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| Versio 2.6 Manlibro Recenzo |
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Uzanto Manlibro
Enkonduko
- Kio estas Blender?
- Enkonduko
- Historio de Blender
- Permesilo
- Komunumo de Blender
- Pri ci Manlibro
- Kio ŝanĝiĝis kun Blender 2.5
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- Instalado Blender
- Enkonduko
- Python
- Instalado sur Windows
- Instalado sur Linux
- Instalado sur Mac
- Instalado sur aliaj mastrumaj sistemoj
- Afiŝi instalu agordo
- Katalogo Aranĝo
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Komencante
- La Interfaco
- Enkonduko
- Klavaro kaj muso
- Fenestro sistemo
- Arranging frames
- Titolaj
- Konzolo fenestro
- Fenestro tipoj
- Spacoj (laborspaca aranĝo)
- Scenoj
- Modoj
- Kuntekstoj
- Menuojn
- Panelo
- Butonoj kaj Kontroloj
- Internaciigo
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- La Esenca Funkcioj
- Quick render
- Undo, Redo and File Recovery
- Default scene
- Screenshots and Screencasts
- La Helpo!
- Preciziganta Agordojn
- Configuring Preferences
- Interface
- Editing
- Input
- Add-Ons
- Themes
- File
- System
- Via Unua Animation
- 1/2: A static Gingerbread Man
- 2/2: Animating the Gingerbread Man
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Datumoj Sistemo kaj Dosieroj
- Dosieraj Operacioj
- Enkonduko
- Opening blender files
- Saving blender files
- Importing other formats
- - COLLADA
- Exporting to other formats
- Supported File formats
- List of supported formats
- OpenEXR
- DPX, Cineon, Radiance HDR
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- Blender's Data System
- Blender's Library and Data System
- Blender's Datablocks
- Scenes
- Working with Scenes
- The Outliner Window
- Appending and Linking
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Interaction in 3D
- Enkonduku
- Introduction to Navigation
- Navigation
- Enkonduko
- Using the 3D View
- 3D View Options
- 3D View Usage (TODO)
- Camera View
- Layers
- Local or Global View
- Transformations
- Enkonduko
- Basics
- - Grab/Move
- - Rotate
- - Scale
- - Gestures
- Advanced
- - Mirror
- - To Sphere
- - Shear
- - Warp
- - Push/Pull
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- Transform Control
- Enkonduko
- Precision of Transformations
- Numeric Transformations
- Transform Properties
- Reset Object Transforms
- Manipulators
- Transform Orientations
- Axis Locking
- Pivot Point
- - Active object
- - Individual Centers
- - 3D Cursor
- - Median Point
- - Bounding Box Center
- Snapping
- Snap to Mesh
- Proportional Edit
- Sketching
- Introduction to Grease Pencil
- Drawing sketches
- Layers and Animation
- Converting sketches to geometry
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Modeling
- Introduction
- Enkonduko
- Objects
- Objects
- Selecting Objects
- Editing Objects
- Groups and Parenting
- Tracking
- Duplication
- - DupliVerts
- - DupliFaces
- - DupliGroup
- - DupliFrames
- Mesh Objects (cont)
- Meshes
- - Mesh Structures
- - Mesh Primitives
- Selecting
- - Selectable Elements
- - Selection Basics
- - Advanced Selecting
- - Selecting Edges
- - Selecting Faces
- Editing
- Basic Editing
- - Translation, Rotation, Scale
- - Adding Elements
- - Deleting Elements
- - Creating Faces and Edges
- - Mirror editing
- Vertex Editing
- Edge Editing
- Face Editing
- Deforming Tools
- - Mirror
- - Shrink/Fatten Along Normals
- - Smooth
- - Noise
- Duplicating Tools
- - Duplicate
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- Mesh Objects (cont'd)
- - Extrude
- - Extrude Dup
- - Spin
- - Spin Dup
- - Screw
- Subdividing Tools
- - Subdivide
- - Subdivide fractal
- - Subdivide smooth
- - Loop Subdivide
- - Knife Subdivide
- Bevel
- Miscellaneous Tools
- Retopo Tool
- Sculpt Mode
- Multi Resolution Mesh
- Vertex Groups
- Weight Paint
- Mesh Smoothing
- Curves
- Curves
- Selecting
- Editing
- Advanced Editing
- Surfaces
- Surfaces
- Editing Surfaces
- Text Objects
- Texts
- Editing
- Meta Objects
- Metas
- Editing
- Empty Objects
- Empties
- Group Objects
- Groups
- Scripts
- Modeling Scripts
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Modifiers and Deformation
Lighting
- Introduction
- Introduction to Lighting
- Lights
- Enkonduko
- Light Properties
- Light Attenuation
- Light Textures
- What Light Affects
- Lights In Other Contexts
- Shadows
- Enkonduko
- Shadow Properties
- Raytraced Shadow Properties
- Volumetric Lights
- Enkonduko
- Lamps (cont)
- Enkonduko
- Point Light
- - Raytraced Shadows
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- Lamps (cont'd)
- Spot Light
- - Raytraced Shadows
- - Buffered Shadows
- - Halos
- Area Light
- - Raytraced Shadows
- Hemi Light
- Sun Light
- - Raytraced Shadows
