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MATERIAL

  • shi.color = (fff) # float r, g, b;
  • shi.specular = (fff) # float specr, specg, specb;
  • shi.mirror = (fff) # float mirr, mirg, mirb;
  • shi.ambient = (fff) # float ambr, ambb, ambg;
  • shi.ambient_factor = f # float amb
  • shi.emit_factor = f # float emit
  • shi.???? = f # float ang
  • shi.???? = f # float spectra
  • shi.???? = f # float ray_mirror;
  • shi.???? = f # float alpha
  • shi.???? = f # float refl
  • shi.???? = f # float spec
  • shi.???? = f # float zoffs
  • shi.???? = f # float add
  • shi.???? = f # float translucency

TEXTURE

  • shi.tex_coords = (fff) # float lo[3] --> shi.texture ?
  • shi.global_tex_coords = (fff) # float gl[3] --> shi.texture_global ?
  • shi.????? = (fff) # float ref[3]
  • shi.????? = (fff) # float orn[3]
  • shi.????? = (fff) # float winco[3]
  • shi.????? = (fff) # float sticky[3]
  • shi.????? = (fff) # float vcol[3]
  • shi.????? = (fff) # float rad[3]
  • shi.????? = (ffff) # float refcol[4]
  • shi.displace = (fff) # float displace[3]
  • shi.strand = f # float strand
  • shi.tangent = (fff) # float tang[3]
  • shi.stress = f # float stress
  • shi.wind_speed = (ffff) # float winspeed[4]

OSA

  • shi.surface_d = ((fff),(fff)) # float dxco[3], dyco[3];
  • shi.texture_d = ((fff),(fff)) # float dxlo[3], dylo[3];
  • shi.texture_global_d = ((fff),(fff)) # float dxgl[3], dygl[3];
  • shi.reflection_d = ((fff),(fff)) # float dxref[3], dyref[3];
  • shi.????? = ((fff),(fff)) # float dxorn[3], dyorn[3];
  • shi.normal_d = ((fff),(fff)) # float dxno[3], dyno[3];
  • shi.view_d = (f,f) (shi.pixel_derived?) # float dxview, dyview;
  • shi.????? = ((fff),(fff)) # float dxlv[3], dylv[3];
  • shi.????? = ((fff),(fff)) # float dxwin[3], dywin[3];
  • shi.sticky_d = ((fff),(fff)) # float dxsticky[3], dysticky[3];
  • shi.refract_d = ((fff),(fff)) # float dxrefract[3], dyrefract[3];
  • shi.strand_d = (f,f) # float dxstrand, dystrand;