From BlenderWiki
Proposed Manual Organization
Introduction
Starting
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Starting: Moved preferences to a separate section
Data System and Files
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Interaction in 3D
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Interaction in 3d: Moved Object section here. Should come before chapters on manipulation of objects.
Modeling
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Modeling: Separated Mesh editing into a new section. Reorganized mesh tools by category of operation, rather than by component. Separated Retopo and Snapping. Combined meta objects and meta editing. Renamed several pages.
Modifiers and Deformation
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Rigging
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Constraints
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Animation
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Animation: Reorganized to reflect new animation system. Added missing pages. Moved Advanced Animation Chapter pages here.
Physical Simulation
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Physics: Organized Particle section. Separated sections into new categories. Added pages on particle physics types, chaches, and Hair tools.
Materials
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Materials: Added pages on Node Materials, and Volume materials.
Textures
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Textures: Separated UV pages into a UV section and texture painting section. Added volume texture page and node texture pages.
Lighting
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Lighting: Moved lamp raytrace shadow pages into main lamp pages. Removed exposure page.
World and Environment Effects
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Rendering
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Rendering: Reorganized render pages. Removed output format page, and combined it with output options. Changed render window page to displaying renders, added post processing effects, motion blur, exposure.
Compositing with nodes
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Editing Sequences
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Extending Blender
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Game Engine
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Game Engine: Added missing pages on physics, actuators, settings, stereo camera.