From BlenderWiki

< Dev:Ref | Design docs | UI | Info Architecture
Revision as of 10:06, 11 February 2009 by Mindrones (Talk | contribs)
(diff) ← Older revision | Current revision (diff) | Newer revision → (diff)
Jump to: navigation, search

[edit] Shading/World IA Draft

1. World
  • World Datablock
  • Preview 2. Settings (similar to materials panel)
  • Sky Mapping (real/paper)
  • Physics (Gravity/Engine)
  • Ambient Color
3. Sky
  • Colors (Horizon/Zenith, Blend)
  • Stars
  • Mist
4. Ambient Occlusion (same as current panel)
5. Texture (similar to materials panel)
  • Texture datablock, copy/paste
  • Texture Channels 6. Texture Mapping (similar to materials panel)
  • Coordinates (View/Angmap/etc) in a menu
  • Texture Location (x/y/z)
  • Texture Size (x/y/z) 7. Map To Channels (similar to materials panel)
  • Blend, Horizon Color, Upper Zenith Color, Lower Zenith Color
  • Texture Color Swatch
  • Stencil/Negative/No Color
  • Blending Mode
  • Influence Sliders (col/var/dvar)


[edit] Proposed ordering:

(1)/(2) (3)/(4) (5+6) (7) = 4 panels in total

key: "+" combine in same panel, "/" separate panels, tabbed together

-- DeveloperWikiJasonSaunders - 05 Mar 2005