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Note: This is an archived version of the Blender Developer Wiki. The current and active wiki is available on wiki.blender.org.

Proposed Manual Organization




Starting: Moved preferences to a separate section



Interaction in 3d: Moved Object section here. Should come before chapters on manipulation of objects.


Modeling: Separated Mesh editing into a new section. Reorganized mesh tools by category of operation, rather than by component. Separated Retopo and Snapping. Combined meta objects and meta editing. Renamed several pages.




Animation

Introduction
Introduction to Animation
Basics
Keyframes
Animation Editors
The Timeline
Using The Timeline
Markers
Keying Sets
The Graph Editor
Using the Graph Editor
Editing F-Curves
F-Curve Modifiers
Drivers
The Dope Sheet
Using the Dope Sheet
The Action Editor
Actions
Creating Actions
Non Linear Animation
Non Linear Animation
Using the NLA Editor
Strip Modifiers
Animation Techniques
Animation Techniques
Animating Objects
Constraints
Moving Objects on a Path
Changing Object Layers
Game Engine Physics Recording
Character Animation
Animating Armatures
Stride
Motion Capture
Animating Deformation
Methods of deformation
Shape Keys
Creating Shape Keys
Animating Shape Keys
Absolute Shape Keys
Driven Shape Keys
Deforming by a Lattice
Deforming with Hooks


Animation: Reorganized to reflect new animation system. Added missing pages. Moved Advanced Animation Chapter pages here.


Physics: Organized Particle section. Separated sections into new categories. Added pages on particle physics types, chaches, and Hair tools.


Materials: Added pages on Node Materials, and Volume materials.

Textures

Introduction
Introduction to Textures
Creating Textures
Texture Panel
Mapping
Influence
Bump and Normal Maps
Displacement Maps
Texture Types
Procedural Textures
Image and Video Textures
Environment Maps
Volume Textures
Texture Plugins
UV Mapping
UV Unwrapping Explained
Unwrapping a Mesh
Editing the UV Layout
Managing the UV Layout
Applying an Image
Texture Painting
Painting the Texture
Projection Paint
Re-Projecting the texture see here
Node Textures
Using Texture Nodes
Texture Node Types
Texture Node Types
Input and Output
Color
Patterns
Textures
Convertor
Distort



Textures: Separated UV pages into a UV section and texture painting section. Added volume texture page and node texture pages.


Lighting: Moved lamp raytrace shadow pages into main lamp pages. Removed exposure page.

World and Environment Effects

Introduction
Introduction
Sky and Background
Environment Lighting and Shading
Introduction
Ambient Light?
Ambient Occlusion
Environment Lighting
Indirect Lighting
Additional World Effects
Mist
Stars



Rendering: Reorganized render pages. Removed output format page, and combined it with output options. Changed render window page to displaying renders, added post processing effects, motion blur, exposure.





Game Engine: Added missing pages on physics, actuators, settings, stereo camera.