User:JoeEagar/Reports/2023

January 2rd to January 6th

 * 1) Neighborhood got flooded.
 * 2) temp-pbvh-split: make requested patch changes

January 9th to January 13th

 * 1) Sculpt: Fix T102889: Sculpt trim tool extrudes in perspective
 * 2) Sculpt: Change expand hotkey to not auto-create mask
 * 3) Worked on Dyntopo.
 * 4) Sculpt: add support for curves sculpt to paint_init_pivot
 * 5) Sculpt: Fix T102889: Sculpt trim tool extrudes in perspective

January 16th to January 20th

 * 1) Sculpt: Fix T103948: Automasking stroke id not being updated
 * 2) Sculpt: Remove old connected component API in favor of new island API
 * 3) Sculpt: Fix T103923: Expand face sets now taking visibility into account
 * 4) Sculpt: Expand NORMALS and TOPOLOGY_DIAGNAL falloff now check islands
 * 5) Sculpt: Expand now waits for click before invoking when called from menu
 * 6) Sculpt: Restrict expand to active mesh islands for geodesic and topology
 * 7) Sculpt: New API for keeping track of topology islands

January 23rd to January 27th

 * 1) Worked on dyntopo
 * 2) Sculpt: Fix T104068, depth calculation error in trim tools
 * 3) Sculpt: Fix sculpt expand not switching falloff types properly
 * 4) Sculpt: Add numpad aliases for number keymap entries in expand modal map
 * 5) Commit pbvh node splitting patch
 * 6) Sculpt: Fix T104090: Automask topology not constrained by brush radius

January 30th to February 3

 * 1) Sculpt: Don't invert in geodesic mask expand keymap
 * 2) Sculpt: Un-invert expand normal falloff
 * 3) Sculpt: Fix T104040: Always update eevee shadows in sculpt modes
 * 4) Worked on DynTopo.

February 6th to February 10th

 * 1) Worked on DynTopo.  Created new branch to rebase it onto master. Made pull request in gitea.  https://projects.blender.org/blender/blender/pulls/104613