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Revision as of 13:18, 11 March 2009 by Terrywallwork (Talk | contribs)
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Credits Developers who contributed to this release:

  • Campbell Barton - mesh sculpting, tri2quad, many script updates, some bug fixes
  • Charlie Carley - Game Engine: Armature fix, GLSL shaders, blender materials
  • Erwin Coumans - Game Engine: Bullet rigidbody dynamics and collision detection
  • Ken Hughes - some bug fixes
  • Lagan - Game Engine: Viewports / splitscreen, Alpha test (sorting), Double sided lighting
  • Nathan Letwory - set chaining
  • Tom Musgrove - Release Management, Release Notes, script addititions and misc