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[edit] Current Projects

  • Genscher is working on 64-bit support for windows; he's posted some emails to the ML and needs feedback on it. Will start coding once kaito approves.
  • kaito is fine with uintptr_t
  • Fluid control - coming along nicely (see www.wxtools.com); implemented some little new things Nils had not (negative force and so) but main thing is the almost complete phase1 recode; phase1 = turn fluid into a modifier and clean all bad derviedmesh hacks, so I can directly access derivedmesh bstacles from modifier stack with no need for hours of export (much time + much ram needed).
  • ben2610 is working on various BGE optimization. Currently removing sensors from logic system when they are not active. Next, improving radar sensor, scenegraph optimization by implementing a dirty flag to avoid unecessary updates
  • Bobalicious and hcube are ready for a merge with trunk of the new sound stuff. Bobalicious will post a testing build on graphicall.

[edit] Summer of Code

  • Nick has new sculpting videos, [1] and [2]. He's currently working on fixing undo for sculptmode.
  • mxcurioni almost has SWIG replaced, and still needs to remove lib3ds.
  • UncleZeiv's lightcuts project now supports most of the lamp falloff types and all the diffuse shaders. He's also started writing an integration document at User:UncleZeiv/SummerOfCode2008/Integration. He's going to investigate the potential of rendering indirect lighting with lightcuts, and also think about the UI side of things.

[edit] 2.47

  • goal is to have something ready for siggraph.
  • test builds will go out this week.

[edit] Updated gamekit

  • kaito wants to make an updated gamekit book.