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If you want to document Blender 2.5 features please edit pages under Doc:2.5/Manual.
If a "2.5" page doesn't exist please copy the text from 2.4x Manual and edit the new page (i.e. you should paste the wikitext from this 2.4x page to this new 2.5x page and then update the latter with 2.5 features)
Snap to Mesh
Mode: Edit mode/Object mode
Hotkey: ⇧ Shift⇆ Tab
Menu: Mesh/Object → Transform → Snap
Description
Used in conjunction with Grab, Extrusion, Scale or Rotation modes, this tools allows you to snap objects (in Object mode) or vertices/edges/faces (in Edit mode) to a target vertex/edge/face.
Once the tool is activated you are ready to drag your element(s) to its(their) destination. Move your mouse pointer to the target where you want to snap and hold down Ctrl, move your pointer to adjust (especially if your target is an edge or face).
When satisfied with the result, confirm with LMB
(as usual, you can cancel everything with a RMB
clic or by hitting Esc).
Options
Snap Mode
- Closest: move the closest point of the selection to the target.
- Center: move the current transformation center to the target. Can be used with 3D cursor to snap with an offset.
- Median: move the median of the selection to the target.
- Active: move the active element (vertex in edit mode, object in object mode) to the target.
Snap Element
- Vertex: the target will be a vertex.
- Edge: the target will be an edge.
- Face: the target will be a face.
The following shows different Element and Mode options: [Download Demo Video] (theora).
Align Rotation
Align Object’s Z axis with the normal of the target element.
Normals are interpolated between the two vertex normals when snapping to edges, otherwise, face normals and vertex normals are directly used.
Only works with Translations (Grab) done in object mode.
The following video shows a tree being snapped and aligned on a ground mesh: [Download Demo Video] (theora).









![[]](/skins/blender/open.png)
