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Einführung

Was ist Blender?
Einleitung
Die Geschichte von Blender
Lizenz
Die Blender-Community
Über dieses Handbuch
Blender installieren
Blender installieren
Introduction - eng
Python - eng
Installing on Windows - eng
Installing on Linux - eng
Installing on Mac - eng
Installing on other Operating Systems - eng
Configuring Blender - eng


Am Anfang

Die Benutzeroberfläche
Einleitung
Tastatur und Maus
Fenstersystem
Fensterarten
Anpassen von Fenstern
Die Kopfzeilen
Das Konsolenfenster
Fensterlayouts
Szenen
Configuration - eng
Contexts - eng
Menus - eng
Panels - eng
Schaltflächen und Bedienelemente
Deine Erste Animation
1/2: A static Gingerbread Man
2/2: Animating the Gingerbread Man
Essentielle Funktionen
File operations - eng
Quick render - eng
Screenshots - eng
Default scene - eng
User Preferences - eng
Undo and Redo - eng
Help! - eng


Interaction in 3D

Einleitung
Navigation in 3D Space
Einleitung
Using the 3D View - eng
3D View Options - eng
Camera View - eng
Layers - eng
Local or Global View - eng
Sketch in 3D Space
Grease Pencil - eng
Manipulation in 3D Space
Introduction - eng
Hotkeys - eng
Manipulators - eng
Manual/Gestures - eng
Axis Locking - eng
Pivot Points - eng
Proportional Edit - eng
Transform Orientations - eng
Transform Properties - eng


Datensystem

Blender's Library and Data System - eng
Scenes - eng
Working with Scenes - eng
The Outliner Window - eng
Appending und Linking


Modelling

Introduction - eng
Objects
Objects - eng
Selecting in Object Mode - eng
Editing Objects - eng
Groups and Parenting - eng
Tracking - eng
Duplication - eng
DupliVerts - eng
DupliFaces - eng
DupliGroup - eng
DupliFrames - eng
Meshes
Meshes - eng
Mesh Structures - eng
Mesh Primitives - eng
Mesh Smoothing - eng
Selecting Meshes - eng
Basic Mesh Tools
Advanced Mesh Tools - eng
Edge and Face Tools - eng
Snap to Mesh - eng
Vertex Groups - eng
Weight Paint - eng
Subdivision Surfaces - eng
Multi Resolution Mesh - eng
SculptMode - eng
Retopo - eng
Curves
Curves
Editing Curves - eng
Curves Deform - eng
Surfaces
Surfaces - eng
Editing Surfaces - eng
Surfaces Skinning - eng
Text
Editing Text - eng
Meta Objects
Meta Objects - eng
Editing Meta Objects - eng
Scripts
Modelling Scripts - eng


Modifiers and Deformation

Introduction - eng
Modifiers Stack - eng
Deform
Armature - eng
Cast - eng
Curve - eng
Lattice - eng
Mesh Deform - eng
Wave - eng
Objects
Array - eng
Particle Instance - eng
Animation
Build - eng
Mesh
Bevel - eng
Booleans - eng
Decimate - eng
Displace - eng
EdgeSplit - eng
Explode - eng
Hooks - eng
Mask - eng
Mirror - eng
Smooth - eng
Subsurf - eng
Textures
UVProject - eng


Lighting

Introduction - eng
Lamp Types
Lamp Types and Common Options - eng
Lamp - eng
Spot Lamp - eng
Area Lamp - eng
Hemi Lamp - eng
Sun Lamp - eng
Lighting Rigs
Lighting Rigs - eng
Shadows and Halos
Raytraced Shadows - eng
Buffer Shadows - eng
Volumetric Halos - eng
Radiosity
Introduction
Radiosity Rendering - eng
Radiosity Baking - eng
Ambient
Ambient Light - eng
Ambient Occlusion - eng
Exposure


Introduction to Shading

Materials

Introduction - eng
Usage
Assigning a material - eng
Material Preview - eng
Material Options - eng
Multiple Materials - eng
Properties
Diffuse Shaders - eng
Specular Shaders - eng
Ambient Light Effect - eng
Color Ramps - eng
Raytraced Reflections - eng
Raytraced Transparency - eng
Subsurface Scattering (SSS) - eng
Node Materials
Node Materials - eng
Material Nodes Editor - eng
Nodes usage - eng
Material Node Types - eng
Vertex Paint
Using Vertex Paint - eng
Halos
Halos - eng


