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Blender Summer of Documentation: Contents | Manual | Blender Version 2.41

[edit] Introduction to Modelling

[edit] Welcome To Blender

This section will introduce you to Blender and its interface.

[edit] Blender, What's That Then?

An introduction to Blender and its unique interface. This tutorial is not needed to proceed, but would be highly recommended to people who have literally never touched Blender before. Topics covered:

  • Blender, a history
  • The language of Blender
  • View modes
  • Where is what?

[edit] Into the Face

This will discuss how to select objects and manipulate the 3D window. Key bindings and most used shortcuts will also be introduced. Again, this tutorial is not needed to proceed, but would be highly recommended to relative newcomers. Topics covered:

  • Object selection
  • The view
  • The 3D cursor
  • Snapping
  • Panning, rotating, zooming
  • No middle mouse button*
  • Layers
  • Rendering

[edit] Modeling, Sans Catwalk

Welcome to the modeling tutorial trail! This set of tutorials will take you from almost any level of previous Blender experience and teach you the fundamentals of mesh modeling. It will then move on to some more advanced techniques, and finally talk about the more abstract concepts of modeling, eg/ scene composition.

There are approximately seven tutorials in total, however this may change if I decide to merge/split some. Each tutorial will depend on the previous ones, as the entire set will be working on the same project. However, the models built in the previous projects will also be provided so you can jump into the trail in the middle.

The tutorials do not cover the project model in its entirety. At the end of each tutorial, a small guider document will be provided for you to do some extra modeling without step-by-step instructions. Again, the models covered in these extra tutorials will be provided, so you don't actually have to do them. (I recommend you do, however.)

[edit] Our Own Genesis

This tutorial will introduce the idea of the Object/Edit mode. It will then teach the most basic concepts of adding and manipulating models at the object level. This tutorial will also touch on the camera and lights, briefly. Topics covered:

  • The Object/Edit mode.
  • Insertion, deletion
  • Translation, rotation, scaling
  • The camera and lights

[edit] The Nitty Gritty

The Edit mode will be explored in greater depth over the course of this lesson. The final project will also be introduced here and started upon. Topics covered:

  • Vert selection
  • Vert insertion deletion
  • Vert translation, rotation, scaling

[edit] People, People!

This tutorial covers organic modeling. We create a statue of a <something>. Topics covered:

  • Organic modeling
  • Proportional editing

[edit] Curvyness

This tutorial stops the mesh modeling theme to start another important technique, curves. From my experience with other people's questions, I have noticed this is one of the most overlooked method. I feel a good grounding in curves from the start is needed. The section will discuss the advantages and disadvantages of using curves versus meshes, which type of curve to use and when. Topics covered:

  • Curves, but which*
  • 2D curves =/= 3D curves!
  • Curve bevel
  • Curve taper
  • Curve => Mesh

[edit] Back To The Future:

We return to mesh modeling in this tutorial where some more techniques are introduced. These include bevel, cut, spin, screw, warp, subdivide, noise and shear. Each technique will be shown on its own, and how they can be used to build up more complex, composite methods that achieve some rather pretty effects. Topics covered:

  • Bevel
  • Cut
  • Spin and screw
  • Subdivide
  • Noise
  • Warp
  • Shear

[edit] Bringing It All Together:

The final section discusses scene composition as well as some more abstract issues with modeling. This includes small effects that can be introduced to add realism and the “wow factor” to a scene. Topics covered:

  • Lights again
  • Camera angles
  • Assorted tips