From BlenderWiki
[edit] 2.49 Release
[edit] Blender 2.49 Contributors
(note: names listed alphabetically)
[edit] Sponsors
These companies or individuals have hired or sponsored developers for work on 2.49:
- Blender Institute Amsterdam, full time Blender support and development by Brecht van Lommel and Ton Roosendaal.
- CineSoft Kerala India, supported Campbell Barton to add EDL and Jpeg2000 support in the Sequencer
- Entertainment Arts Research Inc. subsidiary Twilight 22 Studio: Atlanta; AAA Game Fire Wire District 22 optimization to BGE and additional features.
- Okno Brussels, an organization for art and media technology sponsored Benoit Bolsee for the integration in Blender of the video texture plugin, originally created by Zdeno Miklas (Ashsid).
- SAT, Society for Arts and Technology, within the SAT[Metalab] immersion research program, sponsored Dalai Felinto for Game Engine Dome rendering.
[edit] New Significant Contributors
These individuals have made a significant contribution to Blender for the first time this release cycle - welcome to the team :)
- Dalai Felinto (GE Dome rendering)
- Mitchell Stokes - moguri (GE API)
[edit] Active Significant Contributors
These individuals have contributed a substantial amount of code for the current release and/or bug fixing and/or are active module maintainers and/or play a major role in building releases.
- Andrea Weikert (Windows platform & MSVC - elubie)
- André Pinto (shrinkwrap - jaguarandi)
- Benoit Bolsee (Game Engine speedup, logic, GE Api, VideoTexture, Bullet integration - ben2610)
- Brecht Van Lommel (GLSL support, UV tools; paint tools; IK; sequencer - brecht)
- Campbell Barton (projection painting, scripts, python api, game logic, uv tools, video sequencer - ideasman_42)
- Chris Want (GSoC coordination, Make Files - Hos)
- Daniel Genrich (boolean modifier, cloth, fluids - Genscher)
- Diego Hernan Borghetti (X11, releases, stable branch, bugfixing - Bdiego)
- Erwin Coumans (GE creator, Bullet Physics SDK main author - erwin)
- Geoffrey Bantle (Mesh tools - Briggs)
- Giuseppe Ghibò (Mandriva build maintainer and r19800 TrueType patch http://www.joeghi.com/blender - Joeghi)
- GSR (Code cleanup, make - gsrb3d)
- Janne Karhu (Particle system - jahka)
- Jean Michel Soler (shrinkwrap/deform modifier Py API, SVG importer, OSX intel build)
- Joshua Leung (Animation Improvements, Grease Pencil - Aligorith)
- Joe Eagar (Grease Pencil bugfix)
- Ken Hughes (Linux platform manager, Python Mesh Module - khughes)
- Kent Mein (Solaris platform manager, security fixes - Sirdude)
- Martin Poirier (Etch-a-ton, Transform, snapping - theeth)
- Matt Ebb (UI & render improvements - broken)
- Nathan Letwory (Scons build system, Windows release build - jesterKing)
- Nicholas Bishop (Sculpt and Retopo)
- Peter Schlaile (ffmpeg upgrade; sequencer bugfixes + upgrade (custom strip proxies); - schlaile)
- Remigiusz Fiedler (Collada, DXF importer/exporter - migius)
- Robin Allen (Texture Nodes - Frrr)
- Stefan Gartner (Irix platform manager - sgefant)
- Timothy Baldridge (Irix platform manager)
- Ton Roosendaal (Blender creator and lead dev - ton)
- Willian Padovani Germano (Python - ianwill)
More contributors: (scripts, patches)
- Alberto Santos Martín (Python API Patches - dnakhain)
- Alex Fraser (Python API patch; text plugin - z0r)
- Keith Boshoff (Patches - Wahooney)
- Matt D. (Windows mousewheel bug, vector math node bug - foom)
- Nathan Vegdahl (Patch, Colorband showing correct gradient)
- Simon B. Nielsen (OS X bugfix - Vert)
- Stani Michiels (binding for DXF-DWG converter - Stani)
- Wayne Dennis (Patch, Makefiles for Cygwin/MingW - Pixel_2ACF3)
