Doc:Reference/Hotkeys/Other

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If you want to document Blender 2.5 features please edit pages under Doc:2.5/Manual.
If a "2.5" page doesn't exist please copy the text from 2.4x Manual and edit the new page (i.e. you should paste the wikitext from this 2.4x page to this new 2.5x page and then update the latter with 2.5 features)


[edit] VertexPaint Hotkeys

Relevant to Blender 2.33 SHIFT-K All vertex colours are erased; they are changed to the current drawing colour.

U Undo. This undo is 'real'. Pressing Undo twice redoes the undone.

W Shared Vertexcol: The colours of all faces that share vertices are blended.

[edit] FaceSelect Hotkeys

Relevant to Blender 2.33 TAB Switches to EditMode, selections made here will show up when switching back to FaceSelectMode with TAB.

R Calls a menu allowing to rotate the UV coordinates or the VertexCol.

U Calls the UV Calculation menu. The following modes can the applied to the selected faces:

  • Cube: Cubical mapping, a number button asks for the cubemap size.
  • Cylinder: Cylindrical mapping, calculated from the center

of the selected faces.

  • Sphere: Spherical mapping, calculated from the center of

the selected faces.

  • Bounds to x: UV coordinates are calculated from the actual

view, then scaled to a boundbox of 64 or 128 pixels in square.

  • Standard x: Each face gets default square UV coordinates.
  • From Window: The UV coordinates are calculated using the

projection as displayed in the 3DWindow.







Redirects to fix

  • Reference/HK/Edit → Doc:Reference/Hotkeys/Edit
  • Reference/Windows → Doc:Reference/Windows

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