Mode: Object mode
Panel: Modifiers (Editing context, F9)
The Curve modifier functions just like its predecessor with the added exception that there is no need for a parent/child relationship between the curve and the object being deformed, and that the effect can be applied to all object types in realtime.
- The name of the curve object that will affect the deformed object.
- A vertex group name within the deformed object. The modifier will only affect vertices assigned to this group.
- X, Y, Z, -X, -Y, -Z
- This is the axis that the curve deforms along.
This example shows a mesh, the film base, that is deformed by a Curve modifier. The curve is the single black line running through the wheels. Animating the film going through the wheels is just a matter of dragging the film mesh along the curve axis.