- Xavier Thomas (Patch, compositor filter node fix)
[edit] 2.48 Release
[edit] New Significant Contributors (2.48)
These individuals have made a significant contribution to Blender for the first time this release cycle - welcome to the team :)
- Benoit Bolsee (Game Engine bug fixing, logic states, character animation)
- Hamed Zaghaghi (Sun Sky & atmosphere, Ocean sim (branch) - zaghaghi)
- André Pinto (Shrinkwrap & Simple modifiers - jaguarandi)
- Davide Vercelli (Lightcuts (branch) - unclezeiv)
- Maxime Curioni (Freestyle render API integration (branch) - mxcurioni)
- Ian Thompson (Python text editor improvements - quorn)
- Enrico Fracasso (GE Web plug-in - eof)
[edit] Active Significant Contributors
These individuals have contributed a substantial amount of code for the current release and/or bug fixing and/or are active module maintainers and/or play a major role in Release Management and or Site/Wiki Maintenance. (Note that this is a work in progress - please add any omissions and move any misclassification :) )
- Andrea Weikert - (Image browser, Icons, Windows platform & MSVC - elubie)
- Ben Batt - (modifer stack upgrade - artificer)
- Bill L.Nieuwendorp (MDD import/export)
- Bob Holcomb (Nodes; MD2 import; - scourge)
- Brecht Van Lommel - (GLSL support, UV tools; paint tools; Inverse kinemations; sequencer enhancements - brecht)
- Campbell Barton - (Python Scripts and Python API, UV Tools, sequencer enhancements - ideasman_42)
- Charlie C - (Game Engine Graphics updates - snailrose)
- Chris Want - (Make Files - Hos)
- Daniel Genrich (cloth sim, fluids integration - Genscher)
- David Millán (Sequencer transform effect - damiles)
- Diego Hernan Borghetti (X11, releases, stable branch, bugfixing - Bdiego)
- DJ Capelis - (Linux Maintainer - DJCapelis)
- Ed Halley - ( - Halley)
- Erwan Jacq - (French Translation - eon)
- Erwin Coumans - (Bullet Physics - erwin)
- Festila Catalin - ( Romanian Translation - Mythcat)
- Geoffrey Bantle - (Mesh tools - Briggs)
- Jacques Beuarain - (CMake - jbinto)
- Jens Ole Wund - (Softbodies - bjornmose)
- Jean-Michel Soler (numerous scripts - jms)
- Jiri Hnidek - (Metaballs; Verse - Jiri)
- JLuc Peuriere - (dependency graph - lukep)
- Joe Eager ( Properties - joeedh)
- Joilnen Leite (Font preview - pidhash)
- Joseph Gilbert (Python Animation API - Ascotan)
- Joshua Leung (Animation Improvements, Grease Pencil - Aligorith)
- Juho Vepsalainen (Blender Nodes - BeBraw
- Ken Hughes (Linux platform manager, Python Mesh Module - khughes)
- Kent Mein (Solaris platform manager, imaging - Sirdude)
- Markus Ilmola - (MilkShape3D importer; Soft halos; - Glome)
- Martin Poirier (Transforms code; snapping - theeth)
- Matt Ebb (UI improvements - broken)
- Nathan Letwory (Scons build system, Windows release build - jesterKing)
- Nicholas Bishop (Sculpt and Retopo)
- Nils Thuerey (Fluid Dynamics - n_t)
- Peter Schlaile - (sequencer upgrade; speed control - schlaile)
- Pieter Visser (Collada 1.4)
- Remigiusz Fiedler - (DXF importer/exporter - migius)
- Roland Hess (animation related features; blenderpeople - harkyman)
- Stephen Swaney (Python API - stivs)
- Tom Musgrove (script maintenance and release management - LetterRip)
- Ton Roosendaal (Blender creator and lead dev - ton)
- Willian Padovani Germano - (Python API and scripts - ianwill)
More contributors:
- Luca Bonavita (mindrones)
- Werner Höhrer
- Olivier Saraja (OlivS)
- Purple
- Quartz
- RCRuiz
- Rui Campos (rcas)
- Sionix
- Spiderworm
- Zaz
[edit] Developer Platforms
These individuals use and develop for these specific platforms (as a minimum). Even though it's a limited list, it will give users a clear indication that they're safe with a similar system:
