Doc:Manual/3D interaction/Manipulation/Transform Properties

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[edit] Transform Properties Panel

Mode: Edit and Object modes

Hotkey: N

Menu: ObjectTransform Properties

The Transform Properties floating panel allows you to manually/numerically control the position, rotation, and other properties of an object, in Object mode. In Edit mode, it mainly allows to enter precise coordinates for a vertex, or median position for a group of vertices (including an edge/face). As each type of object has a different set of options in its Transform Properties panel in Edit mode, see their respective descriptions in the Modeling chapter.

[edit] Options in Object mode

Transform Properties panel in Object mode.
OB
The object’s name.
Par
The name of the parenting object, if one is assigned. By entering in a name you are assigning a parent object. The name must match an existing object (if it doesn’t, the name is erased from the field).
LocX, LocY, LocZ
The object’s center location in global coordinates.
RotX, RotY, RotZ
The object’s orientation, relative to the global axes and its own center.
ScaleX, ScaleY, ScaleZ
The object’s scale, relative to its center, in local coordinates (i.e. the ScaleX value represents the scale along the local X-axis). Each object (cube, sphere, etc.), when created, has a scale of one blender unit in each local direction. To make the object bigger or smaller, you scale it in the desired dimension.
DimX, DimY, DimZ
The object’s basic dimensions (in blender units) from one outside edge to another, as if measured with a ruler. For multi-faceted surfaces, these fields give the dimensions of the bounding box (aligned with the local axes – think of a cardboard box just big enough to hold the object).
Link Scale
If this toggle-button is activated the relation (proportion) between the X, Y and Z values in the Scale and the Dim fields is always preserved. Changing one value will change all the others as well with the same multiplication-factor.

Use this panel to either edit or display the object’s transform properties such as position, rotation and/or scaling and this includes the object’s name and parent assignment. These fields change the object’s center and then affects the aspect of all of its vertices and faces.

Ipo Note
The values of the location, rotation, and scale can also be affected by an Ipo keyframe, so if there are Ipo keys associated with the object, be sure to reset them after making changes in this panel, or your changes will be lost when the frame is changed (Ipo keys override manually-set properties).


Some fields have extra functionality or features, such as scroll regions. When attempting to edit these types of fields it is easier to use {⇧ ShiftLMB File:Template-LMB.png instead of just LMB File:Template-LMB.png. After you have edited a field click outside of the field’s edit area or press ↵ Enter to confirm the changes. Changes will be reflected in the display window immediately. To cancel, hit Esc. For further descriptions of the other features of an edit field see The Interface section.

[edit] Transform Properties Locking

The locking feature of the Location, Rotation and Size fields allows you to control a transform property solely from the properties panel. Once a lock has been activated any other methods used for transformation are blocked. For example, if you locked the LocX field then you can’t use the mouse to translate the object along the global X axis. However, you can still translate it using the LocX edit field. Consider the locking feature as a rigid constraint only changeable from the panel.

To lock a field, click the padlock icon next to the field. The field is unlocked if the icon appears as (Image:Manual-Part-II-ObjectMode-TransformProperties-Panel-Unlocked.png), and it is locked if the icon appears as (Image:Manual-Part-II-ObjectMode-TransformProperties-Panel-Locked.png).






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