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[edit] bevel_center

[edit] About

Name Bevel Center Version 2.0 - 2006
Bevel selected faces, edges, and vertices. License Blender Artistic License
Menu Group: Mesh Blender 2.34 - 2.46
Author Loic BERTHE
Link(s) http:
Executable: bevel_center.py Modules:
Data: External Dependencies: None
Additional information: * Included in Blender 2.34 - 2.46

[edit] Support


Mode: Edit Mode

Menu: Mesh->Scripts->Bevel Center

This script smooths, or "rounds off" selected edges of a mesh. It adds additional edges/vertices in order to create an angled surface. As with all scripts, when you invoke the menu command, one of the windows changes to a Scripts window and the script presents it's user interface.

[edit] Options

Min/Thickness/Max
The row of controls beneath the big Bevel button control how much of a bevel to apply. The degree of bevel applied by the Thickness slider is bounded by the min and max numeric controls on either side of it. Changing this slider has a retractive effect on the last bevel applied, so if you want to bevel again, tab out of edit mode first, and then tab back in again.
Recursive
When you click this button, the edge is beveled, the thickness reduced, and then beveled again, and repeated the number of times set with the numeric slider. If a small thickness is used, this has the effect of clicking the Bevel button a number of times, and makes the surface rounded.
Undo
ctrl-Z is your friend, if you don't like the bevel results.
Exit
Ends the script.

[edit] Example

Here is the bevel center recursively applied to one edge of the default cube with a thickness of .5 and a recursion level of 4. Looks just like a quarter roundoff router bit had some woodworking fun.