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TODO List
Node System
Node Types
ParticleSet
Viewport Display
Rendering
- Could another node tree be used to define render result?
Buffers
- Automatic creation/removal of properties based on existing nodes
Caching
- Streaming of particle data to/from cache
- Automatic baking
- Initial state loading/saving
Child Particles
- Investigate on-the-fly child generation
- Perhaps allow generation of children only in confined areas to allow _very_ high child particle numbers during rendering (tiles!)
User Interface
Particle Object
Particle Property Panels
- Display overall statistics (numbers, sizes, memory usage)
Edit Mode
- Add basic operators for adding/removing particles
- Design tools for precise artistic particle modifications
- Selection tools: operate on selected particles
- Brush tools: modify particles with brushes, somewhat like sculpting