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Eevee Planning 2017

May to August 2017 plans: Discussed from 22 to 26th of May 2017 with Clément Foucalt and Dalai Felinto at the Blender Institute.

May

Week 4

  • Probes (4d)
  • Shadow Update Tagging

June

Week 1

  • Indirect Lighting (5d)

Week 2

  • Planar Reflection (3d)
  • Finish uber shader (1d)

Week 3

  • Ground Truth Ambient Occlusion (GTAO) (4d)
  • Draw manager Cache discarding (1d)
  • Runtime Data Refresh (1d)

Week 4

  • Fog Simple (1d)
  • Bloom Color (also finish fixing bloom here) (1d)
  • Soft Shadows (3d)

July

Week 1

  • Transparency (3d)
  • Refraction (2d)

Week 2

  • Screen Space Reflections (5d)

Week 3

  • Anti Aliasing (5d)

Week 4

  • Polishing week, before siggraph

Week 5

  • Shader compilation (everything’s uniform) (3d)
  • Clustered Forward Shading (3d)

August

Week 1

  • Depth of field Optimisation (3d)
  • Cycles Fallback (3d)

Week 2

  • Blender Internal Conversion (3d)
  • Polishing BI and Cycles compatibility

Week 3

  • Sub Surface Scattering (SSS) (5d)

Week 4

  • Volumetrics (5d)