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If you want to document Blender 2.5 features please edit pages under Doc:2.5/Manual.
If a "2.5" page doesn't exist please copy the text from 2.4x Manual and edit the new page (i.e. you should paste the wikitext from this 2.4x page to this new 2.5x page and then update the latter with 2.5 features)


[edit] Show the Render Window

The Render window can be invoked/shown in 2 ways:

[edit] Rendering

Output Options needs to be set correctly. See Rendering for details on rendering itself.

Render → Render Current Frame (F12)
As the title already says, it renders the current frame and shows the Render window.
Render → Render Animation (CtrlF12)
Same for Animation.


[edit] Showing

Render → Show Render Buffer (F11)
Pops up the Render window and shows the last rendered image (even if it was in a previously opened & rendered .blend file).
Render → Play Back Rendered Animation (CtrlF11)
Similar as for the single frame, but instead plays back all frames of the rendered animation.


[edit] Render Window usage

  • A - Show/hide the alpha layer.
  • Z - Zoom in and out. Pan with the mouse.
  • J - Render buffer switch. This allows you to keep two images in the render window, which is very useful for comparing subtleties in your renders. How to use it:
  1. Press RENDER or F12.
  2. Press J to show the empty buffer (the one we want to “fill” with the new image). Note that you can keep one image in a buffer and compare it with subsequent renders.
  3. Make your changes.
  4. Render again.
  5. Press J to switch between the two renderings.
  • LMB File:Template-LMB.png - Clicking the left mouse button in the Render window displays information on the pixel underneath the mouse pointer. The information is shown in a text area at the bottom left of the Render output window. Moving the mouse while holding the LMB File:Template-LMB.png will dynamically update the information. This information includes:
    • Red, Green, Blue and Alpha values.
    • Distance in Blender Units from the camera to the pixel under the cursor.


[edit] See also