Doc:Tutorials/Animation/Armatures/BSoD/The Propagating Rotations Spine
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[edit] The Propagating Rotations Spine
Here's another really simple design. All you have to do is draw your spine--it can be any shape or size you want--(Switch to pose mode) and then give every bone in the chain a copy rotation constraint, using local space, targeting any bone that you want to use as the bending control object.
Remember that Ctrl C can be used to copy the constraint from the active bone to all other selected bones.
[edit] This Rig in Review
Now lets consider the benefits and drawbacks of this design.
[edit] The Pros
- Very quick and easy to make.
- Gives very nice arches and bends.
- Induces twisting, but doing so affects the bent shape.
[edit] The Cons
- Inflexible, the shapes it makes are all you get.
- The system is based on FK, so control is very limited.
--Wavez 02:40, 17 July 2006 (CEST)
Redirects to fix
- BSoD/Introduction to Rigging/The B-Bone Spine → Doc:Tutorials/Animation/Armatures/BSoD/The B-Bone Spine
- BSoD/Introduction to Rigging/The Bend-O-Matic Spine → Doc:Tutorials/Animation/Armatures/BSoD/The Bend-O-Matic Spine
- Blender Summer of Documentation → BSoD
- Manual/Manual → Manual
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