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If you want to document Blender 2.5 features please edit pages under Doc:2.5/Manual.
If a "2.5" page doesn't exist please copy the text from 2.4x Manual and edit the new page (i.e. you should paste the wikitext from this 2.4x page to this new 2.5x page and then update the latter with 2.5 features)
[edit] Transform Orientations
Mode: Object and Edit modes
Hotkey: AltSpace
A secondary orientation can be selected with AltSpace or through the Orientation menu in a 3D view header. This orientation can then be used as a transformation constraint.
[edit] Axis Locking
Mode: Object and Edit modes
Hotkey: XX, YY, ZZ
Pressing the axis locking key twice locks to the user selected transform orientation.
[edit] Plane Locking
Mode: Object and Edit modes
Hotkey: ⇧ ShiftX⇧ ShiftX, ⇧ ShiftY⇧ ShiftY, ⇧ ShiftZ⇧ ShiftZ
The same principle applies to locking movement on a plane. Press the plane locking keys twice to lock to your selected transform orientation.
[edit] Custom Orientations
Mode: Object and Edit modes
Hotkey: ⇧ ShiftCtrlC
You can define custom transform orientations, using object or mesh elements. Custom transform orientations defined from objects use the local orientation of the object whereas those defined from selected mesh elements (vertices, edges, faces) use the normal orientation of the selection.
A name also needs to be assigned to the new orientation.
Note
When adding new orientations, if the name correspond to an already existing custom orientation, the new orientation will replace the old one.
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[Demo Video] (XviD)
[Bits of Blender] has a video tutorial on this topic:
[edit] Transform Orientations Panel
The Transform Orientations panel, available from the View menu, can be used to manage transform orientations: selecting the active orientation, adding and removing custom orientations and clearing all custom orientations.








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