Dev:Ref/Release Notes/2.79/Animation

= Blender 2.79: Animation=

Pose library



 * Poses in a pose library can now be ordered.
 * Adding a pose in a pose library only stores keys for selected bones. If no bones are selected, all bones are keyed. This restores a feature lost in version 2.57.

Frame Change Undo
The animation workflow is more smooth now that all frame change related operators are grouped together. Let's say the animator tries a new pose, and then do a few frame changes (scrub a few frames, go to a marker, go to the previous keyframe). Previously if the animator wanted to roll back the pose, she would need to undo multiple times, while nervously risking facing a filled undo stack. With this change undo will quickly bring back the previous pose, bypassing all but the first frame change operation.

Other Improvements

 * Add animation channel option to make it always visible regardless of selection.
 * The Breakdowner tool can now be constrainted to work on specific transforms and axes, by pressing the following keys while the tool is active: G (translate), S (scale), R (rotate), B (bendy bones), C custom properties, and X Y Z for the corresponding axes.
 * Motion paths now have options to customize the line thickness and color.
 * Add support for Rotational Difference drivers on objects instead of only bones.