Textures

Introduction - eng
Options
Texture Options - eng
Texture Channels - eng
Map Input - eng
Map To - eng
Texture maps
Bump and Normal Maps - eng
Displacement Maps - eng
Texture Types
Procedural Textures - eng
Image Textures - eng
Video Textures - eng
Environment Maps - eng
Texture Plugins - eng
UV Textures
UV Unwrapping Explained - eng
Unwrapping a Mesh - eng
Managing the UV Layout - eng
Editing the UV Layout - eng
Applying an Image - eng
Painting the Texture - eng


World and Ambient Effects

Introduction - eng
World Background - eng
Mist - eng
Sterne


Animation Basics

Introduction - eng
Tools
Ipo Types - eng
Creating Ipo Keyframes - eng
Editing Ipo Curves and Keyframes - eng
The Timeline - eng
Animating Objects
Moving objects on a Path - eng
Changing Object Layers - eng
Animating Deformation
Methods of deformation - eng
Shape Keys - eng
Absolute Shape Keys - eng
Deforming by a Lattice - eng
Other Resources
Reference: Editing Ipos - eng
Hook Modifier to animate mesh deformation - eng
BSoD 2006
Constraints and Axis Locks - eng


Armatures and Character Animation

Introduction - eng
Armatures
Armature Objects - eng
Editing Armatures - eng
Posing Armatures - eng
Inverse Kinematics - eng
Mesh Skin Weighting
Mesh Skin Weighting - eng
Animation Editors
The Action Editor - eng
Non Linear Animation


Constraints

Introduction - eng
Constraint Stack - eng
Child Of - eng
Transformation - eng
Copy Location - eng
Copy Rotation - eng
Copy Scale - eng
Limit Location - eng
Limit Rotation - eng
Limit Scale - eng
Track To - eng
Floor - eng
Locked Track - eng
Follow Path - eng
Clamp To - eng
Stretch To - eng
Rigid Body Joint - eng
IK Solver - eng
Action - eng
Script - eng
Null - eng


Advanced Animation

Driven Shape Keys (Ipo Drivers) - eng
Ipo Drivers Example - eng
Python Ipo Drivers] - eng


Effects and Physical Simulation

Introduction - eng
Particles - eng
Static Particles (Hair and Fur) - eng
Soft Bodies - eng
Force Fields & Deflection - eng
Rigid Bodies - eng
Fluids - eng
Clothes - eng


Rendering

Introduction - eng
The Render Window - eng
Options
Render Options - eng
Oversampling (Antialiasing) - eng
Render engines: YafRay - eng
Render Bake - eng
Rendering From the Command Line - eng
Output
Output Options - eng
Output Formats - eng
Rendering Animations - eng
Video output - eng
Compositing
Render Layers - eng
Render Passes - eng
Camera
Perspective (Vanishing points) - eng
Depth Of Field - eng
Other
Rendering Performances - eng



Compositing with nodes

Compositing Nodes
Introduction - eng
Nodes Editor - eng
Using Nodes - eng
Node types
Node types - eng
Input Nodes - eng
Output Nodes - eng
Color Nodes - eng
Vector Nodes - eng
Filter Nodes - eng
Convertor Nodes - eng
Matte Nodes - eng
Distortion Nodes - eng
Groups nodes - eng


Editing Sequences

Introduction - eng
The sequencer
Sequencer window modes - eng
Sequence Screen Layout - eng
Usage - eng
Effects
Built-in Effects - eng
Plugin Effects - eng
Audio
Audio Sequences - eng


Game Engine

Einleitung
Übersicht
Liste der Eigenschaften
Usage
Logic Panel - eng
Logic Bricks - eng
Actors - eng
Camera - eng
Actuators
2D Filters - eng
Physics
Physics Engine - eng
Python API
Blender2.48 Game Engine Python API
Bullet physics - eng


Extending Blender

Introduction - eng
Python Scripting
Python Scripting in Blender - eng
Blender Python API
Blender2.48 Python API
Python Scripts
Bundled Scripts - eng
Catalog of all Scripts - eng
Plugins
Blender's Plugins System - eng