- Developer: OS Flavor Chip Graphics Card
- Nathan Letwory
- Vista Home Premium (32bit), AMD Athlon 64 X2 Dual Core 5000+ ATi HD 3400
- Joshua Leung
- Vista Home Premium (32bit), 2.16 GHz Intel Core2 Duo, 2GB Ram, NVIDIA GeForce Go 7600 256MB,
- Michael Fox
- Linux32 (OpenSuSE11.0), 2.8Ghz CeleronD, 512MB ram , GeForce6200 256MB
- Dustin Martin
- OSX 10.5, Dual Quad Intel Mac Pro 2.8, GeForce 8800 GT, 16GB RAM, MacbookPro and MacPro both have the WWDC development preview of Snow Leopard
- Dustin Martin
- [ OSX 10.5, OSX 10.6, Vista-64] Dual Quad Intel Mac Pro 2.8, GeForce 8800 GT, 16GB RAM
- [ OSX 10.6, XP], Macbook Pro 2.4, GeForce 8600M, 4GB RAM
- OSX 10.5, MacMini 1.8, Intel GMA 950, 2GB RAM
- Dalai Felinto
- Vista Home Premium 64bits, Intel Core 2 Duo CPU P7350@2.00GHz, 4GB Ram, NVIDIA GeForce 9600M GT, 4.0G RAM
- Ubuntu Linux 8.04 (same specs)
- Lars Krueger
- Gentoo Linux, Intel Core 2 Quad Q6600, NVIDIA 7300, builds from portage and from SVN
- Brecht Van Lommel
- Ubuntu Linux (32+64 bit), Intel Core 2 Duo, Nvidia GeForce 8800 GTS
- OSX 10.4, PPC G4, ATI Radeon 9600 (Mobility 9700)
- Vista 32 bit, Intel Core 2 Duo, Nvidia GeForce 9600 GT
- Kent Mein
- Ubuntu Linux 64 bit, Intel Core 2 Duo, Nvidia Guadro FX 1400
- OSX 10.5, Macbook(Intel Core 2 Duo), Intel GMA X3100
- SunOS 5.8+, Sunblade 150, ATI PGX (PCI 8-bit)
- Diego Borghetti
- Linux Slackware 12.1, Intel Core 2 Duo 2.0 GHz, nvidia 8400 GT
- Linux Ubuntu 7.10, Athlon 64 X2 5200+, nvidia 8600 GT
- Ken Hughes
- Ubuntu Linux 32-bit, Intel Core 2 Duo, nVidia GeForce Go 7600
- Ubuntu Linux 64-bit, AMD Athlon 64 X2, nVidia GeForce 6600
- Campbell Barton
- Slackware (gcc 4.3.2, linux 2.6.27, xorg7.4), AMD 64 X2 3800+ (32bit), GeForce 8800-GT 1gig.
- Timothy Baldridge
- SGI Irix 6.5 Origin350 8x 700Mhz R16000 (Headless)
- SGI Irix 6.5 Octane 2x 300Mhz R10000 V8 Graphics
- Andrea Weikert
- Windows XP 32 bit, AMD Athlon 5200+ 64 Dual Core, NVIDIA Quadro FX1500
- Ubuntu 7.10 (probably upgrade soon to Ubuntu 8.10), AMD Athlon 5200+ 64 Dual Core, NVIDIA Quadro FX1500
- Windows XP 32 bit, Intel Pentium 4, ATI Radeon 9000
- Benoit Bolsee
- Windows XP SP3, AMD Athlon XP 2600+, ATI Radeon 9200 128Mb
- Farsthary
- Ubuntu Linux 8.04 Pentium D 945 1 Gb ram Ati X1550
[edit] Inactive Significant Contributors
These individuals have made a substantial contribution in the past, but were inactive or made only a small contribution for the current release cycle
- Aemilia
- Alejandro Conty Estevez - (yafray - jandro)
- Alexander Ewering - (misc - 3D text - intrr)
- Alfredo de Greef - (yafray - eeshlo)
- Arne Schmitz - ( - aschmitz)
- Benoit Foucque - (Lip Synchro Script - Dienben)
- Chris Burt - (wood texture - Desoto)
- Daniel Dunbar - (Modifier Stack and fast subsurf - zuster)
- Ed Blake - (DXF importer - kitsu)
- Hans Lambermont - ( - h_xnan)
- joao eduardo - (gameengine fixes - dreamkatana)
- Johnny Matthews (mesh tools - guitargeek)
- Kester Maddock (Game Engine Maintenance - kester)
- Marc Freixas (Boolean code - mfreixas)
- Mika Saari (internationalization - mikasaari)
- Mikael Lagre - (Collada 1.3)
- Ricki Myers - ( - themyers)
- Robert Wenzlaff ( - rwenzlaff)
- Rob Haarsma ( - phase)
- Roel Spruit (mesh tools - goofster)
- Simon Clitherow ( - aphex )
- Stefan Gartner ( - sgefant)
- Toni Alatalo - (script and API maintenance - antont)
- Wouter van Heyst - ( - larstiq)
- Jorge Bernal (Minnaert & Wardiso shaders - lordloki)
- Stefano Selleri - (knife tool script S68)
- R3gis - (animation trajectory script - R3gis)
- Jean-Baptiste Perin (Empties to Armatures - Perin)
- Loic Berthe - Bevel Center Script
- Arben Omari - Direct X import/export
