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If you want to document Blender 2.5 features please edit pages under Doc:2.5/Manual.
If a "2.5" page doesn't exist please copy the text from 2.4x Manual and edit the new page (i.e. you should paste the wikitext from this 2.4x page to this new 2.5x page and then update the latter with 2.5 features)
[edit] Smooth Modifier
Mode: Any Mode
Panel: Editing Context → Modifiers
Hotkey: F9
[edit] Description
This modifier smooths a mesh by flattening the angles between adjacent faces in it, just like the Smooth button in the Editing Context → Mesh Tools panel. So it smooths without subdividing the mesh -- the number of vertices stays the same.
This modifier is not limited to smoothing, though. Its control factor can be configured outside the [0.0, 1.0] range (including negative values), which can result in interesting deformations, depending on the affected mesh.
[edit] Options
- X Y Z
- Toggle buttons to enable / disable the modifier in the X, Y, Z axes directions.
- Factor
- The factor to control smoothing amount: The smoothing range is [0.0, 1.0]: 0.0: disable, 0.5: same as the Smooth button, 1.0: max. Alternatively, values outside this range (above 1.0 or below 0.0) distort the mesh.
- Repeat
- The number of smoothing iterations, equivalent to pressing the Smooth button (link) multiple times.
- VGroup
- A vertex group name, to restrict the effect to the vertices in it only. This allows for selective, realtime smoothing, by painting vertex weights.
[edit] Examples








![[]](/skins/blender/open.png)
