Source/Render/Cycles/Papers

Papers
An (incomplete) list of papers that we based Cycles code on:


 * Constructing Sobol sequences with better two-dimensional projections (link)
 * Diploma Thesis Motion Blur (pdf)
 * Ray Tracing Deformable Scenes using Dynamic Bounding Volume Hierarchies (pdf)
 * Spatial Splits in Bounding Volume Hierarchies (link)
 * Optimally Combining Sampling Techniques for Monte Carlo Rendering (link)
 * A Practical Analytic Model for Daylight (link)
 * Microfacet Models for Refraction through Rough Surfaces (pdf)
 * Predicting Reflectance Functions from Complex Surfaces (link)
 * Measuring and Modeling Anisotropic Reflection (link)
 * Notes on the Ward BRDF (pdf)
 * A Microfacet-based BRDF Generator (link)
 * Tracing Ray Differentials (link)
 * What is the Space of Camera Response Functions? (link)
 * Fast, minimum storage ray-triangle intersection (link)
 * Understanding the Efficiency of Ray Traversal on GPUs (link)
 * A Ray Tracing Hardware Architecture for Dynamic Scenes (link)
 * Improving Noise (link)
 * Texturing and Modelling: A procedural approach