- - Sky & Atmosphere
- Lighting Rigs
- Scene Light
- Ambient Light
- Ambient Occlusion
- Indirect Lighting
- Exposure
- Exposure
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Materials
- Introduction
- Introduction to Materials
- Usage
- Assigning a material
- Material Preview
- Material Options
- Multiple Materials
- Properties
- Diffuse Shaders
- Specular Shaders
- Ambient Light Effect
- Color Ramps
- Raytraced Reflections
- Raytraced Transparency
- Subsurface Scattering (SSS)
- Strands
- Volume Materials
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- Node Materials
- Material Nodes
- Nodes Editor
- Node Controls
- Nodes usage
- Nodes Groups
- Material Node Types
- - Input
- - Output
- - Color
- - Vector
- - Convertor
- - Dynamic
- Vertex Paint
- Using Vertex Paint
- Halos
- Halos
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Textures
- Introduction
- Enkonduko
- Assigning a Texture
- Textures Options
- UV/Image Editor
- Texture Types (cont)
- Texture Types
- Procedural Textures
- - Blend
- - Clouds
- - Distorted Noise
- - Magic
- - Marble
- - Musgrave
- - Noise
- - Stucci
- - Voronoi
- - Wood
- Image Textures
- Video Textures
- Texture Nodes
- - Nodes Editor
- - Node Controls
- - Nodes usage
- - Nodes Groups
- -- Textures Input Nodes
- -- Textures Output Nodes
- -- Textures Color Nodes
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- Texture Types (cont'd)
- -- Textures Patterns Nodes
- -- Textures Textures Nodes
- -- Textures Convertor Nodes
- -- Textures Distort Nodes
- Volume Textures
- - Voxel Data Textures
- - Point Density Textures
- Ocean Textures
- Texture Painting
- Painting the Texture
- Projection Paint
- Mapping
- Mapping options
- Environment maps
- UV Unwrapping Explained
- - Unwrapping a Mesh
- - Managing the UV Layout
- - Editing the UV Layout
- - Applying an Image
- Influence
- Influence
- - Material
- -- Bump and Normal
- -- Displacement
- - World
- - Particles
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World and Ambient Effects
- World
- Enkonduko
- World Background
- Ambient Effects
- Mist
- Stars
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Rigging
- Introduction
- Introduction to Rigging
- Armatures
- Armature Objects
- Armature and Bone Panels
- Bones
- Visualization
- Structure
- Selecting
- Editing
- Bones
- Properties
- Sketching
- Templating
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- Skinning
- Enkonduko
- Linking Objects to Bones
- Skinning to Objects' Shapes
- Retargeting
- Posing
- Enkonduko
- Visualization
- Editing Poses
- Pose Library
- Using Constraints
- Inverse Kinematics
- - Spline IK
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Constraints
- Introduction
- Introduction to Constraints
- Common Interface
- Constraint Stack
- Transform Constraints
- Copy Location
- Copy Rotation
- Copy Scale
- Copy Transforms
- Limit Distance
- Limit Location
- Limit Rotation
- Limit Scale
- Maintain Volume
- Transformation
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- Tracking Constraints
- Clamp To
- Damped Track
- Inverse Kinematics
- Locked Track
- Spline IK
- Stretch To
- Track To
- Relationship Constraints
- Action
- Child Of
- Floor
- Follow Path
- Pivot
- Rigid Body Joint
- Script
- Shrinkwrap
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Animation
- Introduction
- Introduction to Animation
- The Timeline
- Markers
- 3D Views
- KeyFrames
- Enkonduko
- Keyframes in UI
- Editing
- Keying Sets
- Animation Editors (cont)
- Animation Editors
- Graph Editor
- F-Curves
- - F-Curves Types
- - F-Curves Graph Editor Interface
- - Editing
- -- F-Curves
- -- Keyframes
- Drivers
- - Drivers Graph Editor Interface
- - Editing
- DopeSheet Editor
- - DopeSheet Concepts
- - Selecting
- - Editing
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- Animation Editors (cont'd)
- - DopeSheet
- - Action Editor
- - ShapeKey Editor
- - GreasePencil Editor
- NLA Editor
- - Editing NLA Strips
- F-Modifiers
- Animation Techniques
- Enkonduko
- Animating Objects
- - Using Constraints
- - Moving Objects on a Path
- Animating Shapes
- Shape Keys
- - Editing Shape Keys
- - Animating Shape Keys
- - Shape Keys Examples
- Indirect Shape Animation
- Animating Armatures
- - Motion Capture
- Animating Lamps
- Animating Cameras
- Animating Materials
- Animating Textures
- Animating World
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Physical Simulation
- Introduction
- Introduction to Physics
- Dynamics
- Force Fields
- Collisions
- Particles
- Particles
- Emission
- Physics
- - Newtonian
- - Keyed
- - Boids
- - Fluid
- Visualization
- Cache & Bake
- Hair
- - Hair Dynamics
- Children
- Vertex Groups
- Particle Mode
- Soft Body
- Enkonduko
- Exterior forces
- Interior forces