- Evan J. Rosky - Discombobulator
- Greg MacDonald - FLT importer
- Anthony D'Agostino - numerous import and export scripts
- Bart - VRML Export and X3D export
- Bruce merry - ply import and export
- Dino Ghilardi - fig export
- Elira - XSI export
[edit] Code Contributors
These individuals have contributed a patch or bug fixes or minor scripts
- Frank Papenmeier, multiple material Ipos per mesh
- A Vanpoucke - axis copy script
- Daniel Salazar - LWO motion format export
- Guillermo S. Romero
- Jonas Petersen - envelope symmetry
- Mal CanDo - game engine bug fixes, XSI script improvements
- Radek Barton - open inventor export
- Stani Michiels - Python Library for generating DXF drawings
[edit] Significant Documentation Contributors
Significant Documentation Contributors are individuals who have done a great deal of writing, editing, or translating of the Documentation
- Colin Litster (Cogfilms)
- Guillermo S. Romero
- Werner Höhrer (Hoehrer)
- Roger Wickes (Roger) aka PapaSmurf
- Kenneth Styrberg (Styken)
- Philip Beichel (Beichel)
[edit] Other Contributors
- 2006 Blender Summer of Documentation: 10 grants of 500 euro each, sponsored by http://TheLinuxFund.org and Blender Foundation.
[edit] 2.46 Release
[edit] Core Development Team
- Andrea Weikert (image browser, windows maintainer)
- Ben Batt (modifier stack maintainer, bug fixes)
- Benoit Bolsee (Gameengine maintainer, compiling ffmpeg for windows, bugfixes)
- Brecht Van Lommel (lead developer; numerous new animation and rendering tools for Peach, renderer maintainer, extensive bug fixing)
- Campbell Barton (UV recode; numerous new tools for Peach; Python API and Scripts Maintainer, extensive bug fixing)
- Chris Want (Makefiles maintainer, bug fixes)
- Daniel Genrich (cloth system, cloth maintainer, fluids maintainer)
- Diego Hernan Borghetti (bugfixes, release manager)
- Geoffrey Bantle (Mesh tools maintainer, FLT scripts updates, bug fixes)
- Hans Lambermont (FreeBSD platform maintainer)
- Janne Karhu (Particles upgrade, particles maintainer)
- Jean-Luc Peurière (OSX ppc platform maintenance, NDOF Integration, bug fixes
- Jens Ole Wundt (Softbody improvements, bug fixes)
- Joe Eagar (id property maintainer, bug fixes)
- Jiri Hnidek (metaball maintainer, bug fixes)
- Joilnen Leite (particles api update)
- Joshua Leung (animation tools maintainer; numerous new animation tools for peach)
- Juho Vepsäläinen (Composite nodes maintainer, bug fixes)
- Hamed Zaghaghi (Game Engine Maintainer, ge filters)
- Ken Hughes (Python API maintainer, bug fixes)
- Kent Mein (platform maintainer, various small fixes)
- Mal Duffin (game engine bug fixes)
- Martin Poirier (Transform tools, bug fixes)
- Matt Ebb (UI maintainer, glossy reflection/QMC raytracing, nodes)
- Nicholas Bishop (Sculpt tools, retopology tools, and multires-mesh maintainer)
- Nathan Letwory (pynodes, scons maintainer)
- Nils Thuerey (Fluid Maintainer)
- Peter Schlaile (ffmpeg library integration; video sequence editor maintainer; color correction tools)
- Remigiusz Fiedler (dxf import maintainer)
- Ricki Myers (text editor maintainer)
- Robert Holcomb (Composite Nodes maintainer, bug fixes)
- Roland Hess (animation tools patches)
- Simon Clitherow (Bug fixes, Window platform maintenance)
- Stephen Swaney (Python API maintainer, bug fixes)
- Stefan Gartner (bugfixes)
- Stephane Soppera (Python API bugfixes, and api additions)
- Tom Musgrove (Release Manager, Python scripts maintainer)
- Ton Roosendaal (Project Lead)
- Willian P. Germano (Python API maintainer, pynodes, bug fixes)
[edit] Sponsors
- Brecht van Lommel and Campbell Barton were sponsored by the Digital Pioneers fund.
