Dev:SundayMeetingAgenda/2008-02-24th

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[edit] current projects

none discussed today

[edit] 2.46

although it has powerful features, the file size is still an issue (Ton wants to know why it grows so large now?) old files was 100k new is 4;4Mb check regression, the 2.44 files

download.blender.org/demo/test/

F11 - F11 buttons are a huge mess and all over the place as new features get added - we need to clean things up before release. Who can we volunteer :) ( harkyman and bugman_2000 any interest?)

[edit] 2.50

If we want full 64 bit on OS X, we need to switch from Carbon to Cocoa for the interface drawing.

Or... other solution (that works) is to have a single thread for the GUI, that can stay 32 bit - but that is significant change too

Experienced cocoa devs interested in helping - let us know

Durian and Mango will probably be scheduled for after Siggraph so that Ton can devote greater time to 2.50

[edit] peach and apricot

please dont break stuff while peachers are in crunchtime! :)

[edit] game engine license