Orientate (rotate) the image in the image editor. (Experiment by Pablo Dobarro ) (S)
 * Add symmetry options for drawing straight (image/view) axis aligned strokes; (S)
 * Introduce a Overlay pop-over and move appropriate settings to this popover. (Display Texture Paint UVs, Stretching etc) (S)
 * Brushes
 * Add rake option to tiled texture mapping for a 'paint roller' effect instead of the current stencil stamping (L)
 * Add Lock Border option to all tools to optionally not affect borders while sculpting (for example smoothing a piece of cloth) (M)
 * Add a depth setting and decouple the setting from the current brush radius. (M)
 * Texture Painting
 * Redesign texture based masking it is not really useful (?)
 * 3D brush behavior with 2d falloff option, in stead of the current 2d projection painting (?)
 * Performance improvements to the Soften tool (?)
 * Layered based texture painting (?)
 * Texture Nodes (?)
 * Workflow
 * Syncronise (both ways) Texture/image node selection between the 3d viewport, image editor and shader editor (M)
 * Defaults
 * Add Eraser brush (S)