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[edit] Separate and Combine Nodes Categories
Do you think that separate and combine nodes should have their own subheaders like this?
- Combine
- RGBA
- HSVA
- ...
- Separate
- RGBA
- HSVA
- ...
--BeBraw 19:34, 27 November 2006 (CET)
- imho, yes, because from a user's standpoint, they are functionally two very different things. See Sandbox/Compositing for my thoughts on how and why the manual should be organized.
- my only crit is that we should talk about separating before combining back; not having used the combine nodes, I guess they take indiv channels; so introducing the sep. channels as ouput by the sep. nodes makes more sense.--Roger 15:33, 5 December 2006 (CET)
That sounds reasonable. I will change it at once. --BeBraw 19:12, 5 December 2006 (CET)
[edit] Need RGB to BW node?
I am having a hard time coming up with a situation where we need the RGB to BW node. Every rig I come up with, with RGBtoBW feeding something works just as well just bypassing it and plugging the image in. I know the socket colors are different, but the receiving node seems not to care. Help! Someone come up with a practical use for this node, please. I think it has something to do with multiplying each R x G x B x A to produce a shade of gray between 0 and 255. But I can't think of a practical use...maybe where an image has an alpha channel that is very different from the colors???? But why? The only note I found in release notes is:
- - Links now can be made between any socket type. The nodes recognize amount of channels, and will convert types if needed. Conversions from RGBA to 1 channel will use the 'RGB to BW' formula.
- Also note that conversions only happen when required. So you can blur an alpha channel, filter it, and put this in a 1-channel socket without any conversion to happen, which saves memory & cpu time.
Which sorta indicates that this node is not needed anymore...
Yes, i mentioned this on another talk page somewhere else (can't find it right now) already.
I didn't stumble upon a situation where I needed a RGB-to-BW node since the change. The only usage I see is if you want to e.g. directly output a RGB image or material somewhere in BW without using a ColorRamp (or similar) node - so a reference description of it should still be in there - jsut in case :) --Hoehrer 20:13, 5 December 2006 (CET)







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