[edit] Patch submitters
- Adriano Macchietto - Timeline Performance Patch
- Alfredo de Greef - Glare, Lens Distortion, Tonemap, Fast Gauss blur nodes, directional blur
- Amorilia - support for uncompressed DDS format
- Andre Pinto - bugfixes
- Andrey Izrantsev (bdancer) - Glossy controls Python API
- aurel - bugfix
- Bernhard Rosenkränzer (bero) - bugfix
- Bill Nieuwendorp (slow67) - bugfix
- Boris van Schooten - bugfix
- brian hayward (bthayward) - Mesh replacement in BGE will react properly to armature deform
- Cedric Paille - particle API
- Changlin Zhou - bugfix
- Claudio Andaur (malefico) - SetPivot, GetPivot
- Cyril Brulebois (cyrilbrulebois) - Improvements for the German translation
- Daniel Salazar (zanqdo) - New Lightwave Motion importer, fixes to Lightwave Motion exporter
- David Anderson (davywavy) - external texture plugin thread-safe modifications
- David Bryant (digikiller) - New Empty Types - Sphere and Cone
- Dolf J. Veenvliet (macuno) - camera script, collada full python notice
- Domino Marama - added the function addMultiresLevel for python
- Ed Britton - drag immediately
- Ettore Pasquini - NDOF support (written on behalf of 3Dconnexion)
- Erwan Jacq (eon) - french translation update
- Fahrezal Effendi - zoom to mouse
- forTe - script templates; metaball creation script
- Frank Richter - bake selected to active; glPush/PopClientAttrib
- Gerhard Völkl - m3g script update
- Giuseppe Ghibò - bugfix; autothreads (written on behalf of Mandriva)
- Guillermo S. Romero (GSR) - bugfixes; stamp info
- Ian Calvert - "rake" setting to sculpt mode
- ILdar AKHmetgaleev (akhil) bugfix
- Jacob Biesinger: dLoc/dRot/dScale Ipo in the GE
- Jason R (scabootssca) - enable negative axis radar sensor; Realtime SetParent function in the BGE
- Jetze van Beijma - bug fixes
- JMS - "compressfile" parameter for Blender.Set()
- John Croisant muting NLA strips via Python API
- José Ignacio Romero (cyborgar) - getLinearVelocity() now can provide local velocity as well
- Kostas Gerontis - greek translation updates
- Kostis Karvouniaris - greek translation update
- Leandro Inocencio (cesio) - bugfix
- Markus Schulz - move texture buttons
- Malcolm Tredinnick (malcolmt) bugfix
- Mario Lapin - bugfix
- Markus Ilmola - "soft" option for halos, which avoids ugly intersections with geometry, and makes halos look more volumetric.
- Matthew Chadwick (celeriac) - bugfix
- Markus Ilmola (glome) - milkshape3d importer
- Michalis Kamburelis bug fix
- Millán Escrivá, David (damiles) - Custom Names for Nodes and Blur Node to support Relative (percent)
- Olivier Saraja (olivs) - Corrected a few tooltips
- Ovidiu Sabou - Speedup patch for GE in OpenGL Display Lists; GE memory reduction
- Paul Rotering (pryon) - knot vector access for SurfNurb
- Rob Hausauer (paprmh) - bugfixes; Invisibly stamp render information into jpg and png files.
