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Window types
The Blender interface, the rectangular window provided by your operating system, is divided up into many rectangular window frames. Each window frame may contain different types of information, depending upon the Window type.
Each window frame operates independently of the others, and you can have the same type of window in many frames. For example, you may have several 3D windows open but each looking at the scene from a different perspective. You can split and merge and resize window frames to suit whatever you are working on. You can also arrange some window frames to show with or without a header to save screen space.
Read more about arranging frames »
Window types are broken up by functionality:
- The 3D View- a graphical view of your scene.
- The Node Editor - alows you to use nodes for texturing, materials and compositing.
- The Image/UV Editor - an image editor with advanced UV management tools.
- The Properties Editor - shows the several attributes of the currently selected object.
- The File Browser - used to organize, load and save files (most times invoked automatically, when needed).
- The Outliner - Helps you find and organize your objects.
- The Timeline - Controls for animation playback.
- The Graph Editor - manage animation keys (and drivers) and inter/extrapolation of these.
- The NLA Editor - manage non-linear animation action sequences.
- The Dope Sheet - combine individual actions into action sequences.
- The Video Sequence Editor - assemble video sequences into a film strip.
- The Logic Editor -a game logic editing window.
- The Text Editor - keep notes and documentation about your project, and write Python scripts.
- The Console - to directly use python in Blender.
- User Preferences - customize Blender to your work style and computer.
You can select the Window type by clicking the window's header leftmost button. A pop-up menu displays showing the available Window types, see (The Window type selection menu).
For further details about each Window type, click on its hyperlink above or visit the reference section III Windows.
See also
