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If you want to document Blender 2.5 features please edit pages under Doc:2.5/Manual.
If a "2.5" page doesn't exist please copy the text from 2.4x Manual and edit the new page (i.e. you should paste the wikitext from this 2.4x page to this new 2.5x page and then update the latter with 2.5 features)


[edit] Contexts

The Button Window shows six main Contexts, which can be chosen via the first icon row in the header (Contexts and Sub-Contexts Example). Each of these might be subdivided into a variable number of sub-contexts, which can be chosen via the second icon row in the header (Contexts and Sub-Contexts Example), or cycled through by pressing the same Context button again:

Contexts and Sub-Contexts Example
  • Image:Manual-Part-I-Interface-Context-Logic.png Logic (F4) - Switches to Logic context.
  • Image:Manual-Part-I-Interface-Context-Script.png Script - No shortcut. Switches to Script context.
  • Image:Manual-Part-I-Interface-Context-Shading.png Shading (F5) - Switches to Shading context.
    • Image:Manual-Part-I-Interface-Context-Shading-Lamp.png Lamp - No shortcut.
    • Image:Manual-Part-I-Interface-Context-Shading-Material.png Material - No shortcut.
    • Image:Manual-Part-I-Interface-Context-Shading-Texture.png Texture - Shortcut F6.
    • Image:Manual-Part-I-Interface-Context-Shading-Radiosity.png Radiosity - No shortcut.
    • Image:Manual-Part-I-Interface-Context-Shading-World.png World - Shortcut F8.
  • Image:Manual-Part-I-Interface-Context-Object.png Object (F7) - Switches to Object context.
    • Image:Manual-Part-I-Interface-Context-Object.png Object - No shortcut.
    • Image:Manual-Part-I-Interface-Context-Object-Physics.png Physics - No shortcut.
  • Image:Manual-Part-I-Interface-Context-Editing.png Editing (F9) - Switches to Editing context.
  • Image:Manual-Part-I-Interface-Context-Scene.png Scene (F10) - Switches to Scene context.
    • Image:Manual-Part-I-Interface-Context-Scene-Render.png Rendering - No shortcut.
    • Image:Manual-Part-I-Interface-Context-Scene-Anim.png Anim/Playback - No shortcut.
    • Image:Manual-Part-I-Interface-Context-Scene-Sound.png Sound - No shortcut.

Once the Contexts is selected by the user, the sub-context is usually determined by Blender on the basis of the active Object. For example, with the Shading context, if a Lamp Object is selected then the sub-context shows Lamp Buttons. If a Mesh or other renderable Object is selected, then Material Buttons is the active sub-context, and if a Camera is selected the active sub-context is World.

The Buttons in each context are grouped into Panels.

The menu of available options, shown in a window's header, may change depending on the mode of that window. For example, in the 3D View window, the Object menu in Object mode changes to a Mesh operations menu in Edit mode, and a paint menu in Vertex Paint mode. If you are reading this manual and some menu option is referenced that does not appear on your screen, it may be that you are not in the proper mode, or context, for that option to be valid.