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Blender Summer of Documentation

Not much here as yet but I am currently writing the introductory section so that you can all see what's covered. However, to at least give some idea here is the summary of my proposal.

Introduction to Materials and Procedural Texturing

Materials and Textures in Blender from the basics up to UV mapping. To help make this interesting I propose that the trainee will produce 2 spectacular scenes based on the same mesh. One will be a Niagara/Victoria/Angel falls scene and the other a lava falls scene, similar to that from a recent space opera. Materials and textures will be the only things to make the changes between these 2 scenes.
However, by the conclusion of the documentation the trainee will have learn't the material and texture settings within Blender including the why and how. The idea is to teach materials so that the beginner can develop a strategy for producing the look they require. Then apply these strategies using Blender materials and textures.

I am also working on the blendfiles that I will need for this. Anyway just a small update to show me that I can use the wiki. More news soon.

cog 23:20, 17 June 2006 (CEST)