From BlenderWiki
[edit] The "Action" Window
[edit] Action Toolbar Part1
- Window Type
- As with every window header, the first button allows you to set the window type.
- Full Window
- Maximise the window, or return to the previous window display size; return to the previous screen setting (Ctrl ↑ or Shift Space).
- Home
- All visible blocks are displayed completely, centered in the window (Home).
[edit] Action Toolbar Part2
- Pin
- Causes this Action window to show the current data block regardless of what object is selected or active.
- Action Menu
- Choose another Action from the list of available Actions. The option Add New makes a complete copy of the current Action. This is not visible; only the name in the adjacent button will change.
- AC:
- Give the current Action a new and unique name. After the new name is entered, it appears in the list, sorted alphabetically.
- Users
- If this button is displayed, there is more than one user for the Action block. Use the button to make the Action "Single User".
- Unlink Action
- The current Action is unlinked.
[edit] Action Toolbar Part3
- Bake
- Generate an action based of the current action where the constraints effects are converted into IPO Keys.
- Lock
- This button locks the update of the 3DWindow while editing in the ActionWindow, so you can see changes made to the Action in realtime in the 3DWindow.
[edit] ActionWindow
The ActionWindow gives an overview of the current Armature Keys or Relative Vertex Keys or Object keys for an Armature or Object. Each key (bone position) is a small diamond, yellow for selected keys, gray for un-selected. It presents the time, in frames, on a horizontal axis and, vertically, in as many stripes as there are bones in the armature, or Relative Vertex Keys. You may use standard selection gestures (e.g. B and mouse movement) to select multiple keys. In the example picture above, there are three keyframes for the armature (frames 1, 11, and 22), and each bone has a key for each keyframe.
If the object is an armature, each bone keys is represented as a grey diamond at the pertinent frame, or yellow if the key is selected. If it showing Mesh keys, the diamonds are present where a Key is assigned a given value. This can be assigned via IPO or via the sliders in the ActionWindow.
If the "Sets IPO to be included as Action" button is enabled in the IPO header (looks like a headless man ... beside the IPO type dropdown), then Object IPO types will have Action keys created for them.









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