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NormalEdit Modifier

This modifier creates or modifies a custom split normals data layer.

Common Options

Mix Mode
How to affect (use) existing normals. Note if you chose 'COPY' and set Mix Factor to 1.0, you completely overwrite existing normals.
Mix Factor
How much new normals affect existing ones.
Vertex Group
Which vertices’ normals are affected - weights of 1.0 will get full new normals, weights of 0.0, full org normals, values in between will result in normals interpolation. Note you can invert the group’s influence.

Radial Mode

This is the simplest option, it sets normals per vertex, using the value they would have if they were on the surface of an ellipsoid. By default, the center of the ellipsoid is the center of the modified object, and its dimensions are those of its bounding box. Commonly used to 'shade' low-poly bushes or trees (in game world).

Target Object
When set, the target object will define both center and dimensions of the ellipsoid (through its scale only, not its geometry if it has one).
Offset
If no target object is set, allows to define an offset from modified object's center, as center of the ellipsoid.

Directional Mode

Just makes all normals to point toward given target.

Target Object
Mandatory, generated normals will point towards that object's center.
Parallel Normals
If set, all generated normals will be parallel to the line between modified's and target's centers.
Offset
When Parallel Normals is set, allows to offset from modified object's center.