Doc:Manual/Lighting/Volumetric Lights

From BlenderWiki

Jump to: navigation, search

If you want to document Blender 2.5 features please edit pages under Doc:2.5/Manual.
If a "2.5" page doesn't exist please copy the text from 2.4x Manual and edit the new page (i.e. you should paste the wikitext from this 2.4x page to this new 2.5x page and then update the latter with 2.5 features)


[edit] Volumetric Lighting

According to Wikipedia, Volumetric Lighting is as described below:

« Volumetric lighting is a technique used in 3D computer graphics to add Tyndall-effect lighting to a rendered scene. The term seems to have been introduced from cinematography and is now widely applied to 3D modelling and rendering especially in the field of 3D gaming. It allows the viewer to see beams of light shining through the environment; seeing sunbeams streaming through an open window is an example of volumetric lighting, also known as God rays.
In volumetric lighting, the light cone emitted by a light source is modelled as a transparent object and considered as a container of a “volume”: as a result, light has the capability to give the effect of passing through an actual three dimensional medium (such as fog, dust, smoke, or steam) that is inside its volume, just like in the real world. »

A classic example is the Search light with a visible Halo/Shaft of light being emitted from it as the search light sweeps around.

Blend file of Spotlight Animation.

By default Blender does not model this aspect of light. For example when Blender lights something with a Spotlight you see the Objects and area on the floor lit but not the Shaft/Halo of light coming from the Spotlight as it progresses to its target and would get scattered on the way.

The Halo/Shaft of light is caused in the real world by light being scattered by particles in the air, some of which get diverted into your eye and that you perceive as a Halo/Shaft of light. The scattering of light from a source can be simulated in Blender using various options, but by default is not activated.

The only lamp able to create volumetric effects is the Spot lamp (even thought you might consider some of the “Sky & Atmosphere” effects of the Sun lamp as volumetric as well…).





Contents