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BlendOde is a practical way to use PyOde on a Blender Scene. My intension is to translate this to C and integrate it in Blender as soon as posible.

Support:

- Dynamic objects

- 2 types of Ipo fallowers

- 5 types of joints

- Explode or Implode functions

- Ode parameter limits supported for joints

- Most of the general variables of ODE can be set (gravity, errors, penetrations, rest functions, density and more)

- Parenting is consider so you can attach bodies to bones so armatures can interact with other objects

- Initial Lineal Velocity and Angular Velocity based on previous frames

RCRuiz 02-2006