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Design Goals

Cycles aims to be a render engine for individuals / small studios, aimed primarily at rendering animations. This goal is what we evaluate priorities of features by.


For 2.75, the following features are planned to be worked on:

  • Memory and performance optimizations
  • Portals
  • AMD kernel splitting

Beyond that, there is a feature list which contains other small and bigger features we'd like to add eventually.


If you'd like to help out, you can look in these places:

If you need more details about how features should work, how to implement things or just to announce that you're working on something, contact the bf-cycles mailing list.

Not Priorities

There are some things obviously missing that people would like to see added. Bidirectional path tracing, photon mapping, MLT and similar algorithm are not a priority for me, since we do not believe they are the main possible performance improvements for animation frames.