- Collisions
- Simple Examples
- Combination with Armatures
- Combination with Hair Particles
- Reference
- Cloth
- Enkonduko
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- Fluids
- Fluid
- Domain
- Fluid Object
- Obstacle
- Volume
- Particle
- Control
- Animation
- Hints
- Technical details
- Appendix
- Smoke
- Smoke
- Simulation Domain
- Flow Object
- Collisions
- Smoke Material
- Baking the Simulation
- Appendix
- Dynamic Paint
- Enkonduko
- Brush
- Canvas
- Using the Game Engine
- Using the Game Engine
- Performances
- OpenMP
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Motion Tracking
- Introduction
- Motion Tracking
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Rendering with Blender Internal
- Introduction
- Enkonduko
- Cameras
- The Camera
- Perspective (Vanishing points)
- Depth Of Field
- Render
- Displaying Renders
- Basic Options
- Antialiasing (Oversampling)
- Rendering Animations
- Render Baking
- Using the Command Line
- Output
- Output
- Video Output
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- Effects and Post Processing
- Enkonduko
- Render Layers
- Render Passes
- Edges & Toon
- Stamp
- Color Management & Exposure
- Depth Of Field
- Motion Blur
- Render Performance
- Rendering Performance
- Distributed Rendering
- Netrender
- GPU Acceleration
- External Render Engines
- Enkonduko
- YafRay
- LuxRender
- Cycles
- Freestyle
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Rendering with Cycles
- Introduction
- Enkonduko
- Getting Started
- Tutorials
- Links
- Reference (cont)
- Camera
- Materials
- Displacement
- Surface
- Volume
- Texture Editing
- World
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- Reference (cont'd)
- Lamps
- Nodes
- Shaders
- Textures
- More
- Light Paths
- Integrator
- Reducing Noise
- Render Passes
- Experimental Features
- GPU Rendering
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Compositing with nodes
- Composite Nodes
- Enkonduko
- Nodes Editor
- Node Controls
- Nodes usage
- Nodes Groups
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- Composite Node types
- Composite Node Types
- Input Nodes
- Output Nodes
- Color Nodes
- Vector Nodes
- Filter Nodes
- Convertor Nodes
- Matte Nodes
- Distortion Nodes
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Editing Sequences
- Introduction
- Introduction to Editing
- The Sequencer
- Using the Sequencer
- Sequencer Display Modes
- Sequence Screen Layout
- Effects
- Built-in Effects
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- Audio
- Audio Sequences
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Extending Blender
- Introduction
- Enkonduko
- Python Scripting (cont)
- Python Scripting in Blender
- Using Add-Ons
- Quick Python Tutorial
- Interactive Console
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- Python Scripting (cont'd)
- The Text Editor
- A working example
- Frequently Asked Questions
- References
- Python Scripts
- Script Catalog
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Game Engine
- Introduction
- Introduction to the Game Engine
- Game Logic Screen Layout
- Logic
- Logic Properties and States
- The Logic Editor
- Sensors
- Introduction to Sensors
- Sensor Editing
- Common Options
- -Actuator Sensor
- -Always Sensor
- -Collision Sensor
- -Joystick Sensor
- -Keyboard Sensor
- -Message Sensor
- -Mouse Sensor
- -Near Sensor
- -Property Sensor
- -Radar Sensor
- -Random Sensor
- -Ray Sensor
- -Touch Sensor
- Controllers
- Enkonduko
- Controller Editing
- -AND Controller
- -OR Controller
- -NAND Controller
- -NOR Controller
- -XOR Controller
- -XNOR Controller
- -Expression Controller
- -Python Controller
- Actuators (cont)
- Enkonduko
- Actuator Editing
- Common Options
- -2D Filters Actuator
- -Action Actuator
- -Camera Actuator
- -Constraint Actuator
- -Edit Object Actuator
- -Game Actuator
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- Actuators (cont'd)
- -Message Actuator
- -Motion Actuator
- -Parent Actuator
- -Property Actuator
- -Random Actuator
- -Scene Actuator
- -Sound Actuator
- -State Actuator
- -Steering Actuator
- -Visibility Actuator
- Game Properties
- Enkonduko
- Property Editing
- Game States
- Enkonduko
- Camera
- Enkonduko
- Camera Editing
- Stereo Camera
- Dome Camera
- World
- Enkonduko
- Physics
- Enkonduko
- World Physics
- Static Object
- No Collision Object
- Dynamic Object
- Rigid Body Object
- Soft Body Object
- Occluder Object
- Sensor Object
- Path Finding
- Navigation Mesh Modifier
- Python API
- Enkonduko
- Bullet physics
- VideoTexture
- Deploying
- Standalone Player
- Android Game Development
- Licensing of Blender Game
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^REPLACE, IF THIS PAGE IS OFFICIAL^