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GE = Game Engine

COMMON GE FAQ

  1. How can I compare Game Engine performance on different computers?
  2. How do I start using the game engine?
  3. Can games be converted to an executable?
  4. How do I set up game logic?
  5. How do I setup a health bar?
  6. How do I add weapons to the game engine?
  7. How to make an fps camera or mouse controlled camera?
  8. How do I use the object actuator?
  9. #How does Blender cope with level of detail?
  10. How do I make a game auto start?
  11. Can Blender use a game pad or a joy stick?
  12. #Games are slow can I speed them up?
  13. How can I save on processing power?
  14. #What is the maximum poly count usage per scene?
  15. #Can I use particles in the Game Engine?
  16. #How can I make static shadows?
  17. How can I make AI?
  18. #How can I make AI? (Predator/Prey Model)?
  19. #How can I use other audio formats in the GE besides .wav?
  20. #How can I setup a 3rd person camera so that it won't go through walls?

GE TEXTURING AND GE BITMAP FONTS FAQ

  1. How can I make game textures?
  2. #How do I make double sided faces?
  3. #How do I make seamless textures?
  4. What kind texture size can I use?
  5. What is a mipmap and how can I use it?
  6. Everything is white what happended? Or when I press P my textures disappear, why?
  7. How do I make animated textures in GE?
  8. How do I make and use alpha map in GE?

GE MODELING FAQ

  1. #How do I make low poly objects?
  2. How to make low poly objects?


GE RENDERING FAQ

  1. How can i use blender material stuff and what is the different the old one?
  2. Does materials work in game engine?
  3. How can i use glsl shaders?
  4. How make realtime shadow?
  5. How make bumpmap/normalmap?
  6. How make shadowmap/lightmap?
  7. The GE support directX?
  8. The GE support openGL or glsl shaders?
  9. #How can I display text (bitmap fonts) in the game engine?
  10. #Where can I find ready made GameEngine fonts?


GE ANIMATING FAQ

  1. How do I use IPO's with games?
  2. #How can I make a walkcycle for a character?
  3. How make an animated caracter?
  4. How use bones?
  5. Does IKA works on game engine?

GE PHYSICS FAQ

  1. How can you detect collision in a game?
  2. How can I change the gravity in a game?


How does Blender cope with level of detail?
  • At the moment, the GE doesn't provide build in support fot Level of Detail. Some have coded their own LOD systems with python.
Games are slow can I speed them up?
  • You can optimize the peformance of you game by reducing the amount of polygons in your levels, using less logic bricks, avoiding animated models with high polygon count and avoiding python scripts that perform tens of thousands of calculations every time they run.
What is the maximum poly count usage per scene?
  • There is no restriction on the poly count per scene. But keep in mind that it depends on your hardware how fast the polygons are rendered. The more polygons you have, the lower fps you will get.
Can I use particles in the Game Engine?
  • Currently there is no built in particle system in the GE, but you can fake particles by using the Edit Object actuator to spawn sprites.
How can I make static shadows?
How can I make AI? (Predator/Prey Model)
How can I use other audio formats in the GE besides .wav?
How can I setup a 3rd person camera so that it won't go through walls?
How do I make double sided faces?
  • After selecting your object click the 'UV Face Select' option and select the the faces you want to have double-sided.

In the 'editing buttons' (F9) click the button named 'TwoSided' and then click the 'Copy draw mode' button to copy the changes to all the selected faces.

How do I make seamless textures?
  • Most often, how to make seamless textures will be dictated by the graphics program you use to make your textures.
How do I make low poly models?

Create a low poly model from a high poly model.

How can I display text (bitmap fonts) in the game engine?
Where can I find ready made GameEngine fonts?
How can I make a walkcycle for a character?


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