- skejoe - bugfix
- Stefan Gartner (sgefant) - Solaris 10 x86 support (Makefiles)
- Stephan Kassemeyer - curve modifier for sculpting
- Teppo Känsälä (teppoka) - no 'Auto IK' for solitary (unconnected) bone; X-Axis Mirror Support for Various Operations in Armature EditMode
- Thomas Knight (epat) - bugfixes
- Tomas Zabojnik (zabo) -bugfix
- Vilem Novak - Bilateral Blur node
- Vladimir Espinosa - keying object layers from python
- Wim Van Hoydonck - tooltip fixes
[edit] 2.42 Release
[edit] Core Development Team
* Andrea Weikert (image browser, windows maintainer) * Ben Batt (modifier stack maintainer, bug fixes) * Benoit (Gameengine maintainer, bugfixes) * Brecht Van Lommel (lead developer; numerous new animation and rendering tools for Peach, renderer maintainer, extensive bug fixing) * Campbell Barton (UV recode; numerous new tools for Peach; Python API and Scripts Maintainer, extensive bug fixing) * Chris Want (Makefiles maintainer, bug fixes) * Daniel Genrich (cloth system, cloth maintainer, fluids maintainer) * Diego Hernan Borghetti (bugfixes, release manager) * Geoffry Bantle (Mesh tools maintainer, bug fixes) * Jean-Luc Peurriere (OSX ppc platform maintenance, NDOF Integration, bug fixes) * Jens Ole Wundt (Softbody improvements, bug fixes) * Janne Karhu (Particles upgrade, particles maintainer) * Joe (id property maintainer, bug fixes) * Jiri Hnidek (metaball maintainer, bug fixes) * Joilnen Leite (particles api update) * Joshua Leung (animation tools maintainer; numerous new animation tools for peach) * Juho Vepsalainen (Composite nodes maintainer, bug fixes) * Hamed Zaghaghi (Game Engine Maintainer, ge filters) * Ken Hughes (Python API maintainer, bug fixes) * Kent Mein (platform maintainer, various small fixes) * Mal Duffin (game engine bug fixes) * Martin Poirier (Transform tools, bug fixes) * Matt Ebb (UI maintainer) * Nicholas Bishop (Sculpt tools, retopology tools, and multires-mesh maintainer) * Nathan Letwory (pynodes, scons maintainer) * Nils Thuerey (Fluid Maintainer) * Peter Schlaile (ffmpeg library integration; video seqeunce editor maintainer; color correction tools) * Remigiusz Fiedler (dxf import maintainer) * Ricki Myers (text editor maintainer) * Robert Holcomb (Composite Nodes maintainer, bug fixes) * Roland Hess (animation tools patches) * Simon Clitherow (Bug fixes, Window platform maintenance) * Stephen Swaney (Python API maintainer, bug fixes) * Stefan Gartner (bugfixes) * Stephane Soppero (Python API) * Tom Musgrove (Release Manager, Python scripts maintainer) * Ton Roosendaal (Project Lead) * Willian P. Germano (Python API maintainer, pynodes, bug fixes)
[edit] Patch submitters
* Adriano Macchietto - Timeline Performance Patch * Amorilia - support for uncompressed DDS format * Andre Pinto - bugfixes * Andrey Izrantsev (bdancer) - Glossy controls Python API * aurel - bugfix * Bernhard Rosenkränzer (bero) - bugfix * Boris van Schooten - bugfix * brian hayward (bthayward) - Mesh replacement in BGE will react properly to armature deform * Cedric Paille - particle API * Changlin Zhou - bugfix * Cyril Brulebois (cyrilbrulebois) - Improvements for the German translation * David Anderson (davywavy) - external texture plugin thread-safe modifications * David Bryant (digikiller): New Empty Types - Sphere and Cone * Domino Maram adds the function addMultiresLevel for python * Ed Britton - drag immediately * Erwan Jacq (eon) - french translation update * Fahrezal Effendi - zoom to mouse * Frank Richter - bake selected to active; glPush/PopClientAttrib * Giuseppe Ghib - bugfix * GSR - bugfixes; stamp info * Ian Calvert - "rake" setting to sculpt mode * ILdar AKHmetgaleev (akhil) bugfix * Jason R (scabootssca) - enable negative axis radar sensor; Realtime SetParent function in the BGE * Jetze van Beijma - bug fixes * JMS - "compressfile" parameter for Blender.Set() * John Croisant muting NLA strips via Python API * José Ignacio Romero (cyborgar) - getLinearVelocity() now can provide local velocity as well * Kostas Gerontis - greek translation updates * Kostis Karvouniaris - greek translation update * Leandro Inocencio (cesio) - bugfix * Markus Schulz - move texture buttons * Malcolm Tredinnick (malcolmt) bugfix * malefico - SetPivot, GetPivot * Mario Lapin - bugfix * Markus Ilmola - "soft" option for halos, which avoids ugly intersections with geometry, and makes halos look more volumetric. * Matthew Chadwick (celeriac) - bugfix * Michalis Kamburelis bug fix * olivs - Corrected a few tooltips * Ovidiu Sabou - Speedup patch for GE in OpenGL Display Lists; GE memory reduction * Paul Rotering (pryon) - knot vector access for SurfNurb * Rob Hausauer (paprmh) - bugfixes; Invisibly stamp render information into jpg and png files. * skejoe - bugfix * Stefan Gartner (sgefant) - Solaris 10 x86 support (Makefiles) * Stephan Kassemeyer - curve modifier for sculpting * Stephane SOPPERA (soppera) - bugfixes; Add MultiLayer image type to python and batch rendering * Teppo Känsälä (teppoka) - no 'Auto IK' for solitary (unconnected) bone; X-Axis Mirror Support for Various Operations in Armature EditMode * Thomas Knight (epat) - bugfixes * Tomas Zabojnik (zabo) -bugfix * Vilem Novak - Bilateral Blur node * Vladimir Espinosa - keying object layers from python
[edit] 2.41 Release
Credits Developers who contributed to this release:
- Campbell Barton - mesh sculpting, tri2quad, many script updates, some bug fixes
- Charlie Carley - Game Engine: Armature fix, GLSL shaders, blender materials
- Erwin Coumans - Game Engine: Bullet rigidbody dynamics and collision detection
- Ken Hughes - some bug fixes
- Lagan - Game Engine: Viewports / splitscreen, Alpha test (sorting), Double sided lighting
- Nathan Letwory - set chaining
- Tom Musgrove - Release Management, Release Notes, script addititions and misc
[edit] 2.40 Release
Credits Developers who contributed to this release:
- Alexander Ewering (3D Text improvements, bug fixes)
- Alfredo de Greef (Radiance file support, Yafray export fixes)
- Andrea Weikert (string library, bug fixes)
- Austin Benesh (Python Scripts)
- Bill Currie - Bug FIx
- Brecht Van Lommel (IK Engine, LCSM and UV Editing, bug fixes)
- Campbell Barton (BVH I/O Update, Archimap unwrapper, BPython API)
- Chris Burt (Radial Blend texture)
- Chris Want (Tuhopuu cvs support, Makefiles, bug fixes)
- Daniel Dunbar (Mesh drawing recode, Modifier stack)
- DJ Capelis (Linux platform maintenance, bug fixes, 64 bits support)
- Eckhard M. Jaeger - tweaks to modifier UI
- Erwin Coumans (Bullet Physics, Game engine fixes)
- Jean-Luc Peurriere (Dependency Graph, OSX platform maintenance, bug fixes)
- Jens Ole Wundt (Softbody improvements, Image paint, bug fixes)
- Janne Karhu (Particles upgrade groundwork)
- Jiri Hnidek (Window merging tool, Blender-Verse, bug fixes)
- Johnny Matthews (Meshedit Subdivide Core, Edgeslide, Widgetmaker Script, Python api)
- Joilnen Leite (Sort by extension on window file select)
- Jospeph Gilbert (Python Armature API, Python Mathutils, bug fixes
- Jorge Bernal - game compiling fix)
- Ken Hughes (Python API Mesh module, bug fixes)
- Kent Mein (libtiff support, various small fixes)
- Marc Freixas (Boolean recode)
- Martin Poirier (Transform tools, bug fixes)
- Matt Ebb (Lamps, Camera and Object center visualisations, sequence strip cutting, text UI controls and menu updates)
- Matthew Plough - SWAP_COPY
- Mika Saari (Unicode character support for Font Object)
- Nathan Letwory (Bug fixes)
- Nils Thuerey (Fluid Simulation)
- Pontus Lidman (Python script)
- Roland Hess (Floor Constraint, Ghost Bug fix)
- Simon Clitherow (Bug fixes, Window platform maintenance)
- Shaul Kedem (File compression,Sequencer frame reversal)
- Stephen Swaney (Python API, bug fixes)
- Stephane Soppero (Python API)
- Tom Musgrove (Python scripts, Release logs, Buttons code cleaning)
- Ton Roosendaal (Animation recode project, particles, hair, bug fixes)
- Toni Alatalo (Python API, bug fixes)
- Vidar Madsen (Fix for animating static particles)
- Willian P. Germano (Python API, bug fixes, docs)
- Yehoshua Sapir (Python script)







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